Netronian Chaos V.3.57: The Final, Last, Concluding Update
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Netronian Chaos V.3.3: Time to Start the Future Year
Update on certain weapons i'm going to add. I'm still improving some weapon designs so you can have fun with reloading them in unusual way possible!
Re: Netronian Chaos V.3.3: Time to Start the Future Year
i remember i replaced voices for enemies with replica from fear and armacham from fear 2,worked out well(shotgun girl stayed the same sadly)Captain J wrote:Tho it's kinda dead, if anyone wants to volunteer and make some voice work for the mod in fine high quality, be my guest!
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Netronian Chaos V.3.3: Time to Start the Future Year
Yeah, i'm considering adding more voice clips from other games for the addon. But again, i still take volunteers but i hope the quality is moderate like Soulpillar's and Kinsie's.
Anyway here's the weapon sprites i worked on!Re: Netronian Chaos V.3.3: Time to Start the Future Year
Oh my!
I completely forgot about this mod, which is a shame, because this is one of the first mods I have ever played.
I still really like it for it's unique style and inventory mechanics. The guns also felt great to use!
It's extra nice to hear that it's getting an update!
Those new guns look very interesting. I wonder what those classified guns are.
I also kinda liked the gold design of the burst pistol. It made it look like a show-off gun, but the normal one looks great too!
And about that yellow rifle, that sprite looks interesting. I assume that's a reloading frame, right? Unless it's supposed to be "gangster" wielded.
Anyways, it's great to hear about this mod again.
I'll have to play it again to refresh some of my memories.
I completely forgot about this mod, which is a shame, because this is one of the first mods I have ever played.
I still really like it for it's unique style and inventory mechanics. The guns also felt great to use!
It's extra nice to hear that it's getting an update!
Those new guns look very interesting. I wonder what those classified guns are.
I also kinda liked the gold design of the burst pistol. It made it look like a show-off gun, but the normal one looks great too!
And about that yellow rifle, that sprite looks interesting. I assume that's a reloading frame, right? Unless it's supposed to be "gangster" wielded.
Anyways, it's great to hear about this mod again.
I'll have to play it again to refresh some of my memories.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Netronian Chaos V.3.3: Time to Start the Future Year
The first mod you ever played was Netronian Chaos?? Well, how about that! That's very nice. Glad you enjoyed my mod and going to enjoy again. It's surprising that people still remember my mod and this means a lot.
And about the weapon sprites, i had to change the burst pistol's sprite because it's way too much alien and uncanny to the style i'm aiming on. And nah, you don't reload that scoped gun in gangsta style. I just put it like that because the canvas had no space.
And about the weapon sprites, i had to change the burst pistol's sprite because it's way too much alien and uncanny to the style i'm aiming on. And nah, you don't reload that scoped gun in gangsta style. I just put it like that because the canvas had no space.
Re: Netronian Chaos V.3.3: Time to Start the Future Year
Not the first, but one of the first ones. That doesn't change the fact that I still like this mod a lot.
Though now that I have played it again for a while, I have a small suggestion:
Could the "automatic" reloading be optional?
Sometimes I just spray n' pray with the automatic weapons and then I'm caught having to reload, just because I held the fire button for a bit too long.
Though now that I have played it again for a while, I have a small suggestion:
Could the "automatic" reloading be optional?
Sometimes I just spray n' pray with the automatic weapons and then I'm caught having to reload, just because I held the fire button for a bit too long.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Netronian Chaos V.3.3: Time to Start the Future Year
Ah, i get it now. But i still appreciate that you played my mod along with presumably awesome mods. And thanks so much for the feedback! I will consider adding another option in the update then.
- Vostyok
- Posts: 1666
- Joined: Sat Jan 17, 2015 8:54 am
- Preferred Pronouns: No Preference
- Location: Discord: Vostyok#3164
- Contact:
Re: Netronian Chaos V.3.3: Time to Start the Future Year
Hey, those weapon prototypes are looking sexy!
Is there a chance of getting some Unique weapons perhaps, which might spawn from tougher enemies at a random/rare rate. I think it might give some variety, but it is just a thought.
Is there a chance of getting some Unique weapons perhaps, which might spawn from tougher enemies at a random/rare rate. I think it might give some variety, but it is just a thought.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Netronian Chaos V.3.3: Time to Start the Future Year
Unique weapons are unique for obvious reason: you don't get them frequently. But i might consider making bosses drop some kind of box that drops random unique weapon.
Re: Netronian Chaos V.3.3: Time to Start the Future Year
Would it be cool if I ran these sprites through a material editor and give it a kind of PC ONLY SHEEN!?
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Netronian Chaos V.3.3: Time to Start the Future Year
Netronian Chaos in 3D, you say? Oh yeah that sounds really amazing! But unfortunately i haven't model something and not really good at it. 2D graphics are my major, really. But again if you want, be my guest!
Anyway here's the WIP so far: It's a Lever-Action Grenade Launcher! It uses 40mm Cryo Rounds and it fires several weak explosive particles that can be destructive in close range.
Eilidh would spin the gun to reload like Arnold Schwarzenegger in his golden times, but something fun might happen later!
Anyway here's the WIP so far: It's a Lever-Action Grenade Launcher! It uses 40mm Cryo Rounds and it fires several weak explosive particles that can be destructive in close range.
Eilidh would spin the gun to reload like Arnold Schwarzenegger in his golden times, but something fun might happen later!
- TheNightATK300
- Posts: 193
- Joined: Fri Oct 14, 2016 7:21 pm
Re: Netronian Chaos V.3.3: Time to Start the Future Year
Thought it'd be a shotgun for a second, but here we are in the future of obvious spin cocking without the risks of breaking hands! I wonder if the grenade launcher's altfire would be dragon's breath rounds but instead of fire, it's an ice shot (like a freezethrower blast).
- Someonewhoplaysdoom
- Posts: 108
- Joined: Fri Feb 14, 2020 11:07 am
- Location: Colombia
Re: Netronian Chaos V.3.3: Time to Start the Future Year
This actually sounds really nice.Captain J wrote:Unique weapons are unique for obvious reason: you don't get them frequently. But i might consider making bosses drop some kind of box that drops random unique weapon.
Question, do you recommend some special mappacks to play Netronian Chaos?. I enjoyed playing it with the Japanese community project, but I couldn't finish the first Scythe with the mod because the insane difficult of map 30
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Netronian Chaos V.3.3: Time to Start the Future Year
I can help with that one!:
Sunlust
Icarus: Alien Vanguard
Back to Saturn X Series
Project: Slipgate
Diabolus Ex
Going Down
A.L.T.
Community Chest series
Sunlust
Icarus: Alien Vanguard
Back to Saturn X Series
Project: Slipgate
Diabolus Ex
Going Down
A.L.T.
Community Chest series
- armymen12002003
- Posts: 1418
- Joined: Wed Jun 01, 2011 10:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Castle Wolfenstein
- Contact:
Re: Netronian Chaos V.3.3: Time to Start the Future Year
Dare i say the sequel to Icarus Daedalus: Alien Defense.Captain J wrote:I can help with that one!:
Icarus: Alien Vanguard