DarkDoomZ (custom darkness + flashlight)

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Re: DarkDoomZ (custom darkness + flashlight)

Postby Caligari87 » Tue Apr 09, 2019 9:55 pm

Yeah, click sounds have been in for a while actually.

8-)
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Re: DarkDoomZ (custom darkness + flashlight)

Postby Caligari87 » Sun Jul 28, 2019 11:39 am

New DarkDoomZ Release, v1.8!

Release Notes and Download

This release removes the "Custom" fine-tune adjustment under advanced options, in favor of two slightly more robust options:
  • Pre-Gain : Adjusts the light level up or down before applying the preset curve adjustment.
  • Post-Gain : Adjusts the light level up or down after applying the preset curve adjustment.
Note these are advanced options and may not interact with the lighting modes in obvious ways, so some care and experimentation is required. If you find yourself getting inconsistent or undesired results, reset both ddz_pregain and ddz_postgain CVars to zero. Note that this release no longer uses ddz_custom so this CVar may be safely removed from your GZDoom config if desired.

Example: I was recently playing the "Darkmoon" levelset, and decided the levels were too dark and lacked sufficient contrast to look visually interesting to me. I used the "Crush" mode with a preset of "Murky" to increase the overall contrast of the light levels, and then applied a Pre-Gain of 72. This had the net effect of making some bright areas brighter while most dark areas stayed the same or got only slightly darker.

8-)
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