[WIP] Sun Damage Omen : Version 0.7c

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-Ghost-
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Re: [WIP] Sun Damage Omen : Version 0.6i Alpha [BALANCE]

Post by -Ghost- »

Nice weapons! I think I like the mod's regular shotgun more, though. It's a really nice sprite.
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DoukDouk
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Re: [WIP] Sun Damage Omen : Version 0.6i Alpha [BALANCE]

Post by DoukDouk »

Well hello again! I didn't expect so much activity. I'm glad people are still enjoying the mod :D

As far as news on this mod, I'm keeping things hush-hush as I work on the levels. Not going to say progress has been steady, because unfortunately, Real Life got in the way of some of the mod's progress, but I assure you that I'm still hard at work and have not forgotten about this little project of mine. After the levels are done, I hope to have a separate gameplay mod out and released alongside it.

I'm hoping to have something out, tweaked, and spit-shined by mid to late 2018. Not guaranteed, but that's what I'm hoping for. Thanks for your patience, everyone!
breadbagfly wrote:i muted that trailer no fence, but this mods fucking awesome

edit: im most clearly gonna need replay as i cant recall whenever it was 6i i played or earlier, cus of my severely long breaks from doom
As you're probably the biggest influence on this mod, I'm thrilled you like it!

No offense taken :P it's not most people's tastes.
TheRailgunner wrote:

Messing around with things and such.
This is killer! I love it when people make mods of mods.
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DoukDouk
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Re: [WIP] Sun Damage Omen : Version 0.6i Alpha [BALANCE]

Post by DoukDouk »

Ah, what the hell, since it's Christmas I suppose I could upload the latest version I've been working on. :D

Version 0.7c

Download: https://drive.google.com/open?id=1uJ7IX ... NT1UZTtLXg

Changelog:
Spoiler:
Mostly polishing and refinement. The arsenal looks more like classic Doom than when the mod first started. :P Guess it goes to show you can't reinvent the wheel.
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Redead-ITA
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Re: [WIP] Sun Damage Omen : Version 0.7c

Post by Redead-ITA »

Bug: all the tracer bullets are frozen, from both from the player and enemy attacks.
exept the missiles, fire and railgun shots.
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Lime
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Re: [WIP] Sun Damage Omen : Version 0.7c

Post by Lime »

everything about this update is gud, the polishing feels okay since the bugs are tweaked. thanks.
Redead-ITA wrote:Bug: all the tracer bullets are frozen, from both from the player and enemy attacks.
exept the missiles, fire and railgun shots.
- I'm playing the mod and nothing is wrong. (by the way, playing gzdoom on latest stable version)
JohnnyTheWolf
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Re: [WIP] Sun Damage Omen : Version 0.7c

Post by JohnnyTheWolf »

Cool!!! :D

Where are the new sprites coming from? Are they your own creations?
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Redead-ITA
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Re: [WIP] Sun Damage Omen : Version 0.7c

Post by Redead-ITA »

Lime wrote:I'm playing the mod and nothing is wrong. (by the way, playing gzdoom on latest stable version)
For me the bullet were frozen And i used gzdoom 3.2.4
Spoiler: Proof about it
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DoukDouk
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Re: [WIP] Sun Damage Omen : Version 0.7c

Post by DoukDouk »

Redead-ITA wrote:
Lime wrote:I'm playing the mod and nothing is wrong. (by the way, playing gzdoom on latest stable version)
For me the bullet were frozen And i used gzdoom 3.2.4
Spoiler: Proof about it
This is not a bug, this is intentional.

Just kidding. It looks like it's a problem with the fastprojectile class. Yeah, I recommend you use the daily cutting edge builds of GZDoom, that's what I've been using. You can get them here:

https://devbuilds.drdteam.org/gzdoom/
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Crudux Cruo
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Re: [WIP] Sun Damage Omen : Version 0.7c

Post by Crudux Cruo »

this is pretty great! keep it up! really changes the feel without drastically changing the balance!
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chronoteeth
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Re: [WIP] Sun Damage Omen : Version 0.7c

Post by chronoteeth »

not the biggest thing, but, i wouldnt mind the tiny scope on the pistol to be useable
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TheRailgunner
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Re: [WIP] Sun Damage Omen : Version 0.6i Alpha [BALANCE]

Post by TheRailgunner »

DoukDouk wrote: This is killer! I love it when people make mods of mods.


Just gotta replace the remaining four weapons.
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Facínora
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Re: [WIP] Sun Damage Omen : Version 0.7c

Post by Facínora »

MatSilagi asked me to make a video about it and it worth it. I believe the TC will look pretty tight when it's done.
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Jeimuzu73
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Re: [WIP] Sun Damage Omen : Version 0.7c

Post by Jeimuzu73 »

Are you planning to release a weapons/enemies-only version of this mod sometime later? I'd love to run Trailblazer or Final Doomer with the latter.
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Captain J
 
 
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Re: [WIP] Sun Damage Omen : Version 0.6i Alpha [BALANCE]

Post by Captain J »

TheRailgunner wrote:
DoukDouk wrote: This is killer! I love it when people make mods of mods.


Just gotta replace the remaining four weapons.
Looks Badassly Hardboiled! However that Lever-Action Shotgun's angle looks lifted too much. Other than that, this is gon' be the Hottest Issue.
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Ferretmanjcdenton
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Re: [WIP] Sun Damage Omen : Version 0.7c

Post by Ferretmanjcdenton »

Hey there ...what Happened with the amazing'modern' weapons...are they available somewhere?
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