I cannot get Brohnesorge's problem reproduce-able, whatever I drop any of weapons and then pickup others immediately when I'm full, it just fine, with latest GZDooM dev. build and NC mod v2.5.marco.nadal.75 wrote:This. I have this exact same problem, as described, wether i use the default drop weapon function or the mod-specific one at the bottom of the list, it makes no difference. I'm using doom2.wad and GZDoom latest build (https://devbuilds.drdteam.org/gzdoom/gz ... 07c3291.7z). Also the mod's "just drop" function is unusable, as the player picks up the weapon as soon as he drops it.Brohnesorge wrote:The weapon slot system just simply doesn't work. If you have six weapons and then drop one to get a new one, it doesn't clear a slot and you can only pick up the weapon you dropped. Even going to the next level doesn't help; you can drop a weapon, end the level, then be stuck with 5 weapons, unable to pick up anything.
Using the default drop weapon function is BAD, do not use that whatever you do, since it do not clear the mod's weapon token(WeightToken), when its amount is 6, you cannot pick up any of NC weapons. Even you later decide to use the mod's drop weapon function.
How to solve this problem if you already used default drop weapon function, just drop all your NC weapons(use GZDooM's default or the mod's one), open the console, input...
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take WeightToken 6
If you still cannot use NC mod's drop weapon function, try input below in console...
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give Action_dropweapon
Some mods/maps(with scripts) do clear player's inventory will cause NC's Action_dropweapon item get removed, have to re-add it manually to recover the drop weapon function.