What map are you using in the video? Something designed for Quake Champions: Doom Edition?DBThanatos wrote:Aha. Here it is. Showing one of the parts of Single player
QC:DE v2.7 is out! (With 100% more Dusk Dude)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [WIP] Quake Champions: Doom Edition
Re: [WIP] Quake Champions: Doom Edition
whispers of satan map08
i think
i think
Re: [WIP] Quake Champions: Doom Edition
Hope you guys find a mapper, it would be a blast to play on a doomed version of blood covenant.
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Re: [WIP] Quake Champions: Doom Edition
Does this count as an update?
I'll say yes!
I'll say yes!
Re: [WIP] Quake Champions: Doom Edition
anarki+slash = kane
hopefully most the actives aren't just various forms of off-hand attacks
hopefully most the actives aren't just various forms of off-hand attacks
Re: [WIP] Quake Champions: Doom Edition
Whaaaat, i need this so fucking bad!!!
I've been looking for a mod like this since QC was announced, the sounds, the speed, the frags. i feel bad for people at multiplayer, if i learned something on my 17 years playing quake 3, is that playing as fast as you can is an absolute necessity in this game. Btw im checking this every 4 hours, i will be the first to download.
I've been looking for a mod like this since QC was announced, the sounds, the speed, the frags. i feel bad for people at multiplayer, if i learned something on my 17 years playing quake 3, is that playing as fast as you can is an absolute necessity in this game. Btw im checking this every 4 hours, i will be the first to download.
Re: [WIP] Quake Champions: Doom Edition
This is super cool! Definitely going to keep an eye out for this. So hyped!
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Re: [WIP] Quake Champions: Doom Edition
Looks flawless, as always! Can't wait for the release. Oh, and that BFG looks way too big and looks familiar... But still it's a good choice.
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Re: [WIP] Quake Champions: Doom Edition
Can you elaborate? *scratches head*comet1337 wrote:hopefully most the actives aren't just various forms of off-hand attacks
Haha. Glad there's some speed junky around. But I cant say yet when it'll be releaseM4rt wrote:Whaaaat, i need this so fucking bad!!!
I've been looking for a mod like this since QC was announced, the sounds, the speed, the frags. i feel bad for people at multiplayer, if i learned something on my 17 years playing quake 3, is that playing as fast as you can is an absolute necessity in this game. Btw im checking this every 4 hours, i will be the first to download.
Thanks!Asenji wrote:This is super cool! Definitely going to keep an eye out for this. So hyped!
Yeah, it's big. But that's why it's called the "Big friendly gun"Captain J wrote:Looks flawless, as always! Can't wait for the release. Oh, and that BFG looks way too big and looks familiar... But still it's a good choice.
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Re: [WIP] Quake Champions: Doom Edition
The PVE video and the Non-Kane PVP video you made had classes whose active abilities were attacks of some kind (the barrage of missiles and the Quietus-like blades), and the poster in question just hopes that the Active abilities of the other classes are more Diverse, instead of just a 'quick attack'.DBThanatos wrote:Can you elaborate? *scratches head*comet1337 wrote:hopefully most the actives aren't just various forms of off-hand attacks
Edit: So if one character has crouch, will another character have double jumping, then? Because More mobility options as passives would be nice.
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Re: [WIP] Quake Champions: Doom Edition
Simply, we hope their actives are completely different and unique each.
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Re: [WIP] Quake Champions: Doom Edition
I just cant wait for this one! Had so much fun playing your quake 4 and doom 4 mod sire and by just looking at this one .what a sexy mod!
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Re: [WIP] Quake Champions: Doom Edition
Mod looks great, amazed at how close everything came out, assuming it's some sort of screenshot to sprite magic going on
Could you PM me a link to the files? And also how you ripped them?Matsilagi wrote:Incase you guys need 3D model rips of the guns for whatever reasons, i can provide them (please note that the scales on some of them are screwed and the UVs on other ones are broken)
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Re: [WIP] Quake Champions: Doom Edition
Ahh, thank you so much for the kind wordssturmtruppen141 wrote:I just cant wait for this one! Had so much fun playing your quake 4 and doom 4 mod sire and by just looking at this one .what a sexy mod!
And here's a bit more of an update... sort of.
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Re: [WIP] Quake Champions: Doom Edition
Such Grimdark battle, can't wait for the edgy release!