HeXeReTiC Fantasy v2.2.2.2 (Hotfix Update 23 Oct 2020)

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Re: HeXeReTiC Fantasy v2.2 (Updated 1 Oct 2020)

Postby Hexereticdoom » Wed Sep 30, 2020 7:58 pm

Version 2.2 of H-Fantasy is up! 8-)

Here you have an extract of the latest changes (remember that this info is also included in the README text file):

- Oh yeah, HeXeReTiC Fantasy keeps growing bit by bit, and now has arrived a new update, in shape of version 2.2! Although there may still be some things to do and others to perfect, the mod continues to evolve for bringing you more fun, more diversity and of course, a little more difficulty. In this new fresh release the bestiary has increased significantly, with more dangerous foes to fight, including a couple of new Big bosses! Now let me introduce you to all of them...

    + Plague Gargoyle (here it comes another of these small annoying flying beasts, and like its name suggests, it will be a pain in the neck to confront one or more of these little monsters, because they will enjoy pestering you with harmful acid fireballs that could be hard to avoid, so it will be better take care with them).

    + Petragargos (that's it, a new close relative of the well-known Managargos and Toxogargos has now emerged from the same cesspool as its filthy siblings. Quite hard to believe that a solid-as-a-rock beast can stay in flight, but it is like that. Watch out for its petrifying rays, and avoid using electric attacks against it, they won't work at all! On the other hand, your ice-based weapons will be the best option to quickly finish off these stoney gargoyles).

    + Millipede (hope you don't get afraid of insects, because if you are, you'll may have a hard time against these huge myriapods eager to turn you into their dinner. At least they're not too strong, and in the absence of a good insecticide your magic weapons will be effective enough to squash them like flies).

    + Gelid Millipede (oh crap, is there even more of these disgusting myriapods? Sadly yes... and if that wasn't enough, these sub-species of the standard Millipedes have managed adapting to extremely low temperatures, hence their frosty appearance. So maybe it would be a good time to use your best magic fire weapons, don't you think so?)

    + Hellish Slayer (well, now is the time to talk about some more important and dangerous enemies, and undoubtly this is one of them. An imposing and fearsome adversary that uses its enchanted sword to attack at both close and long range. Fast-moving and quite aggressive, the most convenient thing will be to get rid of it as soon as possible.)

    + Harpy (more aerial trouble, as if there weren't enough already... This female flying monstrosity is as agile as an eagle and as fierce as such, perhaps even more so. As soon as this thing sets its eye on you, it won't stop low-flying and trying to hurt you with its sharp claws. Do not allow in any way this raptor to turn you into shredded meat!)

    + Metal Lich Tank [Big boss] (unfortunately, and as incredible as it sounds, it appears that the Serpent Riders' henchmen are becoming much more adept at importing sophisticated war machines from another unknown dimensions into this world, and one of their most recent terrible creations is this one here, a large heavily armored tank topped with a replica of an Iron Lich head, to make it even more imposing. The identity of the pilot of this evilish armored vehicle is unknown at the moment, but actually that's not your biggest concern. If by chance you come across one of these mechanized aberrations, you should get ready for a very hard battle, or probably you won't live to tell your grandchildren).

    + Giga-Golem [Big boss] (at last, and after so long, the true source of all those perfid Golems that are part of D'Sparil's guard has been discovered. It's nothing less than the supreme king of the Golems, or better said the Golem Emperor, whose real name is... the Giga-Golem! And seriously, there is nothing good that can be said about this extremely strong beast. It's already known that it loves to create severe trails of chaos and destruction wherever it walks through, and with its powerful ability to throw large boulders at long distances, it is fully capable of reducing all types of structures to rubble, no matter how solid they may be. Nobody has ever been able to defeat this hulking monster, and who knows what could happen if by chance you meet it face to face...)

- There is also a couple of new hostile decoration elements you could encounter in your adventures: the Ice Diamond Turret (a substitute for the already known Cursed Diamond Turrets, but instead of bombarding intruders with purple magic projectiles, this device launches dangerous freezing bolts that can turn anyone within reach into icy statues) and the Desert Flytrap (a mutation of the original Killer Plants which, as its name suggests, it's prepared to survive under the pressure of very hot and desert climates and it hardly needs water to continue living and chasing its victims. Speaking about it, and unlike its jungle relative, this plant attacks with a blast of poisonous darts to kill its unwary victim before proceeding to eat it).

- From now you'll be able to find a new helpful item that could make your life easier with such a horde of fierce enemies: the Heroic Potion! And in case you're wondering what this thing actually does, I'll tell you that its effects are extremely positive. When you find one (or more) of this fabulous liquid jars, your Level Experience Bar will raise a lot - not as foam, but almost- without needing to fight versus any foes at all! So this way, you will gain more Level Ups and higher status levels in a simpler and easier way than before. Not everything was going to be negative things, right? ;)

- Fixed a minor issue with the actors that replace the second form of D'Sparil, whose spawned monsters were not eliminated when the Big boss reaches its death state. (Seems that the A_KillChildren Decorate function wasn't able to perform the desired action, so it has been replaced with a Thing_Destroy script which works 100%, so all remaining monsters in the map are now properly killed).

- Some other minor changes, bugfixes, tweaks and code optimizations.


Needless to say that the updated download links are awaiting you at the first post... :winker:

Hope you keep enjoying and having fun dudes! 8-)
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Re: HeXeReTiC Fantasy v2.2.1 (Updated 7 Oct 2020)

Postby Hexereticdoom » Tue Oct 06, 2020 6:37 pm

Updated the mod to version 2.2.1, which adds a little new features and fixes some issues present in previous release.

Here is a small changelog extracted from the README text file included in the pack:

- A total of three new pickup items have been added to help you in your heretical adventures! Just keep reading to learn a bit more about them:

    - Resistance Boost Jar: a round, shiny flask filled with a strange purple liquid with very positive properties; as soon as you get one, your current Shield level will be immediately increased with a random value between 50 and 100 Shield Points. If the player is not equipped with any shield, the pickup effect is the same, but he will only receive a 20% of damage protection. So then, it's quite recommended to pick it up after you get any of the stronger shields available on your current map location!

    - Super Bag Of Holding: a shiny golden bag quite similar to the old well-known Bag Of Holding, but with the advantage that this new one brings five times more ammunition than normal! Undoubtly, it will be a great find if you are lucky enough to stumble upon one of them.

    - Mega Map Scroll: a reinforced, far superior version of the standard Map Scroll, which not only reveals the current map level in its entirety, but will also give to the player the location of all monsters, items, artifacts and any other elements when accessing to Automap mode!

- Fixed an issue related to some player weapons with seeker projectiles, which in some cases they were erroneously directed primarily against certain hostile decorations when inactive, like Killer Plants and Desert Flytraps in their dormant state. So then, your fired seeking shots will chase the aforementioned enemies only when they are awake.

- From now, the GZDoom/LZDoom's Drop Weapon command key has been internally disabled using some special flags, to prevent the player exploiting a cheat by repeatedly throwing and picking up all those weapons already obtained in the game, gradually filling up this way the current ammunition amount used by said weapon. (Although it is not a command normally used by players, I have preferred to permanently disable it for all weapons in the mod, including those that use infinite ammo or do not use it at all).

- Fixed a minor bug related to the Powered Hellish Ballista's aura sound effect, that was not correctly interrupted when the weapon was not anymore under the Tome of Power's influence.

- Updated the HUD for showing the Map Scroll type you pick up in the current map level (if any).

- Some other minor changes, tweaks and bugfixes.


As usual, the updated download links are available at the first post. Enjoy and keep having fun! 8-)
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Re: HeXeReTiC Fantasy v2.2.2 (Updated 17 Oct 2020)

Postby Hexereticdoom » Fri Oct 16, 2020 6:31 pm

Version 2.2.2 is up, which brings some extra features and a few bugfixes and tweaks respect from previous releases...

You can check the following extract (from README text file as usual) to know more about the latest changes and improvements:

- Included a couple of new sneaky enemies that come from the most fearsome and deepest dark corners of Parthoris realm! And how could it be otherwise, these ones are willing to use their malicious techniques and wicked arts against you, so the best thing for now is to obtain more information about them so that they do not catch you off guard. Here you can read a brief description about them:

    + Sinister Mage (although at first glance he may seem like a initiated magician, the truth is that this bloke possesses quite advanced magical abilities and might be able catching by surprise those unsuspecting opponents that get in his way. He has a good level of experience with elemental magic, and although he is not as powerful as the Disciples of D'Sparil and most of their followers, he can become really aggressive and will not stop chasing his rivals until he finishes with them. Anyway, if you meet one -or more than one- face to face, don't be intimidated and show who is the one who really masters magic like no other!)

    + Dark Panther (a wild beast tamed by the Serpent Riders that is capable to appear at random into undefined places, like other special enemies. Be very careful, because when this predator puts its eyes on you, it will run fiercely towards your position and will leap nimbly against you without contemplations! If you don't want to become an easy prey for this ferocious animal (surely not), aim well for its throat and shoot it down for good! Seriously, do not feel bad about killing these beasts and just remember: it's you or them...).
- Fixed a bug related to some weaponry dropped by certain defeated enemies (like swords, maces, etc.) that in some special circumstances they didn't follow the floor sector height change in some map levels, and consequently they could be sunk underground or remain floating in mid-air, depending on the case.

- Tweaked the Heresiarch's bouncing lava heads attack; from now and instead of following the player like seeking missiles, they will keep bouncing around in a straight line, but with the difference that now they will shoot a burst of small fireballs in a circle semi-continuously during the time that they last before exploding, so now they might be even more threatening than before. Furthermore, the Heresiarch's chance of using this attack has been increased by around 10%~12%. So then, stay alert when you face this big demoniacal sorcerer!

- The attack sound effects of the Cursed Diamond Turret and the Ice Diamond Turret have been slightly improved.

- Several bugfixes and code optimizations.

And as you might expect, updated download links are awaiting you at first post...

Enjoy and keep having fun guys! 8-)
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Re: HeXeReTiC Fantasy v2.2.2 (Updated 17 Oct 2020)

Postby Mister Neauxbauxdeay » Sun Oct 18, 2020 2:30 pm

The harpy's talon attacks never damage the player even with the player standing completely still. Tested with GzDoom 4.3.3 with several different locations on OBLIGE generated mapsets and with the current mod version as of today (2.2.2).
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Re: HeXeReTiC Fantasy v2.2.2 (Updated 17 Oct 2020)

Postby Ferretmanjcdenton » Mon Oct 19, 2020 11:10 am

Awesome .. you've put my video in the main post ..that's really nice ..

I uploaded a new video ..and will upload Everytime a new update is coming ...

https://youtu.be/Flmy5YSzZME

You could maybe change this one with the old one things I started to edit my thumbnails lately what looks way better
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Re: HeXeReTiC Fantasy v2.2.2.1 (Hotfix Update 19 Oct 2020)

Postby Hexereticdoom » Mon Oct 19, 2020 1:07 pm

Mister Neauxbauxdeay wrote:The harpy's talon attacks never damage the player even with the player standing completely still. Tested with GzDoom 4.3.3 with several different locations on OBLIGE generated mapsets and with the current mod version as of today (2.2.2).

Fixed in v2.2.2.1 uploaded some minutes ago!

Seems there was a missing property in Decorate code that was preventing the Harpy causing damage to the player or any other enemy character. My fault, I suppose... :oops:

But now the issue is corrected and the Harpy's attack works as expected. Thanks a lot for bug reporting, Mister Neauxbauxdeay! :thumb:

Ferretmanjcdenton wrote:Awesome .. you've put my video in the main post ..that's really nice ..

I uploaded a new video ..and will upload Everytime a new update is coming ...

https://youtu.be/Flmy5YSzZME

You could maybe change this one with the old one things I started to edit my thumbnails lately what looks way better

Very cool, thank you! Actually, there are very scarce H-Fantasy walkthrough videos to choose from, but yours are perfect! :D

Updated the thread's first post and the Moddb description page with your new video. Thanks again, hope you enjoy and have fun with the mod! :cheers:
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Hexereticdoom
Don't make me angry or I'll bite you! Heheheee...
 
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Re: HeXeReTiC Fantasy v2.2.2.2 (Hotfix Update 23 Oct 2020)

Postby Hexereticdoom » Thu Oct 22, 2020 7:11 pm

Released v2.2.2.2 as a hotfix for previous versions, due to some annoying bugs I found recently... :blergh:

CHANGELOG wrote:- A couple of issues have been fixed (dude, what a drag!) The first one was affecting the Ice Gargoyle, that was not rewarding the player with extra Health Points upon being hit successfully with the Vampire's Crosier secondary attack. The second one was related to the Gelid Millipede, which was able to die turned into a frozen statue when attacked by icy projectiles, which makes no sense to ice-type enemies. (Seems that the NOICEDEATH Decorate flag is not always effective in certain actors that use inheritance, so I have updated conveniently the code for all actors where freeze death does not apply, in the same way that I did some time ago in my HXRTC Project Doom mod, for completely avoiding any possible erroneous death sequence when the aforementioned enemies are killed).

- Some other minor tweaks and bugfixes.


Well, I hope that everything gets bug-free (or almost) before I can release the forthcoming version 2.3...

Keep having fun, heretical mates! 8-)
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Hexereticdoom
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