Huh! will have a look into that! Nice catch!Urthur wrote:Hi, I'm making a QCDE version of my mapset 'Dimension of the Boomed', because QCDE is pretty awesome. But I ran across an oddity with the Quake Grunt monster.
I noticed that he's a more dangerous sniper than the Enforcers, which felt wrong, and quite deadly in even small groups at medium to long range. So I had a look at his decorate code and noticed that his shotgun blast has a vertical spread of 5 degrees, but strangely only a 1 degree horizontal spread:
Q32A C 4 BRIGHT Light("PlayerFiringLight") A_CustomBulletAttack(1,5,4,1,"BulletPuff")
I assume this is probably a typo, and the horzontal spread is perhaps supposed to be 10 degrees or more? In any case, I altered the line and tested it at 10 degrees and he seemed to work better.
But in the meantime