High Noon Drifter v1.2 - Between God, the Devil, and a .500

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TheRailgunner
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by TheRailgunner »

So, I can't compile cazador.acs or caza_funcs.acs - ACC seems to think that it can't find caza_def.acs and gets hung up on caza_funcs' GetActorVelX/GetActorVelY.
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Zhs2
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by Zhs2 »

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TheRailgunner
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by TheRailgunner »

Zhs2 wrote:Updated ACC?
Yup - I don't know why it isn't compiling, I tried using ACC 1.56 last night and it gives me the same errors.
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Gollgagh
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by Gollgagh »

it compiles with 1.55-66 for me
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TerminusEst13
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by TerminusEst13 »

Please do not compile _def or _funcs separately, all you need is just to compile cazador.
As for the extra files, if ACC is not automatically reading them, please extract the extra files (the caza_* files) into the same folder as your ACC, and then recompile cazador.acs.
dhindes
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by dhindes »

Hi there,
I'm the editor of www.moddb.com. I'm wondering if you're interested in adding this High Noon Drifter mod to the site? I'd love to give it some social media and headline coverage.
You can add mods here: http://www.moddb.com/mods/add
Cheers,
Dan
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Valherran
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by Valherran »

dhindes wrote:Hi there,
I'm the editor of http://www.moddb.com. I'm wondering if you're interested in adding this High Noon Drifter mod to the site? I'd love to give it some social media and headline coverage.
You can add mods here: http://www.moddb.com/mods/add
Cheers,
Dan
Funny, I was gonna post it on the WAD share group when it was finished.
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Mere_Duke
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by Mere_Duke »

Well-deserved Cacoward, I played Heretic mapset Serious Sidhe with High Noon, and found no compat issues.
If you want to see, it's here:
https://www.youtube.com/watch?v=2yWU0m4ZBe4
Strange I have seen only few powerups, no Demon Morph alas :(

PS: At 31.48 I threw my hat, and monsters started to play with it, kicking and punching; then I nearly lost it because they kicked the hat out to the other side of the passage :D :D :D
Is there any reason to throw hat besides to distract enemies?
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Irrevenant
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by Irrevenant »

Yes, if you're under the effects of the Spirit Bottle, the hat will do some decent damage to whatever it hits.
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TheRailgunner
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by TheRailgunner »

TerminusEst13 wrote:Please do not compile _def or _funcs separately, all you need is just to compile cazador.
As for the extra files, if ACC is not automatically reading them, please extract the extra files (the caza_* files) into the same folder as your ACC, and then recompile cazador.acs.
That did the trick - thanks!
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TerminusEst13
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by TerminusEst13 »

dhindes wrote:Hi there,
I'm the editor of http://www.moddb.com. I'm wondering if you're interested in adding this High Noon Drifter mod to the site? I'd love to give it some social media and headline coverage.
You can add mods here: http://www.moddb.com/mods/add
Cheers,
Dan
I haven't really had good experiences with the ModDB staff or userbase, but I'll consider it.
Thank you for getting in contact!
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Valherran
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by Valherran »

TerminusEst13 wrote:
dhindes wrote:Hi there,
I'm the editor of http://www.moddb.com. I'm wondering if you're interested in adding this High Noon Drifter mod to the site? I'd love to give it some social media and headline coverage.
You can add mods here: http://www.moddb.com/mods/add
Cheers,
Dan
I haven't really had good experiences with the ModDB staff or userbase, but I'll consider it.
Thank you for getting in contact!
Or I can do it for you, the option is still there. Let me know.
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wildweasel
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by wildweasel »

Valherran wrote:Or I can do it for you, the option is still there. Let me know.
That's bad juju, in my opinion.
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Valherran
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by Valherran »

wildweasel wrote:
Valherran wrote:Or I can do it for you, the option is still there. Let me know.
That's bad juju, in my opinion.
I have yet to have anything go wrong with anyone else's MOD's I've posted on their behalves for the same reason Term hasn't posted his.
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EddieMann
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by EddieMann »

Honestly, you should (have an option to) make the recoil a little wilder, especially for fully auto guns like the M12 Grasa.
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