High Noon Drifter v1.2 - Between God, the Devil, and a .500

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armymen12002003
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by armymen12002003 »

Will there strife compatibly too?
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Kinsie
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by Kinsie »

armymen12002003 wrote:Will there strife compatibly too?
Term had a pretty bad time adding Strife support to Samsara back in the day, and isn't enormously willing to do it again. That doesn't necessarily mean "no", but it'll take a bit of finger-bending.
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insightguy
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by insightguy »

Kinsie wrote:
armymen12002003 wrote:Will there strife compatibly too?
Term had a pretty bad time adding Strife support to Samsara back in the day, and isn't enormously willing to do it again. That doesn't necessarily mean "no", but it'll take a bit of finger-bending.
Any Idea what caused problems? NPC giving items? The sigil? Balance?
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by Captain J »

i remember modding strife wasn't very easy thanks to unpleasant item-giving NPCs. Oh, also maybe the sigil might be the problem.
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by R4L »

Pretty sure death threats from people didn't help either.
Funky Gnoll
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by Funky Gnoll »

It'd be nice if you could use the boomerang to retrieve your hat.
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Irrevenant
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by Irrevenant »

Funky Gnoll wrote:It'd be nice if you could use the boomerang to retrieve your hat.
You can. It only grabs it on the return, though.
Burly Jim
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by Burly Jim »

Hi there! I'm excited to try this mod, but I keep getting this error when I put it through ZDL:
1 errors while parsing HighNoonDrifter-v1.2c.pk3:zactors/map.zsc
Any idea how to fix this?
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by Mr.Enchanter »

Burly Jim wrote:Hi there! I'm excited to try this mod, but I keep getting this error when I put it through ZDL:
1 errors while parsing HighNoonDrifter-v1.2c.pk3:zactors/map.zsc
Any idea how to fix this?
What version of GzDoom are you using?
Burly Jim
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by Burly Jim »

Mr.Enchanter wrote:
Burly Jim wrote:Hi there! I'm excited to try this mod, but I keep getting this error when I put it through ZDL:
1 errors while parsing HighNoonDrifter-v1.2c.pk3:zactors/map.zsc
Any idea how to fix this?
What version of GzDoom are you using?
I'm using 2.3.2 . Do I need to update?
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by TerminusEst13 »

2.3.2 is quite a bit behind, looking at almost a year old. The latest version is the aesthetically-pleasing 3.2.1.
XLightningStormL wrote:The only issue i have really is the use of a "waifu-type" thing with Basilissa, to the point where it seems that the "canon" is that she is just some humanoid thing with a skull-mask on, with is kinda unfitting to Doom, since all demons have some sort of Ungulate, or twisted humanisation thing going on, unless the actual canon is, that Basilissa is just another "Belgaphor" (Hell Knights/Barons Of Hell) and that humanoid face thing is just fanon, but that's less of a problem with a mod, and more of my issue against Waifus, and Waifu-Anime content in general.
I had to read this comment twice to try and understand what you meant, then read it with three other people to see if we could understand what you meant. Suffice to say, we're all quite in the dark.
XLightningStormL wrote:Also, I'm kinda surprised, some Django-esque Gatling Gun-type, and Winchester 1887-style weapons weren't added
The shotgun is the lever-action that you're looking for!
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by Captain J »

R4L wrote:Pretty sure death threats from people didn't help either.
Hope i got the clue, but You mean in game?
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by Burly Jim »

[quote="TerminusEst13"]2.3.2 is quite a bit behind, looking at almost a year old. The latest version is the aesthetically-pleasing 3.2.1.

Thanks, that did it. I don't suppose you know how to bind "throw hat?"
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Gollgagh
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by Gollgagh »

It's at the bottom of the keybind page.
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by XLightningStormL »

TerminusEst13 wrote:2.3.2 is quite a bit behind, looking at almost a year old. The latest version is the aesthetically-pleasing 3.2.1.
XLightningStormL wrote:The only issue i have really is the use of a "waifu-type" thing with Basilissa, to the point where it seems that the "canon" is that she is just some humanoid thing with a skull-mask on, with is kinda unfitting to Doom, since all demons have some sort of Ungulate, or twisted humanisation thing going on, unless the actual canon is, that Basilissa is just another "Belgaphor" (Hell Knights/Barons Of Hell) and that humanoid face thing is just fanon, but that's less of a problem with a mod, and more of my issue against Waifus, and Waifu-Anime content in general.
I had to read this comment twice to try and understand what you meant, then read it with three other people to see if we could understand what you meant. Suffice to say, we're all quite in the dark.
XLightningStormL wrote:Also, I'm kinda surprised, some Django-esque Gatling Gun-type, and Winchester 1887-style weapons weren't added
The shotgun is the lever-action that you're looking for!
Seems to act like a Rifle, but the ZActor codes proves that (although It would be nice to see a repeating rifle in there somewhere)

The Basilissa points are this:
- My major gripe is that she seems to be a giant 'fan-wank" waifu-type, a sneaky lil comment initialiser doesn't exactly quell my fear of that (int spawnfuck;)
and finally: So canonically is she a "Belgaphor"-type (Hell Knights/Barons Of Hell) or just some generic humanoid waifu?

Also, nice to see some sort of Australian representation, even though that's the most unwild-west thing apart from sci-fi
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