Shades of Doom v4.1 (07-09-23)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Shades of Doom v1.0.3 - More shady business
Memory's a little fuzzy on the teleporter closet thing. I did have another issue in, concerning mods that utilize timefreeze (such as the DIO mod) where some dead monsters (namely the pinky-class ones) you can't pass through when they're stuck in the first frame of their death animation.
Re: Shades of Doom v1.0.3 - More shady business
I think that's an easy fix. Thanks.dljosef wrote:Memory's a little fuzzy on the teleporter closet thing. I did have another issue in, concerning mods that utilize timefreeze (such as the DIO mod) where some dead monsters (namely the pinky-class ones) you can't pass through when they're stuck in the first frame of their death animation.
Also, dos DIO work correctly with Shades of Doom?
Re: Shades of Doom v1.0.3 - More shady business
DIO does work, provided it's loaded after the mod.
Re: Shades of Doom v1.0.3 - More shady business
Hi guys. A couple of things.
First, can anybody tell me who made this sprite, and if it's free to use when creditted? I'm having trouble finding the creator.
Second, I'm finding it nearly impossible to properly play test the patches, as they are taking me a long time to make. I would love some feedback from those of you who use them.
Third, I've finished a patch for QC:DE and Metroid: Dreadnought. I'm nearly done with a Samsara patch. I previously said I'd make patches for Guncaster, but it seems a new version is about to be released, which might make my patch obsolete. I'll push making that patch to the back of my schedule, so the new version has more time to be released.
Fourth, thanks for all the bug reports, the suggestions and for playing my mod in the first place!
Okay, back to work...
First, can anybody tell me who made this sprite, and if it's free to use when creditted? I'm having trouble finding the creator.
Second, I'm finding it nearly impossible to properly play test the patches, as they are taking me a long time to make. I would love some feedback from those of you who use them.
Third, I've finished a patch for QC:DE and Metroid: Dreadnought. I'm nearly done with a Samsara patch. I previously said I'd make patches for Guncaster, but it seems a new version is about to be released, which might make my patch obsolete. I'll push making that patch to the back of my schedule, so the new version has more time to be released.
Fourth, thanks for all the bug reports, the suggestions and for playing my mod in the first place!
Okay, back to work...
- m8f
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Re: Shades of Doom v1.0.3 - More shady business
Looks like Draugr from Hell-Forged.Cyanide wrote:Hi guys. A couple of things.
First, can anybody tell me who made this sprite, and if it's free to use when creditted? I'm having trouble finding the creator.
Re: Shades of Doom v1.0.3 - More shady business
Thanks!m8f wrote:Looks like Draugr from Hell-Forged.
Re: Shades of Doom v1.0.3 - More shady business
Quick question: you think you can do a compatibility patch with this mutator mod?
viewtopic.php?f=43&t=60208
viewtopic.php?f=43&t=60208
Re: Shades of Doom v1.0.3 - More shady business
I've just recently noticed that mod. I'll take a look later today. My guess is I can do it.dljosef wrote:Quick question: you think you can do a compatibility patch with this mutator mod?
viewtopic.php?f=43&t=60208
- Dr_Cosmobyte
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- Joined: Thu Jun 04, 2015 9:07 pm
- Location: Killing spiders.
Re: Shades of Doom v1.0.3 - More shady business
Hey, sorry for bumping, but just some nitpick reportings:
- Hectebus mancubi didn't trigger MAP07 boss death event here (gzdoom 3.2pre-333). Haven't checked the code yet.
- Cybernetic Chaingunner has no credits in the roster section.
- Grell Cacodemon has some names over the others.
Also, i think this is the best monster pack ever.
- Hectebus mancubi didn't trigger MAP07 boss death event here (gzdoom 3.2pre-333). Haven't checked the code yet.
- Cybernetic Chaingunner has no credits in the roster section.
- Grell Cacodemon has some names over the others.
Also, i think this is the best monster pack ever.
Re: Shades of Doom v1.0.3 - More shady business
I can't seem to replicate this? Are you using any of the patches along with the main mod?GAA1992 wrote:- Hectebus mancubi didn't trigger MAP07 boss death event here (gzdoom 3.2pre-333). Haven't checked the code yet.
Fixed. Thanks a lot!GAA1992 wrote:- Cybernetic Chaingunner has no credits in the roster section.
- Grell Cacodemon has some names over the others.
I noticed you voted for my mod over at m8f's post. Thanks dude, it means a lot to me!GAA1992 wrote:Also, i think this is the best monster pack ever.
EDIT: I've just taken a look at Life Force. The mod requires some sprites for burned enemies, which becomes kind of a problem with some of the enemies in my mod. I might be able to do something, but I'm afraid it won't look good, since blood color won't match the burned corpses in some cases.
So in conclusion, dljosef, I don't think I'll be making an official patch, but I can make a patch that fixes the Life Force drops for you, if ya wan't it. You'll be missing the custom death animations, but at least the mods will work.
- Dr_Cosmobyte
- Posts: 2759
- Joined: Thu Jun 04, 2015 9:07 pm
- Location: Killing spiders.
Re: Shades of Doom v1.0.3 - More shady business
Sorry, it's not on Doom 2 vanilla. It happened on Consolation Prize PSX TC. Just recreated the bug with another mancubis as well.Cyanide wrote:I can't seem to replicate this? Are you using any of the patches along with the main mod?
Re: Shades of Doom v1.1 - The patch update (04/20/18)
I've gone ahead and released the new version of this mod. Two things to mention:
Have fun and keep the feedback and bug reports comin'!
- Apparently Project: Ironclad has it's own internal monster randomizer. I didn't know that and I don't want to spoil that work, so I'm sorry to say that I won't make a patch for that one.
- Guncaster 3.0 hasn't come out yet so I'll have to make a seperate release when that one hits.
Have fun and keep the feedback and bug reports comin'!
Re: Shades of Doom v1.1 - The patch update (04/20/18)
Sweet! New update looks rad. Sucks this isn't compatible with D-touch, though
Re: Shades of Doom v1.1 - The patch update (04/20/18)
Thanks dude!Whoah wrote:Sweet! New update looks rad. Sucks this isn't compatible with D-touch, though
As for D-touch compatibility, I have no idea of what it takes to make Shades work with that.
Re: Shades of Doom v1.1 - The patch update (04/20/18)
There was also a chaingun minotaur sprite replacing the spider mastermind in Herian 2, last I remember.