Features:
- A total of 10 player character classes including the good old Marine, Heretic and Hexen characters, the Strife rebel, and 4 completely new characters: Ranger, Foxin, Nova, Dragonborn!
- Some balancing tweaks for classic classes and even new mechnics like Rune Magic!
- More than a 100 different monsters, some simply tweaked a little and some never seen before, like a Terran Siege Tank!
- Compatiblity with most non-replacer map packs!
- Works not only with Doom IWADs, but also Heretic, Hexen and Strife! (Though only as player character/weapon replacer)
- Now also works with Chex Quest! (Although some features are unavailable there)
- Full Cooperative Support with waypoints placed by players!
- Fully functional target health bar!
- While it is a release version, it is in active develompent!
Download Link(If the link is not working message me so I can fix it): Fusion Weaver
Additional Add-ons:
Single Player Character changer
You might also want to follow me on my YouTube channel to see way more!
Changelog:
Spoiler:And a few screenshots:
------------------------------------------------------------------------------------------
Version 1.1.0
------------------------------------------------------------------------------------------
Fixes:
* Mana potion no longer spawns for Marine
* Health potions now spawn for Marine... Why was it even broken?!
* Shotgun leaves decals on walls once more
* Fixed Grenade flight path and removed auto aim
* Removed Waypoint Debug info
------------------------------------------------------------------------------------------
Version 1.2.0
------------------------------------------------------------------------------------------
Fixes:
* Electrical Zaps that dont do damage should no longer pain monsters. This time hopefully for real
* Powered Ice Arrows no longer improperly give fire weakness instead of ice weakness
* Storm Arrow now properly fires downwards in QZDoom and GZDoom. It worked fine in ZDoom (Maximum Z spread in ZDoom for railgun attacks is reversed)
* Removed a debug information for Storm Crystal Arrow
Changes:
* Storm Crystal now ignores invisibility
* Terran Raven now ignores invisibility
New:
* Added lightning particles when Storm Crystal is spawning and disappearing
------------------------------------------------------------------------------------------
Version 1.3.0
------------------------------------------------------------------------------------------
Fixes:
* Removed a debug information from Shard Arrow
* Torch no longer spawns for Rebel
* Mana potions now have proper sounds and VFX when picking up
* Corvus' items no longer overlap visually in shop
Changes:
* Increased damage and radius of Ranger's Explosive arrows
New:
* New monster: Slime Imp, deals slightly more damage, slime element, immune to slime, resistant to poison and acid. Other stats are the same as regular imp.
* New monster: Impling, deals significantly less damage, magic element, resistant to elements, less hp, faster.
------------------------------------------------------------------------------------------
Version 1.4.0
------------------------------------------------------------------------------------------
Fixes:
* Storm Sigil and Storm Call should now properly work on GZDoom and QZDoom
* Supply drop can no longer spawns outside the map
Changes:
* Reduced Templar's speed 18->14
New:
* New monster: Voidcubus, Slightly more health and is faster, on-hit causes a weakness effect reducing damage dealt
* New monster: Voidrevenant, Similiar to ghost revenant, but deals void damage that has an additional effect on hit. Not ghostly though.
------------------------------------------------------------------------------------------
Version 1.5.0
------------------------------------------------------------------------------------------
Fixes:
* Fixed Waypoint for Player 7
Changes:
* Added resource costs for Nova's researches and upgrades in the form of (Minerals/Gas)
New:
* New monster: Protoss Zealot! Replaces pink demons, fairly strong and fast with recharging shields. Some can Charge, temporarily increasing their damage and movement speed. Available to Nova as a trainable unit.
------------------------------------------------------------------------------------------
Version 1.6.0
------------------------------------------------------------------------------------------
Fixes:
* Fixed Nova's Zealot shield bar display (The bar was always at least half empty)
* Ice death of a wizard now brings out a lesser soul instead of a common soul. Normal death was working properly.
Changes:
* Nerfed Dark Templar shields 400 -> 200. They were too tanky - they are supposed to be a sneaky beaky assasin, not a tanky choo choo slice slice killer.
New:
* New monster: Acid Caco - The caco we all love, now spits acid balls that may destroy your equipment. Fun. Twisted Fun.
* New monster: Poison Caco - This caco woke up in a vat full poison! Now it spits balls of concentrated poison, killing it's foes slowly.
* New monster: Corruption Caco - Hmm, how about we combine both new cacos into one? This is it! With balls leaving the same poisonous trail, poison damage over time and a chance to destroy equipment it will for sure be a memorable encounter. Oh, and so it is not that simple - it's attacks additionaly reduce your resistance for a time. In a related matter it's own elemental resistnces are top notch, and has a higher health pool, but can be shot down fast with physical and holy attacks.
* New monster: High Wizard - Some of the wizards decided it is time to up their performance. This new caster fires up to 6 missiles that will home in on their target. It requires a lot of concentration, so damaging them while casting may cause the projectiles to fly around chaotically.
* New Rune magic spell: Holy Bolt. Available to both Cleric and Arcane magic groups, deals significant holy damage.
* New Rune magic spell: Holy Blast. Available only to Cleric magic group, deals large amount of holy damage and has a small AOE.
------------------------------------------------------------------------------------------
Version 1.7.0
------------------------------------------------------------------------------------------
Fixes:
* Weapons dropped by monsters now properly drop only half it's ammo, except Ice Bow Enchatment, which still drops full ammo (intended)
* Somewhat optimized Raven Point Defense Drones, they should no longer hog that much resources as it used to.
* Moved Foxin's weapon number slightly lower to align with skill bars
* Added Nova's status bar when map is open
* Removed transluceny from Void Revenant's missile. It will still need some work though
Changes:
* Hexen Demon 2 (The Brown Serpent) now deals magic damage instead of fire. Note that they can only be encountered when playing Hexen.
* Reduced Ghost spawn chance to 20% from ~40%
* Added Plasmaguy Powered weapon state
* Terran Ghost will no longer strafe while moving
* Ghost's and Nova Rifle's shots now play SFX upon hitting a bleeding target
* Moved Foxin's selected inventory item slightly to the left, to make room for the new HUD
New:
* Extracted some basic, quick used items to the HUD. The items displayed are dependent on the class used.
New(WIP):
* Ettin, Centaur, Centaur Leader and Maulotaur are now available for Monster Master. With this Melee monster evolution tree is complete
------------------------------------------------------------------------------------------
Version 1.7.1
------------------------------------------------------------------------------------------
Changes:
* Added Flechette, Time Bomb, Potion of Power and Potion of Mana hotkey
* Combined Quartz Flask and Field Healing Kit into a single hotkey
* Added a default bind for Grenades ("c")
------------------------------------------------------------------------------------------
Version 1.8.0
------------------------------------------------------------------------------------------
Changes:
- Added a 25% resistance (0.75 damage factor) to fire to Heretic Weredragon
- Increased chance for natural spawning of Shockwave Grenade (It was bugged anyways)
- Reduced Powered Supershotgun ammo usage 10->4. Might be revisted at a later point.
- Reduced Powered Chaingun ammo usage 2->1.
- Fire, Frost and Ethereal Demons are no longer invulnerable until exiting their "egg", but do not enter pain states at that time.
- Reduced Imp Lord's HP 1400 -> 900
- Reduced Mist Druid's HP 1500 -> 1000
- Readded bright states for Shield and Resistance Armor
- Rebel can no longer carry additional armors in inventory
- Megasphere now gives additional 200 health and additional 200 armor (or blue armor if no armor is currently worn). This is a significant buff to the Megasphere, that might be scaled down in the future.
- Refactored the rune menu display - should look somewhat prettier
- Changed dependency of Acid, Poison and Corruption Caco - should not be noticeable in game as it is a backend change
- Heretic Imps and Imp Leaders can no longer be resurrected
Fixes:
- Fixed a small outstanding Foxin SBAR issue introduced in 1.7.0
- Increased pain duration of Carrier 0 -> 1, hopefully fixing teleportation when subjected to powered supershotgun
- Readded pickup messages for monster dropped weapons
- Zeratul now has the same blood color as Dark Templars
- Fixed Shockwave grenades not spawning, unless in Hexen
- Fixed a typo in Zealot's Obituary string
- Fixed Flame Armor disappearing upon spawning... Why haven't I noticed it earlier than armor rework?
- Fixed Nova's Energy Battery error message during launch (It wasn't causing anything, just annoying)
- Fixed a warning about variable trunctuation
- Fixed High Wizard not spawning. It now has a chance to spawns in place of a Cacodemon
New:
- You can now drop armor to let other player pick it up! Furthermore picking up new armor will cause the currently equipped one to drop!
- There are 3 modes of armor pickup 1) Default, works as it did before, but will drop old armor when picking up 2) Smart, like Default but will prevent pickup when Nova's shield or Foxin's Armor spells are in effect 3) Only empty, will pickup only if no armor is currently worn.
- Rune Magic Spellbook! Cast a rune spell, and keep a permanent recipe of a spell, along with it's name and cost!
- New Cleric Rune Spell: Sanctuary. Creates a small area where any targets receive only 10% damage, but also deal only 5% damage from the inside
- New Cleric Rune Spell: Consecrate. Causes nearby dead enemies to explode in a holy blast if anyone attempts resurrection. Note, that in some rare cases the monster may be successfuly brought back from the dead, but the consecration effect is permanent.
- New Mage Rune Spell: Void Shot. A fairly weak projectile, that weakens the enemies attacks... But also empowers their void damage if they have any!
- New Arcane Rune Spell: Hunter's Mark - Conjures an arrow that marks an enemy. Once marked, taking damage three times, causes the target to take additional damage from subsequent attacks!
New(WIP):
* Frost Baron, Frost Imp, Sorcerer of the Star, Prophet of Doom, Slime Imp, Druid, Hell Knight, Baron of Hell, Hell Lord, Green Serpent and Brown Serpent are now in for Monster Master.
------------------------------------------------------------------------------------------
Version 1.9.0
------------------------------------------------------------------------------------------
Fixes:
- Rewired Foxin's Slow, Damnation and weakening sword effects, should now consistently target the proper enemy
- Fixed Hexen and Strife game natural spawns
- Fixed ring sprite compatiblity issue in Strife
- Fixed druid's sprite when attacking when slowed
- Zealot no longer looks like a Dark Templar when reclaimed by Nova
Changes:
- Adjusted creation of flames and frost of Flame and Frost Barons during their attack. They are now created less often.
- Adjusted states of Foxin Image, Protoss Phoenix, Protoss Immortal and Terran Hellion to allow slows and hastes. Might somewhat affect their behavior
- Disabled Mothership's Planet Cracker (tended to be more help to the player than danger)
- Compressed Nova's spawned minions inheritance. It shouldn't impact their behavior.
- Concussive Marauder and regular one are now a single monster instead of separate
- Nova's allied units' projectiles may once more impact her. This will be changed in the future.
- Nova's allied units now have ice death animation
- 25% of randomly encountered Hellions are now equipped with Infernal Preigniter
New:
- Slow/Haste now affects monsters's attack and movement speed percently! Furthermore, effects now stack up additively(i.e. 20% slow, 10% haste and 40% slow will result in a 50% slowed monster)! (Bishop's attack speed mostly is unaffected, due to the scripted nature of it's attack. It will be fixed at some point.)
------------------------------------------------------------------------------------------
Version 1.9.1
------------------------------------------------------------------------------------------
Fixes:
- Fixed a small typo in Ethereal Demon's obituary string
- Fixed missing animation/delay in Foxin's healing spell
- Fixed Templar ranged animation bug introduced in 1.9.0
- (Re)added brightness states for Auto Turret during attack
- Fixed Marksman Zombie attacking after each "See animation" loop
Changes:
- Changed Foxin weapon inheritance to clean the code up. Should not affect gameplay.
------------------------------------------------------------------------------------------
Version 1.10.0
------------------------------------------------------------------------------------------
New
- New Monster: Thor! This Terran Siege-walker is a boss level monster. Equipped with missile launchers against any who would fly close and two huge cannons to blast any other. But even more than that, it can use it's 250mm cannons to pound an area and destroy any target there. Last, but definately not least, once it takes significant damage it will go into a self-repair mode.
- Some monsters may now drop Rune Spell Scrolls - pick them up, and you will "discover" that spell in your rune spellbook permanently! Of course, only if you can use that one. Trial and error is still a way to discover spells.
- Added Use "Repulsion Disc" hotkey
Changes:
- Increased High Wizard Spawnrate, nearly doubling it
- Nerfed Nova's Rifle when upgraded: Base - 15-45/30-90/45-135/60-180 > 15-45/20-60/25-75/30-90; Scoped - 30-90/50-150/70-210/90-270 > 30-90/40-120/50-150/60-180 (powered versions to be determined)
- Nerfed Nova's Machine Gun when upgraded: Base - 5-15/6-18/7-21/8-24 > 5-15/6-16/7-17/8-18; Powered - 6-18/7-21/8-24/9-27 > 6-18/7-19/8-20/9-21;
- Predator can no longer spawn allied to the player
- Nova's Rifle now spawns in place of Shotgun instead of Rocket Launcher
- Nova's Grenade Launcher now spawns in place of Rocket Launcher instead of Super Shotgun
Fixes:
- Another fix to Foxin Status bar.
- Fixed broken animation of Strife Bishop
- Fixed missing brightness in Druid and Mist Druid's missile state
- Fixed Predator dealing double damage
- Fixed Nova Powered Machnie Gun reload sequence
- Fixed Nova Scope broken animation
- Fixed missing pickup messages for dropped Dragon Claw and Strife Crossbow
- Fixed ammo quantity from various dropped monsters being too low(Crossbowman, Crossbowguy, MiniMissileGuy, Acolyte, BlasterGuy)
- Fixed Corruption Caco not spawning
- Fixed game freeze when Nova used the last bullet from both mag and inventory of C-14 Impaler Gauss Rifle.
- Predators, Ghosts, Battlecruisers, Banshees, Wraiths, Ravens, Stalkers, Dark Templars, Zealots, Hellions, Marauders, Immortals, Phoenixes, Void Rays, Carriers(Selendis) now respect Hold position order. It now also affects those monsters controlled in other forms.
- Balanced Slow an Haste, as Slow was too ineffective and Haste too effective
- Holy Bolt, Arcane Spell version - Mana is once more used when casting
- Nova morphs no longer have an Ice Death state, which fixes serious UI and inventory issues when dying when frozen.
- Regenerate Mage Spell - Rune Spellbook now displays correct combination
- Fixed Remove Armor not working properly in multiplayer (hopefully)
- Fixed Stimpacks giving more than double the intended Firing Speed
- It is no longer possible to cast rune magic spells when dead
New(WIP)
- Monster Master is being worked on again! Mist Druid complete, and integration of Wizard, Lightning Imp, Imp Lord, Rune Apprentice, Rune Adept, Rune Master and Arch-vile complete
Known Issues:
- Elemental Fury of Za'Sha when applied to allies give too much attack speed
------------------------------------------------------------------------------------------
Version 1.10.0 Hotfix1
------------------------------------------------------------------------------------------
- Fixed Za'Sha being unable to equip Armor and Jewelry in Hexen games. This did introduce a small visual bug when changing apparel though.
- Fixed ammo in Heretic IWAD not being replaced for other classes
- Fixed Hunter's Mark not dropped by D'Sparil
- Fixed bad drop item references in Shotgunguy
- Fixed wrong item class name for Invulnerability-level powerup in Hexen
- Fixed a typo in WolfensteinSS's drop list (The monster currently is not used, as some mods change it to a completely new monster via DeHACKED)
------------------------------------------------------------------------------------------
Version 1.10.0 Hotfix2
------------------------------------------------------------------------------------------
- Fixed Armors not being class-based in Strife
- Fixed Marine and Nova HUD missing in non-Doom games
- Fixed Missing Radsuit in non-doom games
------------------------------------------------------------------------------------------
Version 1.10.0 Hotfix3
------------------------------------------------------------------------------------------
- Fixed Foxin's Elemental Trinity dealing only ice damage
- Fixed inability to reselect Rebel's Punch Dagger
- Increased bonus elemntal damage for Foxin's Elemental Trinity sword from 15-45 to 30-60 total
------------------------------------------------------------------------------------------
Version 1.10.0 Hotfix4
------------------------------------------------------------------------------------------
- Fixed Armor auto-dropping in Hexen
------------------------------------------------------------------------------------------
Version 1.11.0
------------------------------------------------------------------------------------------
New:
- New Armor: Frost Vest, a green armor level item, provides 75 points of armor and only 25% protection, but gives additional 75% resistance from ice damage
- New Armor: Grounded Vest, a green armor level item, provides 75 points of armor and only 25% protection, but gives additional 75% resistance from electric damage
- Vendor refactored! The list of items available to purchase has been increased, and some items can now also be sold! Features tooltips of most items in-game.
- Added basic compatibility with Chex Quest, although no experience can be gained there.
- Ranger can now cancel an attack by using "Reload" button
Changes:
- Leather, Metal and Flame armors are no longer restricted to Rebel, and other armors can also be picked by him
- Poison Arrow Rune Spell (Including the one used by Druid) Poison strength reduced 15 -> 5
- Powered Shotgun's poison no longer adds its strength over multiple pellets. Duration is still added.
- Significantly nerfed the powered super shotgun, now fires 20 mage wand shots instead of 40
- Powered Chaingun poison refactored, instead of 3 damage over 3 ticks, it now deals 2 damage per seocnd over 4 seconds
- Plasma Rifle now deals Energy damage instead of Electric
- Changed scaling of Nova's powered rifle projectile from 40-70/55-120/70-170/95-220 into 40-70/60-120/80-170/100-220
- Rebalanced Nova's Punisher launcher explosion damage from 32/57/81/96 -> 40/50/60/70
- A mineral cart now spawns in place of a Chainsaw, if only Nova is in game. This is one of the first changes to remove placeholder like items, especially weapons.
- Nerfed Resistance armor protection from 50% to 40%
- Buffed Ranger's Vampiric arrows by reducing mana cost 65 to 50 per arrow
- Armor gained from Megasphere can no longer add more than 999 points total
- Supercharge can now grant up to 999 health
- Megasphere is no longer forbidden to Rebel, although it will not spawn for him normally.
Fixes:
- Armor pickup message was broadcasted to all players. Not a perfect fix, the message in console log has preset color now
- Za'Sha's fur set magic resistant apparel gave wrong amount of electricity and disintegrate damage resistance
- Za'Sha's armor gave odd and sometimes erroneaus amount of physical protection. It is now fixed and slightly refactored, as all pieces now improve linearily with related skills
- Ranger's Sword no longer plays sheating animation when killed when it is selected.
- Za'Sha's Power Attack Enabled/Disabled text no longer overlaps, only the latest one shows now.
- Disabled morph scroll usage while inside a vehicle.
- Hydra Rockets now properly deal fire damage with explosion
- Fixed broken statusbar of Fighter, Cleric and Mage when used with Heretic IWAD
- Removed debug texts from Ranger's Chain Lightning Arrows
- Added missing tags for weapons of Foxin, Ranger and Nova. Za'Sha still is missing them.
- Optimized Chain lightning effect performance-wise
------------------------------------------------------------------------------------------
Version 1.12.0
------------------------------------------------------------------------------------------
New:
- Reworked Spawner system, should work far more fluid now, with a ton more of customization. Adding server settings to disable particular monster can now be done (if needed).
- Reworked Armor system yet again! It should not differ much from the earlier implementation, however the armor pickup is now like vanilla. Armor can still be dropped and settings for pickup can be set. The changes are mostly of the framework, so many features can be added in the future. Some bugs are to be expected currently, like armor bars missing in status bars.
- Added VFX for Soul Trap effects
Fixes:
- Forced item limits for various Heretic items, so the limit is always 25. It caused issues with the vendor earlier, as the store expected maximum value of 25, and the items had limit of 16
- Fixed Chaingun not spawning any item for Hexen classes in Doom and Heretic
- Fixed Potion and soul prices for Za'Sha
- Fixed Soul Tear failure reducing monster count by 1
- Fixed potential erroneaus behavior of Soul Tear when a monster affected by soul tear was killed and then resurrected within 1 minute of being killed by Soul Tear
- Rune Adept and Rune Apprentice can now be resurrected by Soul Tear shout
- Fixed Vendor screen breaking up if a category had exactly 17 items that could be interacted with
- Fixed Za'Sha's items being available to early from Vendor
Changes:
- Money is no longer present in inventory bar.
- Increased chance of arachntron spawning ~33% to 50%
- Slightly reduced Spawn chance of Cacodemon and increasd Corruption Caco chance
- Megaspheres can no longer drop from boss level enemies
- A single Rebel Stat boost is now dropped from boss level monsters.
- Environmental suit can now be purchased and used by Nova and Marine
- Refactored various spawner levels, i.e. moved Blue Mana hexen weapons from Rocket Launcher to Chaingu level
- Buffed mana cost of Ranger's Vampiric Arrows (50 to 25), but reduced their strength by roughly half.
- Crusader no longer has an ice death state
- Reduced speed of Za'Sha's arrow 55 to 45, improving collision detection.
- Increased amount of soul gems in shop inventory
- Plasma guy and Marksman Zombie now have a Lesser Soul instead of Petty Soul
------------------------------------------------------------------------------------------
Version 1.12.1
------------------------------------------------------------------------------------------
New:
- Rewritten Statusbars in ZScript. This fixes status bar errors introduced in 1.12.0. Along this rework, partial support to fullscreen was added (although i do not plan to continue it)
- Along the rewrite, Za'Sha's perk screen was slightly modified to show short descriptions of selected perk and the requirements.
------------------------------------------------------------------------------------------
Version 1.13.0
------------------------------------------------------------------------------------------
New:
- Added VFX for the effects of Red Bishop's spells
- New monster: Void Mage. A wizard-level monster that shoots a projectile dealing both Void and Magic damage, and causing manaburn (drain recharging energy or mana and deal additional damage) on the target.
- Readded Doom's LAMP. It can be used by Marine, Rebel, Nova and Monster Master
- New powerup! Volatile Elements! Dealing elemental (Fire, Ice, Electric, Magic, Ethereal, Void) damage will cause additional effects upon enemies, from burning to slow to mana burn!
Fixes:
- Mist Druid's mist is now attributed to them, and as such, they don't deal damage to themselves
- Messages informing the player that he is affected by Red Bishop spells are no longer erroneously sent when no player is affected
- Added unique obituary messages for Acid Caco, Poison Caco and Corruption Caco
- Player-based Immortals and Siege Tanks are now affected by dynamic weapon speed (haste/slow)
- Crossbowguys are now fully lit when shooting.
- Projectiles no longer appear as Wraith's rocket when spawning during a time stop effect.
- Acolyte no longer spawns an additional experience orb when dying.
- Strife Bishop can no longer be morphed with Porkelator and Morph Ovum.
- Fixed a benign loading error about STARMS lump
- Fixed "useflechette" warning on loading
- Fixed Fire/Frost/Ethereal demon dropping experience and gold twice if killed in mid-air
- Hopefully fixed the ability to pick up a weapon that cannot be used by the current class in Single Player
- Fixed Hexen Status bars displaying a messed up status bar in Herertic
- Foxin's Cold-based slow now properly does not affect creatures immune to cold slows and affects massive creatures
- Concussive Shell slow now properly affects creatures immune to cold slows and does not affect massive creatures
- Removed Vendor debug messages
- Rune Apprentice, Rune Adept and Rune Master no longer have "NOTARGET" flag, which means that they will be normally targetted by other monsters during infighting.
- Strife Bishop crate of missiles is no longer replaced with a potential other item.
- Flight animated icon is now animating properly in the UI
Changes:
- Increased on-hit damage of Poison Caco from 2-16 to 5-40
- Increased on-hit damage of Corruption Caco from 3-24 to 6-48
- Carriers are now considered massive and unaffected by cold-based slows
- Refactored most item restrictions - they are now only restricted to classes instead of forbidden (This should not affect players)
- Replaced Nova's Machine gun ammo sprites with new ones
- Main bolts of Corvus' Ethereal Crossbow now deal Ethereal damage instead of Magic
- Significantly reduced Dark Templar spawn chance (from around 25% to 9%)
- Strife Templar spawn chance slightly reduced (from around 17% to ~12%)
- Decreased chance for a Za'Sha specific armor in place of a Blue Armor. This only affects coop games.
- Void Revenant now drops only 4 experience instead of 7
- Improved compatibility with Strife. Alienspectres no longer require using a cheat to disable their spectral defenses - it is now automatically removed and generic damage resistance is granted.
- Baron of Hell now drops only 4 experience instead of 5
- Several status bar elements are now always displayed with the same size in the same screen location. This might change at a later point.
------------------------------------------------------------------------------------------
Version 1.13.0
------------------------------------------------------------------------------------------
New:
- Added VFX for the effects of Red Bishop's spells
- New monster: Void Mage. A wizard-level monster that shoots a projectile dealing both Void and Magic damage, and causing manaburn (drain recharging energy or mana and deal additional damage) on the target.
- Readded Doom's LAMP. It can be used by Marine, Rebel, Nova and Monster Master
- New powerup! Volatile Elements! Dealing elemental (Fire, Ice, Electric, Magic, Ethereal, Void) damage will cause additional effects upon enemies, from burning to slow to mana burn!
Fixes:
- Mist Druid's mist is now attributed to them, and as such, they don't deal damage to themselves
- Messages informing the player that he is affected by Red Bishop spells are no longer erroneously sent when no player is affected
- Added unique obituary messages for Acid Caco, Poison Caco and Corruption Caco
- Player-based Immortals and Siege Tanks are now affected by dynamic weapon speed (haste/slow)
- Crossbowguys are now fully lit when shooting.
- Projectiles no longer appear as Wraith's rocket when spawning during a time stop effect.
- Acolyte no longer spawns an additional experience orb when dying.
- Strife Bishop can no longer be morphed with Porkelator and Morph Ovum.
- Fixed a benign loading error about STARMS lump
- Fixed "useflechette" warning on loading
- Fixed Fire/Frost/Ethereal demon dropping experience and gold twice if killed in mid-air
- Hopefully fixed the ability to pick up a weapon that cannot be used by the current class in Single Player
- Fixed Hexen Status bars displaying a messed up status bar in Herertic
- Foxin's Cold-based slow now properly does not affect creatures immune to cold slows and affects massive creatures
- Concussive Shell slow now properly affects creatures immune to cold slows and does not affect massive creatures
- Removed Vendor debug messages
- Rune Apprentice, Rune Adept and Rune Master no longer have "NOTARGET" flag, which means that they will be normally targetted by other monsters during infighting.
- Strife Bishop crate of missiles is no longer replaced with a potential other item.
- Flight animated icon is now animating properly in the UI
- Reduced Foxin's status bar, so there is no hole in the UI
- Fixed Corvus and Ranger missing their keys in the UI
- Corrected the amount of ammo dropped by monster weapons
- Fixed missing tag for Ranger's Sword
- Using Tome of Power while attacking with Corvus' weapons should no longer cause a VM abort
- Fixed Mapnames not displaying or being overlapped when using certain classes (most notable on Ranger)
- Cleric's Firestorm can no longer be picked up by other classes
Changes:
- Increased on-hit damage of Poison Caco from 2-16 to 5-40
- Increased on-hit damage of Corruption Caco from 3-24 to 6-48
- Carriers are now considered massive and unaffected by cold-based slows
- Refactored most item restrictions - they are now only restricted to classes instead of forbidden (This should not affect players)
- Replaced Nova's Machine gun ammo sprites with new ones
- Main bolts of Corvus' Ethereal Crossbow now deal Ethereal damage instead of Magic
- Significantly reduced Dark Templar spawn chance (from around 25% to 9%)
- Strife Templar spawn chance slightly reduced (from around 17% to ~12%)
- Decreased chance for a Za'Sha specific armor in place of a Blue Armor. This only affects coop games.
- Void Revenant now drops only 4 experience instead of 7
- Improved compatibility with Strife. Alienspectres no longer require using a cheat to disable their spectral defenses - it is now automatically removed and generic damage resistance is granted.
- Baron of Hell now drops only 4 experience instead of 5
- Some UI elements are no longer restricted to the Status bar, and are actully displayed in set locations on the screen. Furthermore, most of those elements are no longer affected by UI scaling.
- Removed Level and Selected weapon display for Foxin when using Automap
- Changed Foxin's Magical Energy - it now looks way nicer, and will perform "smart" pickup, picking up only as much mana as needed
- Megasphere nerf, 200->150 bonus armor&health. It will still grant a Mega armor if no armor is worn
- Crossbow Man now has a subtle visual difference from Zombie Man
- Crossbow guy, Dragon Claw Wielder, Mini Missile Trooper now have distinct visual difference
- Inventory bars now rescale inventory icons to the box size. Mostly noticeble with Rebel and land mines.
- Chaingunguys and Chaingunguy leaders no longer drop Nova's C-14 impaler rifle
- Crossbowmen now always drop their crossbow when slain
- Inventory destruction from acid has been removed
- Base Rune Mana capacity reduced to 15, however, regeneration ticks after only 2 seconds.
- Consecration spell now creates VFX on the corpse to give clarity which one was affected
- Powered Staff of Corvus can now strike ghost enemies
------------------------------------------------------------------------------------------
Version 1.13.1
------------------------------------------------------------------------------------------
Fixes:
- Fixed Dark Servant being replaced with a different item when failed to spawn the Maulotaur
- Fixed Void Mage not dropping the Rune Magic Max Mana increase item
- Fixed missing tag for Nova's Launcher
- Fixed Monster Master not granting experience to correct monsters
- Fixed Monster Master able to pickup items of other classes
- Fixed Zombie/Undead Fortitude remaining after changing from a monster that has the ability
- Fixed Revival Sphere being pickable when no monster was dead
- Fixed Imps' disintegration Voice being generic instead of imp-specific
- Fixed Zealot being unable to enter pain state
- Fixed Monster Master's Wizard having no audio when attacking
- Fixed Monster Master's Wizard having wrong icon for improved damage
- Fixed Monster Master's Sentinel missing poison immunity
- Fixed Emergency Phasing triggering when picked up while in the "Soul" mode
- Fixed Monster Master's Autoturret sprite disappearing when receiving damage
- Fixed error when attempting to pickup an extra copy of Summon Gargoyle spell
- Cleared some deprecation warnings (Interhubstrip and pickupflash)
- Fixed Monster Master being able to cast rune spells while in a monster form
- Fixed Void Mage's kills marking as two or three instead of one in the monster tally
- Fixed a typo in Monster Master's Banshee Morph scroll
- Fixed Monster Masters Shield bar being too large when using shielded monsters
Changes:
- Increased Monster Master's Wizard, Void Mage and High Wizard's movement speed
- Missile Shield is no longer removed when morphing out from a Monster.
- Buffed Monster Master's Ettin damage 2-16 to 4-32 (from normal to 2x normal damage)
- Nerfed Monster Master's Centaur damage from 18-56 to 6-18 (from 6x times normal to 2x normal)
- Cacodemon is now evolved from Ethereal Demon instead of Wizard. Note that due to a bug, it was so already, however UI displayed differently