Gez wrote:"Dessert Warrior" -- Shouldn't it rather be Desert Warrior?
Gez wrote:"Diabolist" is still listed as "Diabloist" in the Arch-Viles submenu.
Some monsters are credited to Eriance, others to Amuscaria. They're both the same person so it'd be more consistent to use the same name.
Gez wrote:Idea for extra monster variants: the reskins from Hell to Pay. The imps, at least; the others are weird robots that may not look too good.
Whoah wrote:Woo!! Been waiting for this for a while now! Really anjoying the new variants and shit. Admittedly a little sad about the themes option being cut, but I get why you did it. Great job, man!
GAA1992 wrote:Tested with all weapons in Aracnocide weapons patch to see if new sprites would clash. Surprisingly, none did. Now i am having my fun. Thanks for this, man!
Gorec wrote:oh ye more enemies,also cryobus disappear when killed
ArchXeno wrote:The jungle imp becomes immortal and intangible upon death. It doesn't seem to happen to summoned instances, though
Cyanide wrote:ArchXeno wrote:The jungle imp becomes immortal and intangible upon death. It doesn't seem to happen to summoned instances, though
I can't recreate that on my end. Are you running any other mods with Shades?
ArchXeno wrote:Cyanide wrote:ArchXeno wrote:The jungle imp becomes immortal and intangible upon death. It doesn't seem to happen to summoned instances, though
I can't recreate that on my end. Are you running any other mods with Shades?
Yes, it seems that SBrightMaps.pk3 is causing a conflict somehow.
Cyanide wrote:ArchXeno wrote:The jungle imp becomes immortal and intangible upon death. It doesn't seem to happen to summoned instances, though
I can't recreate that on my end. Are you running any other mods with Shades?
Gorec wrote:Cyanide wrote:ArchXeno wrote:The jungle imp becomes immortal and intangible upon death. It doesn't seem to happen to summoned instances, though
I can't recreate that on my end. Are you running any other mods with Shades?
lol i have it too,but im not using sbrightmaps,i use nashgore VE and they started acting like the same way when i punched them with berserk,it only happens when u gib them
merlin86 wrote:I've a question about time imp.
The Realm667 version can ressurect itself, but in this version it just dies.
Am I missing something? Or the ressurection part was omitted?
I've tried both version (Realm and yours) and the realm version can ressurect itself even in gzdoom 4.0.
first post wrote:Every monster variant behaves almost exactly like the original monster to avoid major balancing issues.
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