Shades of Doom v3.0 - Off the chart (02/02/20)

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Re: Shades of Doom v3.0 - Off the chart (02/02/20)

Postby Gez » Wed Dec 16, 2020 4:12 am

I suppose you've seen Nmn's workshop, but just in case...

The aliens from Project Osiris are also quite interesting; they're Alien Breed monsters updated to Doom standards (full set of rotations instead of just four angles).
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Re: Shades of Doom v3.0 - Off the chart (02/02/20)

Postby Cyanide » Wed Dec 16, 2020 12:34 pm

Thansk mrspeaker and Gez. I'll check out your suggestions ASAP.
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Re: Shades of Doom v3.0 - Off the chart (02/02/20)

Postby Yakton » Sun Jan 17, 2021 11:13 am

How do I play this mod? I get a "Script error, "SoD_SS.pk3:menudef" line 1:
CyanRoster is not an option menu that can be extended" error when trying to load the mod.
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Re: Shades of Doom v3.0 - Off the chart (02/02/20)

Postby Cyanide » Sun Jan 17, 2021 10:55 pm

Yakton wrote:How do I play this mod? I get a "Script error, "SoD_SS.pk3:menudef" line 1:
CyanRoster is not an option menu that can be extended" error when trying to load the mod.

Are you loading the parts of the mod in the right order? See the OP for a guide.
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Re: Shades of Doom v3.0 - Off the chart (02/02/20)

Postby Yakton » Mon Jan 18, 2021 6:55 am

Cyanide wrote:
Yakton wrote:How do I play this mod? I get a "Script error, "SoD_SS.pk3:menudef" line 1:
CyanRoster is not an option menu that can be extended" error when trying to load the mod.

Are you loading the parts of the mod in the right order? See the OP for a guide.

I did that but now it says "Script error, "SoD_Keen.pk3:menudef" line 1:
CyanRoster is not an option menu that can be extended" I load it by copying the pk3 files and pasting it into the game
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Re: Shades of Doom v3.0 - Off the chart (02/02/20)

Postby Cyanide » Mon Jan 18, 2021 7:37 am

You might need to use a launcher of some sort. ZDL works great.
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Re: Shades of Doom v3.0 - Off the chart (02/02/20)

Postby Yakton » Mon Jan 18, 2021 9:16 am

Cyanide wrote:You might need to use a launcher of some sort. ZDL works great.

Thanks, I'll try that out.
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Re: Shades of Doom v3.0 - Off the chart (02/02/20)

Postby Magic Simon » Thu Feb 18, 2021 7:58 pm

Im trying to make a patch for the Doom Rpg launcher 1.0.3.Plus im trying to make it work with Rla.I tryed exporting everything with Slade. But when i extract the files dont go in their respective folders.I dont know how to export in folders so i can write some code to make it work.Does anyone know how to extract a pk3 in to document or folders with their respective files inside them because it doesnt seem to work with slade.Or if you know some tutorials site or people i can talk to that would be great thanks.Im Trying to make an ultimate rpg rla shades of doom lexicon megawads campaing.
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Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: ATI/AMD (Modern GZDoom)

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