High Noon Drifter v1.2 - Between God, the Devil, and a .500

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Re: [WIP] High Noon Drifter - Drink your milk.

Postby Captain J » Tue Jul 18, 2017 8:45 am

HOLY UNHOLINESS FLAMES AND FUCKS. Also i see her voice just got changed too. Sounds very intimidating!
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Re: [WIP] High Noon Drifter - Drink your milk.

Postby chronoteeth » Tue Jul 18, 2017 9:33 am

i like the granny old lady demon TF, good stuff :y

legit tho i think more voice lines to vary it up would be good if its possible, hearing the transformation line over and over with the same inflexion would get a bit annoying and repetitive.
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Re: [WIP] High Noon Drifter - Drink your milk.

Postby Whoah » Tue Jul 18, 2017 11:40 am

Please tell me the first release is near! I am fucking DYING to play this!
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Re: [WIP] High Noon Drifter - Drink your milk.

Postby TerminusEst13 » Tue Jul 18, 2017 3:02 pm

Arctangent wrote:Isn't there just a function that lets you find if an actor has a state or not? I could've sworn I've seen it before.

Turns out there is, I just didn't know about it. Learn something new every day! ᕕ( ᐛ )ᕗ

adun87 wrote:is there a cvar to give yourself the "footsteps with spurs" sound effects to your walking

There are, but they might not be loud enough. I'll louden them up a bit.

Whoah wrote:Please tell me the first release is near! I am fucking DYING to play this!

Okay! The first release is very near. I will release this mod on July 24th, to coincide with the release of the iconic western movie High Noon.
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Re: [WIP] High Noon Drifter - Coming July 24th.

Postby xenoxols » Tue Jul 18, 2017 3:17 pm

Will it be released at high noon?
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Re: [WIP] High Noon Drifter - Coming July 24th.

Postby TerminusEst13 » Tue Jul 18, 2017 3:22 pm

Well, it'll be high noon somewhere in the world.
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Re: [WIP] High Noon Drifter - Coming July 24th.

Postby xenoxols » Tue Jul 18, 2017 3:35 pm

Lol. Anyways super pumped for this! Even though I have a competing(ish) mod.
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Re: [WIP] High Noon Drifter - Coming July 24th.

Postby ZikShadow » Tue Jul 18, 2017 3:37 pm

Guess we should be looking at the world clock to see if it's high noon in the more western areas of the west side of west Earth.
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Re: [WIP] High Noon Drifter - Coming July 24th.

Postby Slax » Thu Jul 20, 2017 1:05 pm

High noon is coming. Soon.
Spoiler: J U U 5 2 f h p n g
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Re: [WIP] High Noon Drifter - Drink your milk.

Postby armymen12002003 » Thu Jul 20, 2017 2:59 pm

YukesVonFaust wrote:
SiFi270 wrote:The second is A Fistful of Doom, which won a 1995 Cacoward before they were called Cacowards. The third is Scythe 2 with WildWeasel's Nazis mod, and the last is Plutonia with Brutal something or another, probably Johnny because that seems to be the most respected around these parts. As for the first, I'm not sure, but the orange sky makes me think of Alien Vendetta while the something-different-i-can't-put-my-finger-on of the gibbed corpses makes me think of Smooth Doom.

umm... the third one isn't running on wildweasel's nazis.
it was HorrorMovieGuy's Bratwurst Monsters.


yea cause weasels Nazi's mod doesn't have major axe.
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Re: [WIP] High Noon Drifter - Coming July 24th.

Postby Finder153 » Thu Jul 20, 2017 7:14 pm

Looks awesome, can't wait to play it!
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Re: High Noon Drifter v1 - Oops, I slipped.

Postby TerminusEst13 » Thu Jul 20, 2017 8:38 pm



Eh, it'll be the 24th eventually.
¯\_(ツ)_/¯

Let me know if you have any feedback, questions, comments, criticisms, proclamations of joy, declarations of hatred, or other such.
Please enjoy.
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Re: High Noon Drifter v1 - Oops, I slipped.

Postby Captain J » Thu Jul 20, 2017 8:42 pm

Your move, Term. Show us your modding spirit once again(although i've seen your skill and it's amazing as heck!)!
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Re: High Noon Drifter v1 - Oops, I slipped.

Postby Cryomundus » Thu Jul 20, 2017 8:44 pm

Hoo boy, time to forgot about everything and dive into this!

:chainsaw:
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Re: High Noon Drifter v1 - Oops, I slipped.

Postby Lime » Thu Jul 20, 2017 9:55 pm

It's GLORIOUS! This is one of the best weapon mods that I've ever seen!
Last edited by Lime on Sat Jul 22, 2017 10:07 am, edited 2 times in total.
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