Juvenile Power Fantasy v1.1 "Crashing"! (Link Restored)

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Re: Juvenile Power Fantasy v1.1 "Crashing"! (p10)

Postby Lime » Fri Sep 29, 2017 2:11 am

For some Reason, I played this with some maps. But while changing settings a bit, i encounter some bugs.
a.) With the No Reload Option, Resistance Combat Rifle has the "cocking" sound while firing. it keeps going and I know it's for knowing that you're almost running out of bullets in one mag.
b.) Changing Mutators, While Weapons are empty then I have a fresh ammo, there's a bug that it doesnt "clip in" from the type of weapon you chose.
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Re: Juvenile Power Fantasy v1.1 "Crashing"! (p10)

Postby Grigori » Sat Oct 21, 2017 8:19 am

Ammo counter is weird. Reserve ammo is actually total and you can reload if you are at 0. It fills the bar, but obviously you can't shoot because you have 0 ammo.
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Re: Juvenile Power Fantasy v1.1 "Crashing"! (p10)

Postby DoodGuy » Sun Jan 21, 2018 9:26 am

You should really add a cvar that makes monsters not go like a racing car
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Re: Juvenile Power Fantasy v1.1 "Crashing"! (p10)

Postby Kinsie » Sun Jan 21, 2018 12:17 pm

DoodGuy wrote:You should really add a cvar that makes monsters not go like a racing car
Incorrect answer.
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Re: Juvenile Power Fantasy v1.1 "Crashing"! (p10)

Postby wildweasel » Sun Jan 21, 2018 2:33 pm

On the other hand, a cvar that makes monsters make race car noises when running would be amazing.
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Re: Juvenile Power Fantasy v1.1 "Crashing"! (p10)

Postby Captain J » Sun Jan 21, 2018 2:40 pm

And make them sitting in the air and pretending they're driving their new ride. :P
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Re: Juvenile Power Fantasy v1.1 "Crashing"! (p10)

Postby FFFFRRRR » Sun Jan 21, 2018 2:50 pm

Why do the cacodemons have cat sounds?
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Re: Juvenile Power Fantasy v1.1 "Crashing"! (p10)

Postby Captain J » Mon Jan 22, 2018 12:31 am

Because their name can be pronounceable as 'Cat-Co-Demon'? I dunno. Heheh.
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Re: Juvenile Power Fantasy v1.1 "Crashing"! (p10)

Postby SoulCircle » Mon Jan 22, 2018 9:47 pm

Well, I knew I've been saying it weird. I've always said "Cock-o-demon". And, uhh... We don't need those kinds of noises. We really don't need chicken noises.
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Re: Juvenile Power Fantasy v1.1 "Crashing"! (p10)

Postby Kinsie » Tue Jan 23, 2018 1:05 am

FFFFRRRR wrote:Why do the cacodemons have cat sounds?
Because all Cacodemons are kawaii baka nekos. Obviously.

...I couldn't think of a better/sillier/more appropriate sound to give them at that exact time.
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Re: Juvenile Power Fantasy v1.1 "Crashing"! (p10)

Postby Captain J » Tue Jan 23, 2018 1:21 am

To be fair Besides Big Cats, small cats' hissing or fiercely meowing can be sound terrifying. Especially if they're really terrified. Have you ever heard Screaming Cat video? Freaky as hell.

... Other than that, Cacodemons with cat sound are kinda good enough.
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Re: Juvenile Power Fantasy v1.1 "Crashing"! (Link Removed)

Postby Kinsie » Tue Mar 06, 2018 3:28 am

You're probably aware by now that new rules are coming into place regarding usage of assets from commercial games. The exact details are not in stone just yet, and the forum staff have been fairly cagey about what's planned, but if they're anything like last time this was tried, then they will rule out assets from games released within X number of years (I think it was five last time?), which will almost certainly rule out Doom 2016 content, among other things used. As such, to avoid being banned when such rules come into play (assuming that they will be applied fairly and equally, of course), I've removed the download links to this mod. This might seem overly precautious or paranoid given the reasons or cause, but I have enough marks against my ZDoom Forums account that taking chances is a terrible idea.

If you're looking for this mod, you'll have to look harder. If you have a problem with this, I'm not the person to take it to. Sorry, but that's just how it is.
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Re: Juvenile Power Fantasy v1.1 "Crashing"! (Link Removed)

Postby Captain J » Tue Mar 06, 2018 7:20 am

What a shame... But it's been fun to play this unique and jolly fun mod. It seemed like there are no problems with the mod, but now i can see it. I'm sure there was a way to make this mod less-problematic and intact, but if that's a good solution, i won't stop you. But still...
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Re: Juvenile Power Fantasy v1.1 "Crashing"! (Link Removed)

Postby insightguy » Tue Mar 06, 2018 7:55 am

Kinsie wrote:Ywhich will almost certainly rule out Doom 2016 content, among other things used.


Does that mean that mods like D4T, Argent or even metadoom will be affected? Fuck.

Will you post the link back up if the mods give express permission to distribute this mod?
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Re: Juvenile Power Fantasy v1.1 "Crashing"! (Link Removed)

Postby Kinsie » Tue Mar 06, 2018 7:59 am

insightguy wrote:Does that mean that mods like D4T, Argent or even metadoom will be affected? Fuck.
If the new rules, whatever they are, are applied fairly and equally and also effect mods that get awards and external publicity, probably. I've already removed MetaDoom just in case, partly because I'd rather look out for number one and partly because it frankly won't be mourned.

insightguy wrote:Will you post the link back up if the mods give express permission to distribute this mod?
I've fallen for that trick before.
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