Captain J wrote:Hope you having fun while playing SSD, lad! I recently beaten the mod with AtM. And yeah, i finally managed to replace the Bazooka, Railgun and the others. Although i had to put +NOGRAVITY for some weapons and ammo to make them hanged in chain tight.
How did i replaced 'em all? Here's how!;
<code removes>
And i'm sorry if it's getting off-topic. But just wanted to tell PlayerLin that running SSD with other weapon mods are possible!... Well, if you know how to edit.
I'm not sure it's off-topic, as it still about your NC mod, isn't it.

(Well, I'm sure it's possible if edit the code, but you know, even without those non-replaced items, ammo still so plenty.)
Sadly, I encountered the second and totally showstopper at SWZ Act 1(Map19), nears the end of level(player needed go into the Lava and lost anything, weapons, items, whatever tokens from NC too)...after that, the "just drop it(weapon)" function just lost and never be able pick up weapons after 6 weapons limitation reached when I'm in SWZ Act 2(Map20)...the game just unplayable now, I still try to finger out how to get that function back...
Also, the Cyro grenade bouncer do not give player any score when killed enemies with it, for unknown reason...
EDIT:
- Code: Select all • Expand view
Give "Action_DropWeapon"
Fixed that showstopper problem by added back the "function" and "token" items back via console, and it seems working fine again. Hmm, hope I can complete SSD today, and then maybe try to mess around with its code for more compatibility with NC.

EDIT 2 : DO NOT use Give "WeightToken", or lost a slot you can use(5 weapons and the game said you're full), just Give "Action_DropWeapon" should be enough, I'm sorry I did screw up this.
