Juvenile Power Fantasy v1.1 "Crashing"! (Link Restored)

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Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Postby SiFi270 » Wed Jul 19, 2017 6:29 am

That electric weapon looks like the Quake 3 BFG. Is that one of the parts you used to make it?
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Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Postby Kinsie » Wed Jul 19, 2017 6:38 am

SiFi270 wrote:That electric weapon looks like the Quake 3 BFG. Is that one of the parts you used to make it?
The model is from Serious Sam 2.
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Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Postby TheRailgunner » Wed Jul 19, 2017 6:02 pm

JPF does, in a way, remind of me of another project I haven't revisited, but desperately wish to:

"The Legend" is an in-progress gameplay mod that will feature a complete weapon set (with bells and whistles - reloading, ADS, etc. - probably no altfires unless specific weapons call for the it), improved powerups as well as unconventional ones (random character/creature morphs, specific ability boosts, powerups that may simply make no sense), new and more varied monsters with improved evasive and combat behaviors (more effective cover-seeking/target-rushing, variety in attack types), and a new player character with increased movement (double jumps, blinks, flying, phasing through enemies) and basic attack functionality (wider array of melee options with much greater effectiveness, various powers and abilities) with sprites, hands, and voice acting to match.


It's not necessarily the same thing, but it treads similar theoretical ground. Guess what the complete title was? "The Legend: Ultimate Power Fantasy". The point is...I want to play JPF.
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Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Postby Kinsie » Mon Jul 24, 2017 9:11 pm

Sorry about the lack of updates recently. Between sound editing, modifying monster behaviour to fit all the other monsters in the mod, and the general low morale I've witnessed among major ZDoom modders lately, there hasn't been an awful lot to screenshot or do videos of lately. I'm getting close to having replacements for basically every monster and item in Doom 2, so, you know, that's nice.

One fun thing I did recently that can't really be shown in screenshots was fix Voodoo Dolls - it turns out using +THRUSPECIES on a player class... kind of lets you walk through yourself (understandably!), breaking things like telefrag death traps like in TNT MAP30. Using ZScript to detect and change the species of Voodoo Dolls fixed this. This will probably still be an issue in Deathmatch, but this is a ZScript mod, so the prospect of anybody playing Deathmatch on this is direly low.
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Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Postby Captain J » Mon Jul 24, 2017 9:54 pm

Nah you're doing great, it sounds.
Last edited by Captain J on Mon Jul 24, 2017 11:13 pm, edited 1 time in total.
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Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Postby Kinsie » Mon Jul 24, 2017 10:32 pm

Captain J wrote:And voodoo doll that makes you able to walk through it sounds promising.

I fixed that. It was a bug that broke maps. Please read posts before racing to reply to them, you've done this in the past.
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Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Postby Captain J » Mon Jul 24, 2017 11:13 pm

M'kay... Looks like my dyslexia is striking again. I'll fix it later.
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Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Postby Kinsie » Tue Jul 25, 2017 11:15 pm

Here's a new toy I've been playing with. It's not finished yet, as its lacking that one sweet, sweet Siphon Filter reference. It's also not going to be the only possible Chainsaw replacement.
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Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Postby Captain J » Tue Jul 25, 2017 11:52 pm

I thought you shot a short-ranged projectile out of your stun gun in the video... Well, sounds like a good idea if you ask me. :P
Last edited by Captain J on Wed Jul 26, 2017 1:08 am, edited 1 time in total.
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Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Postby Kinsie » Wed Jul 26, 2017 12:57 am

Kinsie wrote:It's also not going to be the only possible Chainsaw replacement.

Captain J wrote:That means there's going to be another chainsaw replacement. Right?

:|
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Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Postby Captain J » Wed Jul 26, 2017 1:19 am

Yes yes. I was dyslexic and stupid. I just edited the previous post and deleted the recent post i've made. I get the point now, again.

But my question still remains; Is that stun gun actually close-ranged? Or very short-ranged?
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Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Postby Kinsie » Wed Jul 26, 2017 11:09 am

Captain J wrote:But my question still remains; Is that stun gun actually close-ranged? Or very short-ranged?
It's relatively close-range, but as of changes after that video recording it also effects enemies within a reasonable range of the "zap". This allows you to stun a swarm of enemies and get out of a bad situation while they're distracted.
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Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Postby Kinsie » Fri Jul 28, 2017 1:35 am

I wish my thread thumbnail wasn't permanently broken.

Shut your eyes, Marian! Don't look at it, no matter what happens!
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Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Postby Somagu » Fri Jul 28, 2017 2:06 am

Ooh, reminds me of Don's Challenge.
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Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Postby potetobloke » Fri Jul 28, 2017 3:56 am

What is the SBAR mugshot guy supposed to be?
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