Fusion Weaver 1.12.1: Statusbar rewrite

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Fusion Weaver 1.12.0: Spawner and (another) armor refact

Postby Virathas » Tue Dec 29, 2020 1:27 pm

New update!

This time it took only a little bit over a month.

TL;DR: New Spawner system, Armor system refactored. New Soul Trap VFX, fixes and some balance changes. GZDoom 3.2.5 is now minimum version required; coins are spawned in place of armor bonuses when playing as Za'Sha ;)

You can find all new and changed in the Patch Notes video here.

Next version plans did not change much - but generally i plan to move some more systems away from ACS into ZScript - the two main benefits of that, is that ZScript grants a ton more flexibility and power, and change to ZScript will not invalidate a saved game (usually).
User avatar
Virathas
 
Joined: 10 Aug 2017

Re: Fusion Weaver 1.12.0: Spawner and (another) armor refact

Postby AvzinElkein » Mon Jan 04, 2021 2:57 pm

Well, I played Hexen with Za'Sha... and the landmines remained landmines instead of becoming coins.
AvzinElkein
 
Joined: 17 Nov 2010
Discord: AvzinReborn#9162
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)

Re: Fusion Weaver 1.12.0: Spawner and (another) armor refact

Postby Virathas » Thu Jan 07, 2021 3:43 am

Mines are intended - Simply put, i want them to spawn as sometimes traps - and making all "non-trap" mines change into coins would actually trivialize "finding" the trap. But all other cases are/will be treated.
User avatar
Virathas
 
Joined: 10 Aug 2017

Re: Fusion Weaver 1.12.0: Spawner and (another) armor refact

Postby AvzinElkein » Thu Jan 07, 2021 9:09 am

For Ranger, they got mines and Time Bombs of the Ancients.
AvzinElkein
 
Joined: 17 Nov 2010
Discord: AvzinReborn#9162
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)

Re: Fusion Weaver 1.12.0: Spawner and (another) armor refact

Postby Virathas » Thu Jan 07, 2021 9:16 am

Same case - so traps are present. (of all the other cases i forgot about Foxin and ammo - all types of ammo should spawn when playing as one.)
User avatar
Virathas
 
Joined: 10 Aug 2017

Re: Fusion Weaver 1.12.1: Statusbar rewrite

Postby Virathas » Wed Jan 13, 2021 3:59 pm

Small update!

All status bars have been rewritten to use the almighty ZScript, which in turn fixed the UI issues introduced in 1.12.0. Furthermore, I have added a short description for all Za'Sha perks and their requirements.

This update should be compatible with save games from version 1.12.0. (but backup them, just in case)
User avatar
Virathas
 
Joined: 10 Aug 2017

Previous

Return to Gameplay Mods

Who is online

Users browsing this forum: No registered users and 14 guests