Netronian Chaos V.3.57: The Final, Last, Concluding Update

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Captain J
 
 
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Re: Netronian Chaos V.3.3: Time to Start the Future Year

Post by Captain J »

Interesting suggestion, tho it has some of its own entities that you shouldn't mix with other gameplay mods like Netronian Chaos!
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Re: Netronian Chaos V.3.3: Time to Start the Future Year

Post by Captain J »

asdasdweq.PNG
Uhhhhh Krut. Forgot to update this thread. But i'm surely working on the extra enemy roster for the project!

They'll spawn quite rarely but going to be challenging to fight. I'm going to finish both addon and the update within this month, i do hope i could finish them both fast enough!
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Linz
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Re: Netronian Chaos V.3.3: Time to Start the Future Year

Post by Linz »

Addon and update you say?

What can we expect for this aside from some new enemies?
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Re: Netronian Chaos V.3.3: Time to Start the Future Year

Post by Captain J »

new weapons. i already finished making new weapon sprites!
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Someonewhoplaysdoom
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Re: Netronian Chaos V.3.3: Time to Start the Future Year

Post by Someonewhoplaysdoom »

Captain J wrote:
asdasdweq.PNG
Uhhhhh Krut. Forgot to update this thread. But i'm surely working on the extra enemy roster for the project!

They'll spawn quite rarely but going to be challenging to fight. I'm going to finish both addon and the update within this month, i do hope i could finish them both fast enough!
The Dudes with their hands on their backs looks like the more suspicious and powerful ones haha. Also is neat hearing that netronian chaos is still updating. :wub:
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Re: Netronian Chaos V.3.3: Time to Start the Future Year

Post by openroadracer »

Minor question, and I know it would likely throw off any sense of balance, but: Would you consider the possibility of adding a "no weapon limit" mode as an option?
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Linz
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Re: Netronian Chaos V.3.3: Time to Start the Future Year

Post by Linz »

Captain J wrote:new weapons. i already finished making new weapon sprites!

Oh boy,can't wait to see what you have in store for us
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Captain J
 
 
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Re: Netronian Chaos V.3.3: Time to Start the Future Year

Post by Captain J »

openroadracer wrote:Minor question, and I know it would likely throw off any sense of balance, but: Would you consider the possibility of adding a "no weapon limit" mode as an option?
Well, you already can turn off the weapon limit! Just check out the Option setting. It's been there for a long, long time ago. Heh
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Re: Netronian Chaos V.3.3: Time to Start the Future Year

Post by openroadracer »

Captain J wrote:
openroadracer wrote:Minor question, and I know it would likely throw off any sense of balance, but: Would you consider the possibility of adding a "no weapon limit" mode as an option?
Well, you already can turn off the weapon limit! Just check out the Option setting. It's been there for a long, long time ago. Heh
Oh, didn't realize. Sorry.
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Khodoque
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Re: Netronian Chaos V.3.3: Time to Start the Future Year

Post by Khodoque »

Hey, CJ, have you ever thought about turning Netronian Chaos into a completely standalone game? I mean, you already have done the hardest work (enemy sprites), and it seems to me that it has a potential to become something greater than just a gameplay mod for Doom.
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Linz
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Re: Netronian Chaos V.3.3: Time to Start the Future Year

Post by Linz »

I mean it does have it's own mini campaign,does that count?
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Khodoque
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Re: Netronian Chaos V.3.3: Time to Start the Future Year

Post by Khodoque »

Yes, but it was kinda short and easy, you can easily cheese the penultimate level and the last boss can be defeated by simply circle-strafing him in one direction.
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Re: Netronian Chaos V.3.3: Time to Start the Future Year

Post by Someonewhoplaysdoom »

Khodoque wrote:Hey, CJ, have you ever thought about turning Netronian Chaos into a completely standalone game? I mean, you already have done the hardest work (enemy sprites), and it seems to me that it has a potential to become something greater than just a gameplay mod for Doom.
Well, search "Netronian Chaos revisited" on Icarus Channel. There is an small map pack that uses the mechanics of netronian chaos and also includes some extra content for gameplay. Its something good.
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Re: Netronian Chaos V.3.3: Time to Start the Future Year

Post by openroadracer »

Someonewhoplaysdoom wrote:"Netronian Chaos revisited"
Pretty sure that's the same one Khodoque's talking about.
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Re: Netronian Chaos V.3.3: Time to Start the Future Year

Post by Captain J »

Netronian Chaos currently have only one campaign map pack made by awesome friend of mine, Skelegant. Named Bungle in the Jungle!

Other than that, i did not plan for such a big project sadly. Because i got even more doom mod ideas to make in the future. But again, contribution for this humble mod of mine would be appreciated. And of course, i do appreciate your love and support!
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