Mmm, would love to see some more enemy sets too (the foes from games of the champions, like Heretic, Hexen, Blood, etc.), not something that's necessarily needed, but would be neat to see, even if it was an addon.Korell wrote:Just tried out the new version with Duke Nukem. I wonder if getting Duke Nukem 3D enemies into the enemy roster for single player would be possible?
QC:DE v2.7 is out! (With 100% more Dusk Dude)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- BradmanX
- Posts: 142
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Re: QC: Doom Edition (New Champion p.13)
Re: QC: Doom Edition (New Champion p.13)
I tried the mod with and without colorful hell or other monster addons but result is same, by the time I get to map3 or map4 i loose alot of ammo on machine gun, chaingun and other guns as well...does anyone else here play this mod with single player? I want to know if others find this bug as well
Re: QC: Doom Edition (New Champion p.13)
It's probably because this mod changes the drops of the zombies. When a monster mod is loaded the new changes supersede the QC:DE changes, which results in no drops or unusable drops.mutator wrote:I tried the mod with and without colorful hell or other monster addons but result is same, by the time I get to map3 or map4 i loose alot of ammo on machine gun, chaingun and other guns as well...does anyone else here play this mod with single player? I want to know if others find this bug as well
Re: QC: Doom Edition (New Champion p.13)
Okay so... There's Corvus, the Hexen trio, Caleb and Duke, any chances that the roster might get more... "SERIOUS" in the future? maybe even add some... "WANG" to one of the champions slots?
- YukesVonFaust
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- Location: in an undisclosed location that is the philippines
Re: QC: Doom Edition (New Champion p.13)
What about Powerslave's Jon? don't leave him hangin' around...rosfell wrote:Okay so... There's Corvus, the Hexen trio, Caleb and Duke, any chances that the roster might get more... "SERIOUS" in the future? maybe even add some... "WANG" to one of the champions slots?
- insightguy
- Posts: 1730
- Joined: Tue Mar 22, 2011 11:54 pm
Re: QC: Doom Edition (New Champion p.13)
What the heck would their specials be anyway? Launching a huge cannonball in the arena? Whip out a minigun for 15 seconds? throwing gas bombs to harass other players? dual wield weapons temporarily? (should have been caleb's ability) Throw ancient Egyptian grenades? shoot a homing snake projectile that heals the user?YukesVonFaust wrote:What about Powerslave's Jon? don't leave him hangin' around...rosfell wrote:Okay so... There's Corvus, the Hexen trio, Caleb and Duke, any chances that the roster might get more... "SERIOUS" in the future? maybe even add some... "WANG" to one of the champions slots?
Re: QC: Doom Edition (New Champion p.13)
insightguy wrote:What the heck would their specials be anyway? Launching a huge cannonball in the arena? Whip out a minigun for 15 seconds? throwing gas bombs to harass other players? dual wield weapons temporarily? (should have been caleb's ability) Throw ancient Egyptian grenades? shoot a homing snake projectile that heals the user?YukesVonFaust wrote:What about Powerslave's Jon? don't leave him hangin' around...rosfell wrote:Okay so... There's Corvus, the Hexen trio, Caleb and Duke, any chances that the roster might get more... "SERIOUS" in the future? maybe even add some... "WANG" to one of the champions slots?
All of those sound good actually...
Re: QC: Doom Edition (New Champion p.13)
I've looked all over the mod's code and I just can't figure it out, so I'm asking here -
How did you make it so using teleporters doesn't freeze players momentarily? I can't find anything about this anywhere.
How did you make it so using teleporters doesn't freeze players momentarily? I can't find anything about this anywhere.
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- Posts: 4949
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Re: QC: Doom Edition (New Champion p.13)
I can only guess that it Involves the use of [wiki=Inventory flags#INVENTORY.NOTELEPORTFREEZE]INVENTORY.NOTELEPORTFREEZE[/wiki] flag.Turret49 wrote:How did you make it so using teleporters doesn't freeze players momentarily? I can't find anything about this anywhere.
Re: QC: Doom Edition (New Champion p.13)
Ohh, thanks! I've figured it out. Players have a powerup (PowerPlayerSpeed<Number>) given to them to set their speed percentage based on a server cvar. This powerup is inherited from PowerSpeed, which itself has +INVENTORY.NOTELEPORTFREEZE. Not sure if it was intentional or not, but it sure answers my question!Blue Shadow wrote:I can only guess that it Involves the use of [wiki=Inventory flags#INVENTORY.NOTELEPORTFREEZE]INVENTORY.NOTELEPORTFREEZE[/wiki] flag.Turret49 wrote:How did you make it so using teleporters doesn't freeze players momentarily? I can't find anything about this anywhere.
- DBThanatos
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Re: QC: Doom Edition (Another New Champion!? pg.14)
Okay. Everyone asked for him. So here he is!!
Re: QC: Doom Edition (Another New Champion!? pg.14)
DBT, you absolute madman, you actually did it!DBThanatos wrote:Okay. Everyone asked for him. So here he is!!
- MrRumbleRoses
- Posts: 331
- Joined: Thu Feb 25, 2016 2:01 pm
Re: QC: Doom Edition (Another New Champion!? pg.14)
that's an interesting choice to add for the mod. but it's cool at the same time. i'd play as good ol' Rick any day. hahahaDBThanatos wrote:Okay. Everyone asked for him. So here he is!!
- insightguy
- Posts: 1730
- Joined: Tue Mar 22, 2011 11:54 pm
Re: QC: Doom Edition (Another New Champion!? pg.14)
Is this gonna be one of those things where since it was released on April first, we're all gonna think that "haha, it's never gonna really happen" and then it does? like the payday 2 goat simulator DLC?