dljosef wrote:I'm looking forward to whatever monsters and other stuff you'll add next.
0mrcynic0 wrote:I'm also curious as to what kind of enemies will be added next if ever.
I'll add more. I'm currently looking through some more Strife enemies, where at least some of them could be added.
I would like to find more resources to expand the beastiary, but they have to match the visual style of the other monsters in Shades. And that's the hard part.
I've been focusing more on making compatibility patches for weapon mods lately. I have no idea if people actually use them, since Google Drive doesn't let me monitor the download amount. Maybe I should poll it on the OP?
In any case, making the patches is quite tiresome, and I don't know how many more I'm going to make. At this point I'm just waiting for Guncaster 3.0 to release, so I can start working on a patch for that.
As far as other stuff, I think the mod is feature complete. Of course a rewrite to ZScript would be great, but I simply don't have the time to learn it (right now, that is). Ideas and thoughts are still welcome.
In any case, I'm happy to know people play and enjoy Shades of Doom.