Netronian Chaos V.3.57: The Final, Last, Concluding Update

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Post Reply
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Netronian Chaos : Cosmic Adventures with Wars and Aliens

Post by Captain J »

Atik wrote:Question. You said you replaced the Doom 1 music. Was this only specific maps? Because I did a full playthrough of episode 1 and it gave me all the same music as normal.
Hmm. That's weird. Because i did replaced some part of Doom 1 musics like intro and intermission. I also played the mod with The Ultimate Doom and musics played well.
Also, just curiosity on my part, but are weapon replacements completely random selecting from a list of candidates? Or, for example, am I more likely to find a Heavy Pistol at a shotgun pickup than a hand-sweeper? (As in, is there a certain weight to certain weapons?) I mostly ask because, on subsequent runs I tend to get very similar spawns, but it might just be RNG.
Every weapon spawners spawns 3~4 weapons randomly.

Code: Select all

ACTOR ShotgunReplacer : RandomSpawner replaces Shotgun
{
	DropItem "FreshVS2Riotgun"
	DropItem "FreshVS4Sweeper"
	DropItem "FreshEG10HeavyPistol"
}
As you can see, heavy pistol is at the very below. And i'd say you were lucky to find multiple heavy pistols!
User avatar
badcaradvice
Posts: 20
Joined: Sun Jun 11, 2017 3:21 pm

Re: Netronian Chaos : Cosmic Adventures with Wars and Aliens

Post by badcaradvice »

The look, feel and sounds of the weapons is great! I also enjoy the sound of the pickups.

This just needs some appropriate enemies and it'll be well on its way.
User avatar
Matt
Posts: 9696
Joined: Sun Jan 04, 2004 5:37 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Debian Bullseye
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
Contact:

Re: Netronian Chaos : Cosmic Adventures with Wars and Aliens

Post by Matt »

So any plans/progress on monsters?
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Netronian Chaos : Cosmic Adventures with Wars and Aliens

Post by Captain J »

Ahh yes, i know you guys are really waiting for fancy mspaint enemies for the mod. Yeah, i'm making some concept and will be done eventually.

In the meantime, grab Slot 8 weapons and enjoy the mod!
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Netronian Chaos : Cosmic Adventures with Wars and Aliens

Post by Captain J »

Characters' Portrait updated! Check their handsome looks if ya want!
User avatar
Gorec
Posts: 312
Joined: Tue Feb 09, 2016 9:41 pm
Location: )()()()()()()()()()()()(

Re: Netronian Chaos : Cosmic Adventures with Wars and Aliens

Post by Gorec »

ahhh yessssss mspaint i love these :wub:
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Netronian Chaos : Cosmic Adventures with Wars and Aliens

Post by Captain J »

Mod is once again updated. Well, not much, but i fixed SparkPlug Bomb's behavior and i'm sure it's at least useful now.

Check out the first page.

EDIT: Whoops, grenade bouncer's Alt-Fire wastes both ammo. Also fixed.
Last edited by Captain J on Fri Sep 29, 2017 12:00 am, edited 1 time in total.
User avatar
TheNightATK300
Posts: 193
Joined: Fri Oct 14, 2016 7:21 pm

Re: Netronian Chaos : Cosmic Adventures with Wars and Aliens

Post by TheNightATK300 »

Mod's good as always m8! Any map recommendations?
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Netronian Chaos : Cosmic Adventures with Wars and Aliens

Post by Captain J »

Back to Saturn X Is the best!
Gideon020
Posts: 558
Joined: Mon Sep 28, 2015 3:23 am

Re: Netronian Chaos : Cosmic Adventures with Wars and Aliens

Post by Gideon020 »

This has to be the smoothest-playing and animated MSPaint Mod I've played yet, and it has Chex Quest compatibility right out of the box so I can roleplay the bullets containing Zorch-warheads to banish the Flemoid menace.

Although the only nitpick there is that the episode names are those of Doom, not Chex Quest.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Netronian Chaos : Cosmic Adventures with Wars and Aliens

Post by Captain J »

Oh hey, i almost forgot about the episode name for CQ. Going to be fixed soon! And many thanks for playing!
Gideon020
Posts: 558
Joined: Mon Sep 28, 2015 3:23 am

Re: Netronian Chaos : Cosmic Adventures with Wars and Aliens

Post by Gideon020 »

Heh, had a thought for an item that could rarely spawn in place of the backpack; combat rigging that adds another 2-3 slots for additional weapons.
User avatar
Doomenator
Posts: 165
Joined: Tue Mar 31, 2015 10:16 pm

Re: Netronian Chaos : Cosmic Adventures with Wars and Aliens

Post by Doomenator »

Captain J wrote:Oh hey, i almost forgot about the episode name for CQ. Going to be fixed soon! And many thanks for playing!
Chex3 bug... I can't pick up some weapon.
Spoiler:
You also need to replace all interpics, titlepics, wimaps, etc for CQ. :?
User avatar
Wivicer
Posts: 367
Joined: Sat Jul 27, 2013 4:39 pm
Graphics Processor: nVidia (Modern GZDoom)
Contact:

Re: Netronian Chaos : Cosmic Adventures with Wars and Aliens

Post by Wivicer »

You'll notice that the HUD on your map says "6 slots full!"

You can only carry 6 weapons. If you want to pick up another one, you have to drop one of the guns you have.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Netronian Chaos : Cosmic Adventures with Wars and Aliens

Post by Captain J »

Wivicer is right. And you seems using custom hud there. So i guess you can't see the Full Slot Notice on the hud except the map one.

Anyway notced. Going to update very soon!
Post Reply

Return to “Gameplay Mods”