High Noon Drifter v1.2 - Between God, the Devil, and a .500
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- armymen12002003
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
Will there strife compatibly too?
- Kinsie
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
Term had a pretty bad time adding Strife support to Samsara back in the day, and isn't enormously willing to do it again. That doesn't necessarily mean "no", but it'll take a bit of finger-bending.armymen12002003 wrote:Will there strife compatibly too?
- insightguy
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
Any Idea what caused problems? NPC giving items? The sigil? Balance?Kinsie wrote:Term had a pretty bad time adding Strife support to Samsara back in the day, and isn't enormously willing to do it again. That doesn't necessarily mean "no", but it'll take a bit of finger-bending.armymen12002003 wrote:Will there strife compatibly too?
- Captain J
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
i remember modding strife wasn't very easy thanks to unpleasant item-giving NPCs. Oh, also maybe the sigil might be the problem.
- R4L
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
Pretty sure death threats from people didn't help either.
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
It'd be nice if you could use the boomerang to retrieve your hat.
- Irrevenant
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
You can. It only grabs it on the return, though.Funky Gnoll wrote:It'd be nice if you could use the boomerang to retrieve your hat.
Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
Hi there! I'm excited to try this mod, but I keep getting this error when I put it through ZDL:
1 errors while parsing HighNoonDrifter-v1.2c.pk3:zactors/map.zsc
Any idea how to fix this?
1 errors while parsing HighNoonDrifter-v1.2c.pk3:zactors/map.zsc
Any idea how to fix this?
- Mr.Enchanter
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
What version of GzDoom are you using?Burly Jim wrote:Hi there! I'm excited to try this mod, but I keep getting this error when I put it through ZDL:
1 errors while parsing HighNoonDrifter-v1.2c.pk3:zactors/map.zsc
Any idea how to fix this?
Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
I'm using 2.3.2 . Do I need to update?Mr.Enchanter wrote:What version of GzDoom are you using?Burly Jim wrote:Hi there! I'm excited to try this mod, but I keep getting this error when I put it through ZDL:
1 errors while parsing HighNoonDrifter-v1.2c.pk3:zactors/map.zsc
Any idea how to fix this?
- TerminusEst13
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
2.3.2 is quite a bit behind, looking at almost a year old. The latest version is the aesthetically-pleasing 3.2.1.
I had to read this comment twice to try and understand what you meant, then read it with three other people to see if we could understand what you meant. Suffice to say, we're all quite in the dark.XLightningStormL wrote:The only issue i have really is the use of a "waifu-type" thing with Basilissa, to the point where it seems that the "canon" is that she is just some humanoid thing with a skull-mask on, with is kinda unfitting to Doom, since all demons have some sort of Ungulate, or twisted humanisation thing going on, unless the actual canon is, that Basilissa is just another "Belgaphor" (Hell Knights/Barons Of Hell) and that humanoid face thing is just fanon, but that's less of a problem with a mod, and more of my issue against Waifus, and Waifu-Anime content in general.
The shotgun is the lever-action that you're looking for!XLightningStormL wrote:Also, I'm kinda surprised, some Django-esque Gatling Gun-type, and Winchester 1887-style weapons weren't added
- Captain J
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
Hope i got the clue, but You mean in game?R4L wrote:Pretty sure death threats from people didn't help either.
Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
[quote="TerminusEst13"]2.3.2 is quite a bit behind, looking at almost a year old. The latest version is the aesthetically-pleasing 3.2.1.
Thanks, that did it. I don't suppose you know how to bind "throw hat?"
Thanks, that did it. I don't suppose you know how to bind "throw hat?"
Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
It's at the bottom of the keybind page.
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
Seems to act like a Rifle, but the ZActor codes proves that (although It would be nice to see a repeating rifle in there somewhere)TerminusEst13 wrote:2.3.2 is quite a bit behind, looking at almost a year old. The latest version is the aesthetically-pleasing 3.2.1.
I had to read this comment twice to try and understand what you meant, then read it with three other people to see if we could understand what you meant. Suffice to say, we're all quite in the dark.XLightningStormL wrote:The only issue i have really is the use of a "waifu-type" thing with Basilissa, to the point where it seems that the "canon" is that she is just some humanoid thing with a skull-mask on, with is kinda unfitting to Doom, since all demons have some sort of Ungulate, or twisted humanisation thing going on, unless the actual canon is, that Basilissa is just another "Belgaphor" (Hell Knights/Barons Of Hell) and that humanoid face thing is just fanon, but that's less of a problem with a mod, and more of my issue against Waifus, and Waifu-Anime content in general.
The shotgun is the lever-action that you're looking for!XLightningStormL wrote:Also, I'm kinda surprised, some Django-esque Gatling Gun-type, and Winchester 1887-style weapons weren't added
The Basilissa points are this:
- My major gripe is that she seems to be a giant 'fan-wank" waifu-type, a sneaky lil comment initialiser doesn't exactly quell my fear of that (int spawnfuck;)
and finally: So canonically is she a "Belgaphor"-type (Hell Knights/Barons Of Hell) or just some generic humanoid waifu?
Also, nice to see some sort of Australian representation, even though that's the most unwild-west thing apart from sci-fi