High Noon Drifter v1.2 - Between God, the Devil, and a .500
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- TheRailgunner
- Posts: 1556
- Joined: Mon Jul 08, 2013 10:08 pm
Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
So, I can't compile cazador.acs or caza_funcs.acs - ACC seems to think that it can't find caza_def.acs and gets hung up on caza_funcs' GetActorVelX/GetActorVelY.
- TheRailgunner
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- Joined: Mon Jul 08, 2013 10:08 pm
Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
Yup - I don't know why it isn't compiling, I tried using ACC 1.56 last night and it gives me the same errors.Zhs2 wrote:Updated ACC?
Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
it compiles with 1.55-66 for me
- TerminusEst13
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
Please do not compile _def or _funcs separately, all you need is just to compile cazador.
As for the extra files, if ACC is not automatically reading them, please extract the extra files (the caza_* files) into the same folder as your ACC, and then recompile cazador.acs.
As for the extra files, if ACC is not automatically reading them, please extract the extra files (the caza_* files) into the same folder as your ACC, and then recompile cazador.acs.
Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
Hi there,
I'm the editor of www.moddb.com. I'm wondering if you're interested in adding this High Noon Drifter mod to the site? I'd love to give it some social media and headline coverage.
You can add mods here: http://www.moddb.com/mods/add
Cheers,
Dan
I'm the editor of www.moddb.com. I'm wondering if you're interested in adding this High Noon Drifter mod to the site? I'd love to give it some social media and headline coverage.
You can add mods here: http://www.moddb.com/mods/add
Cheers,
Dan
Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
Funny, I was gonna post it on the WAD share group when it was finished.dhindes wrote:Hi there,
I'm the editor of http://www.moddb.com. I'm wondering if you're interested in adding this High Noon Drifter mod to the site? I'd love to give it some social media and headline coverage.
You can add mods here: http://www.moddb.com/mods/add
Cheers,
Dan
Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
Well-deserved Cacoward, I played Heretic mapset Serious Sidhe with High Noon, and found no compat issues.
If you want to see, it's here:
https://www.youtube.com/watch?v=2yWU0m4ZBe4
Strange I have seen only few powerups, no Demon Morph alas
PS: At 31.48 I threw my hat, and monsters started to play with it, kicking and punching; then I nearly lost it because they kicked the hat out to the other side of the passage
Is there any reason to throw hat besides to distract enemies?
If you want to see, it's here:
https://www.youtube.com/watch?v=2yWU0m4ZBe4
Strange I have seen only few powerups, no Demon Morph alas
PS: At 31.48 I threw my hat, and monsters started to play with it, kicking and punching; then I nearly lost it because they kicked the hat out to the other side of the passage
Is there any reason to throw hat besides to distract enemies?
- Irrevenant
- Posts: 68
- Joined: Fri Jul 28, 2017 10:18 am
Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
Yes, if you're under the effects of the Spirit Bottle, the hat will do some decent damage to whatever it hits.
- TheRailgunner
- Posts: 1556
- Joined: Mon Jul 08, 2013 10:08 pm
Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
That did the trick - thanks!TerminusEst13 wrote:Please do not compile _def or _funcs separately, all you need is just to compile cazador.
As for the extra files, if ACC is not automatically reading them, please extract the extra files (the caza_* files) into the same folder as your ACC, and then recompile cazador.acs.
- TerminusEst13
- Posts: 1625
- Joined: Mon Nov 09, 2009 3:08 pm
- Contact:
Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
I haven't really had good experiences with the ModDB staff or userbase, but I'll consider it.dhindes wrote:Hi there,
I'm the editor of http://www.moddb.com. I'm wondering if you're interested in adding this High Noon Drifter mod to the site? I'd love to give it some social media and headline coverage.
You can add mods here: http://www.moddb.com/mods/add
Cheers,
Dan
Thank you for getting in contact!
Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
Or I can do it for you, the option is still there. Let me know.TerminusEst13 wrote:I haven't really had good experiences with the ModDB staff or userbase, but I'll consider it.dhindes wrote:Hi there,
I'm the editor of http://www.moddb.com. I'm wondering if you're interested in adding this High Noon Drifter mod to the site? I'd love to give it some social media and headline coverage.
You can add mods here: http://www.moddb.com/mods/add
Cheers,
Dan
Thank you for getting in contact!
- wildweasel
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
That's bad juju, in my opinion.Valherran wrote:Or I can do it for you, the option is still there. Let me know.
Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
I have yet to have anything go wrong with anyone else's MOD's I've posted on their behalves for the same reason Term hasn't posted his.wildweasel wrote:That's bad juju, in my opinion.Valherran wrote:Or I can do it for you, the option is still there. Let me know.
Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
Honestly, you should (have an option to) make the recoil a little wilder, especially for fully auto guns like the M12 Grasa.