I think I know the issue. Your GZdoom might need to be updated. Or make sure you're at least using 3-0-1TFP wrote:Also there appears to be some kind of issue with Ren's player sprites not showing up in game and on the class select, her sprites only show a glitchy colored crouching sprite of another character.
Karnak - Gameplay Mod for Heretic/Hexen/Deathkings
Re: Karnak - Gameplay Mod for Heretic/Hexen/Deathkings
Re: Karnak - Gameplay Mod for Heretic/Hexen/Deathkings
Tried updating it and playing it out, nope. still not showing up in game, though the class select works fine now.Whoah wrote:I think I know the issue. Your GZdoom might need to be updated. Or make sure you're at least using 3-0-1TFP wrote:Also there appears to be some kind of issue with Ren's player sprites not showing up in game and on the class select, her sprites only show a glitchy colored crouching sprite of another character.
Re: Karnak - Gameplay Mod for Heretic/Hexen/Deathkings
Well shit. I'm at a loss then.TFP wrote:Tried updating it and playing it out, nope. still not showing up in game, though the class select works fine now.Whoah wrote:I think I know the issue. Your GZdoom might need to be updated. Or make sure you're at least using 3-0-1TFP wrote:Also there appears to be some kind of issue with Ren's player sprites not showing up in game and on the class select, her sprites only show a glitchy colored crouching sprite of another character.
Re: Karnak - Gameplay Mod for Heretic/Hexen/Deathkings
I know what the problem is: I'm an idiot and I misspelled the sprite name in her decorate file. The sprite set is SBTC, not SBCT. Should be fixed within the hour, along with a couple other things.
Re: Karnak - Gameplay Mod for Heretic/Hexen/Deathkings
Put together a list of wads that best mesh with Karnak besides the original iwads. Load up Karnak with any of these for a good time/challenge:
HERETIC
Call of the Apostate
Dark Deity's Bastion
Realm of Parthoris
Wayfarer
Masters of Chaos (music fix)
HEXEN
Vaults
Shannara
Vicerus (music fix)
Wolfen
EDIT: Added a music fix patch for Vicerus and MoC so i don't have to mess with the original wads. Just add the respective patch to the end of the wad loading queue for the proper Karnak music if you want.
HERETIC
Call of the Apostate
Dark Deity's Bastion
Realm of Parthoris
Wayfarer
Masters of Chaos (music fix)
HEXEN
Vaults
Shannara
Vicerus (music fix)
Wolfen
EDIT: Added a music fix patch for Vicerus and MoC so i don't have to mess with the original wads. Just add the respective patch to the end of the wad loading queue for the proper Karnak music if you want.
Re: Karnak - Gameplay Mod for Heretic/Hexen/Deathkings
Somewhat minor update, but a much needed update nonetheless.
- Tripod Cannon has a new graphic that makes it look a little bit more space-age.
- Hexen/Deathkings chessboard sequence has appropriate graphics for the new heroes now.
- Tripod Cannon has a new graphic that makes it look a little bit more space-age.
- Hexen/Deathkings chessboard sequence has appropriate graphics for the new heroes now.
Re: Karnak - Gameplay Mod for Heretic/Hexen/Deathkings
You might want to use these two sprites (some color correction plus an illuminated fire-state sprite) Cheers man!ImpieTwo wrote:- Tripod Cannon has a new graphic that makes it look a little bit more space-age.
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Re: Karnak - Gameplay Mod for Heretic/Hexen/Deathkings
Bug detected: when playing as Maa'hes in Hexen, my starting weapon is the snake-staff-thing instead of the machete...
Re: Karnak - Gameplay Mod for Heretic/Hexen/Deathkings
Thanks! I'll give these a shot.willkuer wrote:You might want to use these two sprites (some color correction plus an illuminated fire-state sprite)
That's really strange. It doesn't happen when I play it. Are you using Gzdoom?AvzinElkein wrote:Bug detected: when playing as Maa'hes in Hexen, my starting weapon is the snake-staff-thing instead of the machete...
Re: Karnak - Gameplay Mod for Heretic/Hexen/Deathkings
Doesn't happen for me either, I get the machete. I'm on GZDoom 3.7.2.ImpieTwo wrote:That's really strange. It doesn't happen when I play it. Are you using Gzdoom?AvzinElkein wrote:Bug detected: when playing as Maa'hes in Hexen, my starting weapon is the snake-staff-thing instead of the machete...
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Re: Karnak - Gameplay Mod for Heretic/Hexen/Deathkings
I was using karnak hexen.pk3 and vicerus kptch.pk3 alongside GZDoom 3.7.2Korell wrote:Doesn't happen for me either, I get the machete. I'm on GZDoom 3.7.2.ImpieTwo wrote:That's really strange. It doesn't happen when I play it. Are you using Gzdoom?AvzinElkein wrote:Bug detected: when playing as Maa'hes in Hexen, my starting weapon is the snake-staff-thing instead of the machete...
Re: Karnak - Gameplay Mod for Heretic/Hexen/Deathkings
Using both those wads still gives me the machete. You're sure you didn't just pick the wrong character somehow? Is it doing it consistently?
Re: Karnak - Gameplay Mod for Heretic/Hexen/Deathkings
Loading up Hexen using both karnak hexen.pk3 and vicerus kptch.pk3 still works fine for me. Though I did notice that the machete alerts enemies when you use it even though I wouldn't expect swinging a machete in the air to do so.
Re: Karnak - Gameplay Mod for Heretic/Hexen/Deathkings
Another update: fixed up the Crimson Witches' attacks. In Hexen/Deathkings they fire a few Bishop projectiles, and in all three mods their arballista shots are half speed.
Also lengthened the Leonid's stun state so automatic weapons pin them down better.
Also lengthened the Leonid's stun state so automatic weapons pin them down better.