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Re: DarkDoomZ (custom darkness + flashlight)

PostPosted: Tue Apr 09, 2019 8:55 pm
by Caligari87
Yeah, click sounds have been in for a while actually.

8-)

Re: DarkDoomZ (custom darkness + flashlight)

PostPosted: Sun Jul 28, 2019 10:39 am
by Caligari87
New DarkDoomZ Release, v1.8!

Release Notes and Download

This release removes the "Custom" fine-tune adjustment under advanced options, in favor of two slightly more robust options:
  • Pre-Gain : Adjusts the light level up or down before applying the preset curve adjustment.
  • Post-Gain : Adjusts the light level up or down after applying the preset curve adjustment.
Note these are advanced options and may not interact with the lighting modes in obvious ways, so some care and experimentation is required. If you find yourself getting inconsistent or undesired results, reset both ddz_pregain and ddz_postgain CVars to zero. Note that this release no longer uses ddz_custom so this CVar may be safely removed from your GZDoom config if desired.

Example: I was recently playing the "Darkmoon" levelset, and decided the levels were too dark and lacked sufficient contrast to look visually interesting to me. I used the "Crush" mode with a preset of "Murky" to increase the overall contrast of the light levels, and then applied a Pre-Gain of 72. This had the net effect of making some bright areas brighter while most dark areas stayed the same or got only slightly darker.

8-)

Re: DarkDoomZ (custom darkness + flashlight)

PostPosted: Tue Nov 19, 2019 11:03 am
by Klavito
Hello. First, thank you for creating the mod.

However, I cant seem to use it. Flash light doesnt work how it should. When I turn it on, the light is a circle around Doomguy. I use LZDoom (LZDoom is supposed to support until 3.9.0 gzdoom). I've tried to use both the oldest and the newest version of Darkdoomz and the same happens.

Is there a way for me to fix this?

Re: DarkDoomZ (custom darkness + flashlight)

PostPosted: Tue Nov 19, 2019 11:25 am
by Klavito
I also tried using the 1.4 Darkdoomz version with GZDoom 3.6.0, which didnt exist when DDz 1.4 was released, and it still doesnt work. Would it be something in my configuration that doesnt allow it to work?

Also (x2) when I load the launcher with DDz, the console doesn't seem to have any problem. No text about having an out dated version of GZDoom/LZDoom nor error in in the whole launch of the program. It just loads DDz with no problem.

Re: DarkDoomZ (custom darkness + flashlight)

PostPosted: Tue Nov 19, 2019 12:47 pm
by Caligari87
I'm not sure on these issues. For LZDoom, it sounds like spotlights are not supported and are defaulting to normal dynamic lights. For older versions of GZDoom, it's entirely possible I used features from later versions but forgot to upgrade the minimum requirement.

Unfortunately I am not planning on supporting either LZDoom or older versions of GZDoom; I have little time for modding as-is, much less legacy engine support. However, if someone else finds a solution to make it work for these versions, I will accept code submissions.

8-)

Re: DarkDoomZ (custom darkness + flashlight)

PostPosted: Tue Nov 19, 2019 1:13 pm
by drfrag
You don't need to support anything, it runs fine on LZDoom. Must be a graphics driver bug.

Re: DarkDoomZ (custom darkness + flashlight)

PostPosted: Tue Nov 19, 2019 1:44 pm
by Tartlman
As someone who uses LZDoom, i can confirm that it works fine. Try deleting your ini file (don't worry, all this really does is reset your settings/keybinds), see if the problem persists.

Re: DarkDoomZ (custom darkness + flashlight)

PostPosted: Tue Nov 19, 2019 2:29 pm
by Klavito
Tartlman wrote:As someone who uses LZDoom, i can confirm that it works fine. Try deleting your ini file (don't worry, all this really does is reset your settings/keybinds), see if the problem persists.


Done, but the problem still persists.

Re: DarkDoomZ (custom darkness + flashlight)

PostPosted: Tue Nov 19, 2019 2:47 pm
by drfrag
But are you actually using the OpenGL (hardware) renderer?

Re: DarkDoomZ (custom darkness + flashlight)

PostPosted: Tue Nov 19, 2019 2:57 pm
by Klavito
drfrag wrote:But are you actually using the OpenGL (hardware) renderer?

Do you mean where it says hardware acceleration"?
If it is, yes, I have the option "opengl-accelerated".

Re: DarkDoomZ (custom darkness + flashlight)

PostPosted: Wed Nov 20, 2019 8:41 am
by Klavito
Also dynamic light are enable, and they work with other wads and mods that have them, including the ones quite overloaded with them like Extermination Day, works. However, only flashlight mods like Steve's Flashlight and this one doesnt seem to work. I know they must be different lighting systems, but maybe the info might be useful.

Re: DarkDoomZ (custom darkness + flashlight)

PostPosted: Wed Nov 20, 2019 8:44 am
by Caligari87
DarkDoomZ and Steve's Flashlight use basically the same features. It definitely seems like your [something] doesn't like spotlights for some reason. Could be drivers, could be poor shader support on your GPU, could be a corruption in your GZDoom or INI or... I don't even know.

My "scorched earth" recommendation is to reinstall your graphics drivers, reboot your system, download a new copy of L/GZDoom in a new folder with a fresh .ini, download the mods again, and see if it fixes it. If not, I don't have anything else to suggest.

8-)

Re: DarkDoomZ (custom darkness + flashlight)

PostPosted: Fri Apr 17, 2020 12:57 am
by r&r
Is there a dark sky box for this mod for outdoors maps?

kinda like the Fears mod? https://mikestoybox.net/2019/03/23/fears-mod/

Re: DarkDoomZ (custom darkness + flashlight)

PostPosted: Fri Apr 17, 2020 1:03 pm
by Caligari87
Dark skies I leave as an exercise for the player to find their own. My goal with this is (mostly) universal compatibility, and adding a custom sky that might not fit with another mod would be against that.

8-)

Re: DarkDoomZ (custom darkness + flashlight)

PostPosted: Mon May 18, 2020 1:59 pm
by Kzer-Za
Wow! This is amazing! It definitely goes to number 1 in my list of mods I wouldn't play without :)