Re: Shades of Doom v3.0 - Off the chart (02/02/20)

Thanks, this helps. : )
Gez wrote:Really helpful stuff
Gez wrote:Why not the Avactor's Lost Soul? I can get that its Pain Elemental and Cacodemon, being mere recolors, are not necessarily very interesting, but a "Primal Lost Soul" would work since it had a nice sprite edit.
Syrion wrote:Hey, I'm not much into Doom modding, my main Doom "consumption" is by way of Final Doomer or just the classic game in GZDoom. As such I haven't grown tired of the classic monster behaviours, yet, and was really looking forward to using some kind of themed monster reskin pack to use with FD. From what I've seen SoD definitely comes the closest to that with what's available right now, and it's already a lot of fun, so good job on that!
I was about to suggest a menu for themed preset selections, but as I've seen it has already been suggested recently, I just thought I'd chime in and say that would be a really cool addition to an already fine modIf possible, it would also be pretty fun to be able to create custom presets, which would also require less pre-defined presets on your end.
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Despite naive suggestions, I also have a tremendous bug to report! In the roster menu, the Spider Mastermind variant "Conqueror" is mistakenly also titled "Director" when viewed. That is all
HopelessPlace wrote:Hi, I use Zdoom and I wanna use your mod, but I don't find SoD.pk3 to respect the load order... Can you help me?
HopelessPlace wrote:Where I can find a randomizer monster for Zdoom ?
Cyanide wrote:V.4 is coming.
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