Juvenile Power Fantasy v1.1 "Crashing"! (Link Restored)

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Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Postby Retraux Squid » Mon Jul 03, 2017 11:42 am

So far, amazing. I do love the expanded AI that's been showcased so far. Though the Imp's active noise seems rather annoying and the SCAR-looking assault rifle seems a bit off in terms of sprite location.
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Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Postby chronoteeth » Mon Jul 03, 2017 6:39 pm

something about how the hands on on a lot of the sprites feels off. like it doesnt feel like the palm is holding any of the gun, just the thumb to finger webbing
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Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Postby Kinsie » Mon Jul 03, 2017 8:03 pm

chronoteeth wrote:something about how the hands on on a lot of the sprites feels off. like it doesnt feel like the palm is holding any of the gun, just the thumb to finger webbing
The SPAS-12 sprites are a little wonky due to technical issues, yeah. Everything else actually does have the fingers wrapped around the weapon. Often in a freaky, unnatural way because of technical issues with the way I do things. Shotgun Jumping.
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Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Postby Jeimuzu73 » Mon Jul 03, 2017 10:28 pm

Is the RPG-7 in the picture gonna be the BFG-equivalent in this mod?
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Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Postby Captain J » Mon Jul 03, 2017 10:34 pm

Kinsie wrote:The SPAS-12 sprites are a little wonky due to technical issues, yeah. Everything else actually does have the fingers wrapped around the weapon. Often in a freaky, unnatural way because of technical issues with the way I do things. Shotgun Jumping.
Shotgun Space Program. Much better and newer than Rocket Jump Science, huh?

Anyway Sounds interesting, but i also realized the color of shells while reloading are blue, while others are red.
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Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Postby skyrish10 » Mon Jul 03, 2017 11:35 pm

Retraux Squid wrote:the SCAR-looking assault rifle seems a bit off in terms of sprite location.


it's actually a Remington ACR, not a SCAR, in the early demo video
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Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Postby SoulCircle » Tue Jul 04, 2017 12:47 am

This mod is looking awesome so far, Kins! And uhh... It sounded like you gave the imps the female screams from the Goldenaxe on the Genesis.
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Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Postby RikohZX » Tue Jul 04, 2017 12:58 am

SoulCircle wrote:This mod is looking awesome so far, Kins! And uhh... It sounded like you gave the imps the female screams from the Goldenaxe on the Genesis.

They seem to be a large variation of Turok 2 dinosaur/dinosauroid sounds.
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Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Postby SoulCircle » Tue Jul 04, 2017 1:19 am

RikohZX wrote:They seem to be a large variation of Turok 2 dinosaur/dinosauroid sounds.


Yeah maybe! We can't be sure unless Kinsie tells us... Whichever it is, they still seem fitting.
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Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Postby Kinsie » Tue Jul 04, 2017 1:32 am

The Imps use the Raptor sounds from Turok 2. Maybe I'll graft raptor heads to them at some point. Maybe I won't!

I'll probably pull in some sounds from elsewhere to give some more variety to their idle sounds.
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Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Postby SoulCircle » Tue Jul 04, 2017 2:12 am

Raptor Imps... Raptimps... Yes, I love it. Make all the enemies have dinosaur heads with extremely powerful melee attacks as a mutator... That sounds like absolute chaos there... Cannot wait to see what becomes of this mod, Kinsie!

EDIT: Cacodactyl.... Macupithicus... Spider-Bronto... Cyber-Rex... There's too much to change. Though, this would be hilarious.
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Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Postby Deii » Tue Jul 04, 2017 8:36 pm

G O T T A G O F A S T E R

This looks almost HD-levels of hard while being around three times as funner. CAN'T WAIT FAST ENOUGH. MY BONES ARE MELTING DUE TO HOW FAST I AM WAITING.
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Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Postby chronoteeth » Tue Jul 04, 2017 8:39 pm

Kinsie wrote:
chronoteeth wrote:something about how the hands on on a lot of the sprites feels off. like it doesnt feel like the palm is holding any of the gun, just the thumb to finger webbing
The SPAS-12 sprites are a little wonky due to technical issues, yeah. Everything else actually does have the fingers wrapped around the weapon. Often in a freaky, unnatural way because of technical issues with the way I do things. Shotgun Jumping.


are a lot of these using edited hands from the big hand sprite resource sheet?
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Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Postby Kinsie » Wed Jul 05, 2017 2:33 am

chronoteeth wrote:
Kinsie wrote:
chronoteeth wrote:something about how the hands on on a lot of the sprites feels off. like it doesnt feel like the palm is holding any of the gun, just the thumb to finger webbing
The SPAS-12 sprites are a little wonky due to technical issues, yeah. Everything else actually does have the fingers wrapped around the weapon. Often in a freaky, unnatural way because of technical issues with the way I do things. Shotgun Jumping.


are a lot of these using edited hands from the big hand sprite resource sheet?
All of the weapons and hands are model rips done using a wide variety of kludges in Source Filmmaker. A good chunk of the animation is done with offsets and TEXTURES to try and keep that sprite feel, though. The results definitely vary, but it's different from everything else so I'm pretty happy so far.
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Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Postby chronoteeth » Wed Jul 05, 2017 8:17 am

Kinsie wrote:
chronoteeth wrote:
Kinsie wrote:something about how the hands on on a lot of the sprites feels off. like it doesnt feel like the palm is holding any of the gun, just the thumb to finger webbing
The SPAS-12 sprites are a little wonky due to technical issues, yeah. Everything else actually does have the fingers wrapped around the weapon. Often in a freaky, unnatural way because of technical issues with the way I do things. Shotgun Jumping.


All of the weapons and hands are model rips done using a wide variety of kludges in Source Filmmaker. A good chunk of the animation is done with offsets and TEXTURES to try and keep that sprite feel, though. The results definitely vary, but it's different from everything else so I'm pretty happy so far.


was gonna say, if you have a single idle sprite I can see if I can edit something to fit the initial idle frame if you'd like
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