Shades of Doom v3.0 - Off the chart (02/02/20)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Shades of Doom v3.0 - Off the chart (02/02/20)

Postby eharper256 » Sun Feb 02, 2020 4:28 am

Oh nice! My favourite monster mod got a cool upgrade!
User avatar
eharper256
 
Joined: 25 Feb 2018
Location: UK

Re: Shades of Doom v3.0 - Off the chart (02/02/20)

Postby Neccronixis » Sun Feb 02, 2020 7:28 am

This mod freezes when viewing the roster of monsters. Using the latest GZdoom version 4.3.3 and the latest svn build
User avatar
Neccronixis
 
Joined: 24 Dec 2011

Re: Shades of Doom v3.0 - Off the chart (02/02/20)

Postby DoomSoul » Sun Feb 02, 2020 7:25 pm

Would it be possible to select several monsters of the same class?
DoomSoul
 
Joined: 07 Oct 2017

Re: Shades of Doom v3.0 - Off the chart (02/02/20)

Postby Whoah » Sun Feb 02, 2020 8:27 pm

Hell yeah, glad to see you're still working on this! I just gave it a spin with Walpurgis on Doom II The Dark World, and I gotta say, this is some good shit. I did notice that the mod crashes when viewing a monster in the roster section and pressing one of the arrow keys. That was the only actual problem I noticed, but it would be kinda cool if you could select multiple variants of the same monster. However, I can totally see why that would be a pain in the ass to do, so take that suggestion with a grain of salt. Great job, man! This update was well worth the wait
User avatar
Whoah
Confusion is my natural state
 
Joined: 13 Apr 2017
Location: I'm actually not 100% sure on that

Re: Shades of Doom v3.0 - Off the chart (02/02/20)

Postby Cyanide » Tue Feb 04, 2020 3:13 pm

First of all, thanks for all the kinds words! Sure is great to see that people still use Shades of Doom.
Also, thanks for testing this new release out. It really helps a lot, since the project has grown quite a lot since I first startet.

Neccronixis wrote:This mod freezes when viewing the roster of monsters. Using the latest GZdoom version 4.3.3 and the latest svn build

Whoah wrote:I did notice that the mod crashes when viewing a monster in the roster section and pressing one of the arrow keys.

That's weird. Haven't run into that issue before. I'll see what I can do.

DoomSoul wrote:Would it be possible to select several monsters of the same class?

Whoah wrote:...it would be kinda cool if you could select multiple variants of the same monster.

That would be a cool feature indeed, but I'm not sure how to implement it. It's on the "things-to-look-into" list now.
User avatar
Cyanide
Spotlight Team
 
Joined: 16 Feb 2013
Location: 6 ft. under

Re: Shades of Doom v3.0 - Off the chart (02/02/20)

Postby d34d » Thu Feb 06, 2020 2:43 pm

Love the mod but I can't get it to work with Colorful Hell + Champions + Legendoom. If it's possible, would it be a load issue problem?
d34d
 
Joined: 06 Feb 2020
Twitch ID: d34d

Re: Shades of Doom v3.0 - Off the chart (02/02/20)

Postby BradmanX » Thu Feb 06, 2020 3:45 pm

d34d wrote:Love the mod but I can't get it to work with Colorful Hell + Champions + Legendoom. If it's possible, would it be a load issue problem?

Colorful Hell and Shades of Doom are both monster randomizers, they won't work together.
User avatar
BradmanX
 
Joined: 23 Nov 2012

Re: Shades of Doom v3.0 - Off the chart (02/02/20)

Postby d34d » Thu Feb 06, 2020 4:09 pm

Silly me, thanks for the reply
d34d
 
Joined: 06 Feb 2020
Twitch ID: d34d

Re: Shades of Doom v3.0 - Off the chart (02/02/20)

Postby Cyanide » Mon Feb 10, 2020 2:13 am

d34d wrote:Love the mod but I can't get it to work with Colorful Hell + Champions + Legendoom. If it's possible, would it be a load issue problem?

As BradmanX said, Shades of Doom will not work with most other monster randomizers. It should work with Legendoom + Champions though. I'm pretty sure I've tested that combo.
User avatar
Cyanide
Spotlight Team
 
Joined: 16 Feb 2013
Location: 6 ft. under

Re: Shades of Doom v3.0 - Off the chart (02/02/20)

Postby AvzinElkein » Mon Feb 10, 2020 2:41 am

Dare you to test it out with Guncaster.
AvzinElkein
 
Joined: 18 Nov 2010
Discord: AvzinElkein#8621
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Shades of Doom v3.0 - Off the chart (02/02/20)

Postby Cyanide » Mon Feb 10, 2020 2:58 am

AvzinElkein wrote:Dare you to test it out with Guncaster.

Have you tried using this?
User avatar
Cyanide
Spotlight Team
 
Joined: 16 Feb 2013
Location: 6 ft. under

Previous

Return to Gameplay Mods

Who is online

Users browsing this forum: EboliLoli, Simple Pie [RSS] and 24 guests