Oh shit I forgot something when said that...Skelegant wrote: Funny you should mention that...
Netronian Chaos V.3.57: The Final, Last, Concluding Update
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- PlayerLin
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Re: Netronian Chaos V.3.1: Project Manhattanova
- Captain J
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Re: Netronian Chaos V.3.1: Project Manhattanova
Aaaand it's finally here- Just enjoy!
viewtopic.php?f=42&t=61712&p=1069220#p1069220
viewtopic.php?f=42&t=61712&p=1069220#p1069220
- armymen12002003
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Re: Netronian Chaos V.3.1: Project Manhattanova
Quick question as i've been playing this with chex quest are you gonna be replacing the Flemoids too?
- Captain J
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Re: Netronian Chaos V.3.1: Project Manhattanova
Sadly nope. This mod is only for Vanilla Doom and Chex Quest one is just for service.
- armymen12002003
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Re: Netronian Chaos V.3.1: Project Manhattanova
Ahh i see but still enjoyable either way.
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Re: Netronian Chaos V.3.1: Project Manhattanova
Hello Captain J!
May I please ask you, which of the Netronian Chaos weapons replace the original doom weapons?
I am making doom maps. And I want to be able to access all of the new Netronian Chaos weapons.
May I please ask you, which of the Netronian Chaos weapons replace the original doom weapons?
I am making doom maps. And I want to be able to access all of the new Netronian Chaos weapons.
- Captain J
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Re: Netronian Chaos V.3.1: Project Manhattanova
I'm sure you can find them plenty or maybe all weapons in one map pack, if it's packed with 20 maps or higher.
Well, here you go. The list of Weapon Randomspawners of the game!
Well, here you go. The list of Weapon Randomspawners of the game!
Code: Select all
ACTOR ChainsawReplacer : RandomSpawner replaces Chainsaw
{
DropItem "FreshV57BurstPistol"
DropItem "FakeAnaikaDagger"
DropItem "FakeLB1000pileBanger"
}
ACTOR ShotgunReplacer : RandomSpawner replaces Shotgun
{
DropItem "FreshVS2Riotgun"
DropItem "FreshVS4Sweeper"
DropItem "FreshEG10HeavyPistol"
}
ACTOR SShotgunReplacer : RandomSpawner replaces SuperShotgun
{
DropItem "FreshV88Carbine"
DropItem "FreshV80BSMG"
DropItem "FreshPAG20PDW"
DropItem "FreshFASR33AssaultSupporter"
}
ACTOR ChaingunReplacer : RandomSpawner replaces Chaingun
{
DropItem "FreshV74ARifle"
DropItem "FreshAG100Machinegun"
DropItem "FreshVARACarbine"
}
ACTOR RocketLauncherReplacer : RandomSpawner replaces RocketLauncher
{
DropItem "FreshV50MLauncher"
DropItem "FreshV32AARifle"
DropItem "FreshM12FMGR"
}
ACTOR PlasmaRifleReplacer : RandomSpawner replaces PlasmaRifle
{
DropItem "FreshVE1Coilgun"
DropItem "FreshV99AThrower"
DropItem "FreshM189Auto"
}
ACTOR BFGReplacer : RandomSpawner replaces BFG9000
{
DropItem "FreshVer110VC"
DropItem "FreshVM201TD"
DropItem "FreshHeavyBarrel"
}
- PlayerLin
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Re: Netronian Chaos V.3.1: Project Manhattanova
Normally, each weapon slot(s) in DooM will match each slot of NC Weapons(except DooM's Pistol, since it never be a pickup, so DooM's Chainsaw[slot 1] also drops NC's Burst Pistol[Slot2], and Shotgun[slot 3] drops NC's Heavy Pistol[slot 2], Service Pistol will drops by enemy[after version 3.1 of the mod, early NC version has no NC monsters or Service Pistol never drops]),
Also, if your mapset is DooM 1/UDooM only, then you may never got NC's slot 4 weapons, because of no SSG pickup, make sure you do put SSG pickups in your mapset if you want all weapons.
And, more copies of them(each of DooM weapons), more chances for get 'em(NC's weapons) all.
Also, if your mapset is DooM 1/UDooM only, then you may never got NC's slot 4 weapons, because of no SSG pickup, make sure you do put SSG pickups in your mapset if you want all weapons.
And, more copies of them(each of DooM weapons), more chances for get 'em(NC's weapons) all.
- Captain J
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Re: Netronian Chaos V.3.1: Project Manhattanova
Minor update, i just fixed some spelling errors on the Cutscene and the Endtitle. Many thanks to QuakedoomNukem Cz!
- Vostyok
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Re: Netronian Chaos V.3.1: Project Manhattanova
Just started playing this with Back to SaturnX.
Pew pew!
I don't normally like arsenal wads, but the style here is very quaint and the weapons are very satisfying. Good job, buddy!
Pew pew!
I don't normally like arsenal wads, but the style here is very quaint and the weapons are very satisfying. Good job, buddy!
- Captain J
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Re: Netronian Chaos V.3.1: Project Manhattanova
Thanks a ton for playing my humble mod! I feel amazed that people still playing this mod-
- armymen12002003
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Re: Netronian Chaos V.3.1: Project Manhattanova
Quick question are you planning on replacing the scripted marines?
- Captain J
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Re: Netronian Chaos V.3.1: Project Manhattanova
Sadly, nope. The last Update has already been done. But i would be grateful if someone makes new sprites for them.
- armymen12002003
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Re: Netronian Chaos V.3.1: Project Manhattanova
Oh ok no harm in asking lol
- Skelegant
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Re: Netronian Chaos V.3.1: Project Manhattanova
That should be easy enough, just add a PLAY spriteset and sounds to replace the default doom ones. It won't be fancy but it'll do the job Didn't you have a human marine sprite sheet floating around Capn? I still have that helmeted Eilidh edit I made but I remember you saying the other soldiers looked a little different to her