Shades of Doom v3.0 - Off the chart (02/02/20)

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Re: Shades of Doom v3.0 - Off the chart (02/02/20)

Postby Spaceman333 » Fri Jul 10, 2020 4:20 pm

Thanks, this helps. : )
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Re: Shades of Doom v3.0 - Off the chart (02/02/20)

Postby Gez » Sat Jul 11, 2020 3:28 am

Judgement Zombie seems to be based off sprites from Strife (which in turn where based on Doom sprites...) and perhaps a bit of the Doom 64 player helmet?
Black Widow is based off the Aracknight, so it should also credit Amuscaria.
Lord of Heresy sprite set was originally a baron reskin by Vader for The Rebirth, so Vader should be credited.
Plasma Afrit is based off Afrit, so it should credit Kristus' sprite edit.
Speaking of, Afrit is credited to "Ebola" but he's been using the name Kristus at least since December 2005. (Likewise for the Phantom.)
Primal Archvile's headmask is based off the centaur/slaughtaur shield in Hexen, so it should credit Raven Software too.
For the cyclops demon, credits should go to a lot of people for the edits: viewtopic.php?p=882261#p882261
Long story short, Amuscaria made a red demon edit with pain elemental horns, then IMX made an eyeless edit of it, then I added a caco eye to it. It looks like the complex doom variant was recolored to dark pink instead of saturated red. Feel free to add the red and tan versions if you want.

Why not the Avactor's Lost Soul? I can get that its Pain Elemental and Cacodemon, being mere recolors, are not necessarily very interesting, but a "Primal Lost Soul" would work since it had a nice sprite edit.
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Re: Shades of Doom v3.0 - Off the chart (02/02/20)

Postby Cyanide » Sat Jul 11, 2020 3:46 pm

Gez wrote:Really helpful stuff

Thanks! I'll change / add credits as needed.
Gez wrote:Why not the Avactor's Lost Soul? I can get that its Pain Elemental and Cacodemon, being mere recolors, are not necessarily very interesting, but a "Primal Lost Soul" would work since it had a nice sprite edit.

Last I checked, the Pain Elemental looked different than it does now. I'll see if I can get permission to use some more sprites from Avactor. Thanks for the suggestion!
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Re: Shades of Doom v3.0 - Off the chart (02/02/20)

Postby Syrion » Thu Aug 06, 2020 3:59 pm

Hey, I'm not much into Doom modding, my main Doom "consumption" is by way of Final Doomer or just the classic game in GZDoom. As such I haven't grown tired of the classic monster behaviours, yet, and was really looking forward to using some kind of themed monster reskin pack to use with FD. From what I've seen SoD definitely comes the closest to that with what's available right now, and it's already a lot of fun, so good job on that! :)
I was about to suggest a menu for themed preset selections, but as I've seen it has already been suggested recently, I just thought I'd chime in and say that would be a really cool addition to an already fine mod :) If possible, it would also be pretty fun to be able to create custom presets, which would also require less pre-defined presets on your end.

[edit]
Despite naive suggestions, I also have a tremendous bug to report! In the roster menu, the Spider Mastermind variant "Conqueror" is mistakenly also titled "Director" when viewed. That is all :)
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Re: Shades of Doom v3.0 - Off the chart (02/02/20)

Postby Cyanide » Wed Sep 16, 2020 4:28 pm

Syrion wrote:Hey, I'm not much into Doom modding, my main Doom "consumption" is by way of Final Doomer or just the classic game in GZDoom. As such I haven't grown tired of the classic monster behaviours, yet, and was really looking forward to using some kind of themed monster reskin pack to use with FD. From what I've seen SoD definitely comes the closest to that with what's available right now, and it's already a lot of fun, so good job on that! :)
I was about to suggest a menu for themed preset selections, but as I've seen it has already been suggested recently, I just thought I'd chime in and say that would be a really cool addition to an already fine mod :) If possible, it would also be pretty fun to be able to create custom presets, which would also require less pre-defined presets on your end.

[edit]
Despite naive suggestions, I also have a tremendous bug to report! In the roster menu, the Spider Mastermind variant "Conqueror" is mistakenly also titled "Director" when viewed. That is all :)

Thanks for the kind words! It helps more than you might imagine. :)
I'm looking into doing some more customization for the roster. No promises, other than I'll give it my best.

The Roster has been fixed for the next release. Thanks!

A small update:
I'm currently changing the offsets of every sprite in the mod. I'm doing it manually, 1 sprite at a time, so it is very time consuming. Once I'm done, animations should look way better, and hitboxes should be more precise. Also, I've finally found the time to do more Doom-stuff, after a stretch of pretty rough personal stuff.

At the time, the new changelog contains ~15 additions to the roster. So not the largest expansion, but hey... tall oaks from little acorns grow.
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Re: Shades of Doom v3.0 - Off the chart (02/02/20)

Postby Whopper Mac » Sat Sep 19, 2020 10:48 pm

Howdy there, literally made an account here to thank you for making this! I thought that might have seemed a bit excessive but then I realized that I must have sunk days worth of hours into modded Doom thanks to this mod alone. Fighting some of those black/white boss monsters on slaughtermaps with some OP weapons from other mods is genuinely one of the best gaming experiences I've ever had.

Anyway, I realize my greatest fear at this point, more then death itself, is the idea of you NOT making more stuff. I mean, no pressure. Just want you to know that you're appreciated! And I'm lookin forward to seeing new features of course, that preset selector things sounds cool if it's doable.
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