High Noon Drifter v1.2 - Between God, the Devil, and a .500

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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Postby bricks041059 » Tue Jun 02, 2020 11:49 am

Captain J wrote:But travels really faster and instantly explodes on impact from the enemy. I think this is quite of a good trade.


My only issue with it is that it makes it rather difficult to use the grenades like grenades when you throw them at a wall and they bounce back at 90mph towards you. They're very fun to use though and the altfire is very cool 8-)
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Joined: 24 Jun 2019
Operating System: Windows 10/8.1/8/201x 64-bit
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Postby bricks041059 » Tue Jun 02, 2020 11:56 am

Also, some odd thing that happens from time to time while playing. Suddenly, all of my attacks will seem to be coming from way under my crosshair, and the boomerang starts to bug out. It'll still pick up items, but upon returning the boomerang keeps spinning in the air holding the item until I move, in which I get the boomerang back and the item is dropped. Enemies will also go occasionally go through the player (in Heretic, when imps charge they can go straight through Corzo.) This seems to only happen in Heretic, I think, but it might happen in Doom as well, I dunno. Also, the keyboard shortcut for using the Deadman's Holster only works for the BFG9000 replacement, not the item in Heretic.
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Joined: 24 Jun 2019
Operating System: Windows 10/8.1/8/201x 64-bit
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Postby retronutcase » Tue Jun 02, 2020 12:15 pm

bricks041059 wrote:Also, some odd thing that happens from time to time while playing. Suddenly, all of my attacks will seem to be coming from way under my crosshair, and the boomerang starts to bug out. It'll still pick up items, but upon returning the boomerang keeps spinning in the air holding the item until I move, in which I get the boomerang back and the item is dropped. Enemies will also go occasionally go through the player (in Heretic, when imps charge they can go straight through Corzo.) This seems to only happen in Heretic, I think, but it might happen in Doom as well, I dunno. Also, the keyboard shortcut for using the Deadman's Holster only works for the BFG9000 replacement, not the item in Heretic.


I think the "attacks aren't aligned with crosshair" bug happens if you finish a level while sliding. Try sliding again or crouching and uncrouching, i recall something along those lines fixing it for me.
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Postby bricks041059 » Tue Jun 02, 2020 12:22 pm

retronutcase wrote:
bricks041059 wrote:Also, some odd thing that happens from time to time while playing. Suddenly, all of my attacks will seem to be coming from way under my crosshair, and the boomerang starts to bug out. It'll still pick up items, but upon returning the boomerang keeps spinning in the air holding the item until I move, in which I get the boomerang back and the item is dropped. Enemies will also go occasionally go through the player (in Heretic, when imps charge they can go straight through Corzo.) This seems to only happen in Heretic, I think, but it might happen in Doom as well, I dunno. Also, the keyboard shortcut for using the Deadman's Holster only works for the BFG9000 replacement, not the item in Heretic.


I think the "attacks aren't aligned with crosshair" bug happens if you finish a level while sliding. Try sliding again or crouching and uncrouching, i recall something along those lines fixing it for me.


I'll try that, thanks for letting me know!
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Joined: 24 Jun 2019
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Postby Linz » Wed Jul 22, 2020 12:10 pm

Now all we need is a western music mod to play this bad boy with,lel
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Postby ghostboy1225 » Wed Aug 26, 2020 9:17 pm

One of the Few things i had issue with was the handgrenades. I Recently figured out whati would have replaced them with though and that would be a a dynamite bundle ala Blood. though what dwe do have is pretty high quality.
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Postby Captain J » Thu Aug 27, 2020 5:54 am

It's true that Dynamite suits both perfectly and retrospectively to the western spaghetti theme, but i think small, light compact hand grenades would do because you throw them quickly and bounce on everywhere in the game. Feels like it's something dyna would never do.
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Postby Linz » Sun Oct 18, 2020 11:22 am

Anyone know any western music packs?
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