High Noon Drifter v1.2 - Between God, the Devil, and a .500

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Ribo Zurai
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by Ribo Zurai »

Congrats, the mod was featured in Rock, Paper, Shotgun!
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Kinsie
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by Kinsie »

Ribo Zurai wrote:Congrats, the mod was featured in Rock, Paper, Shotgun!
Image

Image

Condolences on your mod being featured on Rock Paper Shotgun.
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insightguy
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by insightguy »

Kinsie wrote:
Ribo Zurai wrote:Congrats, the mod was featured in Rock, Paper, Shotgun!
Image

Image

Condolences on your mod being featured on Rock Paper Shotgun.
Didin't the editor of this site say that "Anyone who ever uses the word "gameplay" needs to seriously consider their life choices"?

Image
How do I resize this?

oh yeah... Condolences

Hey term! some editor over at some publication says you should rethink your life! oh wait, he's a video game journalist, never mind.
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Captain J
 
 
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by Captain J »

Well too bad most of the people use the word 'gameplay' or else! :P

Oh, also congrats, Term!
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TheAdmantArchvile
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by TheAdmantArchvile »

Kinsie wrote:Image


Yep. Sure is.
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insightguy
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by insightguy »

TheAdmantArchvile wrote:
Kinsie wrote:Image


Yep. Sure is.
The gun is literally so strong that it penetrates the dimensional barrier and kills demons in other dimensions and brings them back to the current one.
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Ribo Zurai
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by Ribo Zurai »

insightguy wrote:
TheAdmantArchvile wrote:
Kinsie wrote:Image
(video)

Yep. Sure is.
The gun is literally so strong that it penetrates the dimensional barrier and kills demons in other dimensions and brings them back to the current one.
...oh my. Suddenly I regret not fully reading that page.
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Irrevenant
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by Irrevenant »

I haven't gotten to test the quickdraw yet, but I love the staff's new altfire.
TheAdmantArchvile wrote:
Kinsie wrote:Image


Yep. Sure is.
Hah! There was a Project Brutality Monsters Only I tried it with(though not the one on ModDB), and that happened. Works fine for me with the regular BD one, though.
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Captain J
 
 
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by Captain J »

Most correct and non self-hurting measure for BD you could ever come up with. So yeah, that's stuffy!
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LossForWords
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by LossForWords »

Kinsie wrote:
Ribo Zurai wrote:Congrats, the mod was featured in Rock, Paper, Shotgun!
Image

Image

Condolences on your mod being featured on Rock Paper Shotgun.
but hey, let's be positive, at least it wasn't on polygon or kotaku.
XLightningStormL
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by XLightningStormL »

Played with "Fistful of Doom" definitely a great experience, to the point where I'd say that it's a great "canonical start" if the mod had a story.

This mod is definitely one of the better ones, but not due to features particularly, but because of how unique in premise, design, and style it is, nothing has ever been done like HND before, and it gains a massive point because of that.

The only issue i have really is the use of a "waifu-type" thing with Basilissa, to the point where it seems that the "canon" is that she is just some humanoid thing with a skull-mask on, with is kinda unfitting to Doom, since all demons have some sort of Ungulate, or twisted humanisation thing going on, unless the actual canon is, that Basilissa is just another "Belgaphor" (Hell Knights/Barons Of Hell) and that humanoid face thing is just fanon, but that's less of a problem with a mod, and more of my issue against Waifus, and Waifu-Anime content in general.

Also, I'm kinda surprised, some Django-esque Gatling Gun-type, and Winchester 1887-style weapons weren't added
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insightguy
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by insightguy »

XLightningStormL wrote:my issue against Waifus, and Waifu-Anime content in general.
Wut?

The waifu aspect is just us fanwanking, it's not cannon in any way (at least that we know of).
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BradmanX
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by BradmanX »

Irrevenant wrote:I haven't gotten to test the quickdraw yet, but I love the staff's new altfire.
TheAdmantArchvile wrote:
Kinsie wrote:Image


Yep. Sure is.
Hah! There was a Project Brutality Monsters Only I tried it with(though not the one on ModDB), and that happened. Works fine for me with the regular BD one, though.
Hmm, that might be a code confliction in that version of PBM or HND (It happens), I haven't had any issues testing the PBM on ModDB with HND and also had no issues with the monsters only Brutal Doom version either. Regardless, that's a pretty amusing bug tbh.
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Gollgagh
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by Gollgagh »

That's literally not a bug.
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Captain J
 
 
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by Captain J »

A Meaty Prevention, technically! :P
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