I looked at it again a few years later (i.e. last week) and decided that, y'know what, if all I'm going to do is remove the shotguns, I should really make the chaingun actually worth using. And maybe make shotgunners drop something more useful than a clip, so players won't have to wait until Map 03 of Doom 2 to have a workhorse gun that isn't a pistol. So I spliced in one weapon and one enemy from Realm 667, upgraded the chaingun, and added a couple sounds. The result is No Shotguns For You 2. Shotgunners are now machinegunners, and they drop machineguns. These are slightly slower than the Doom chaingun but are capable of firing accurately if you just tap Fire. The Chaingun, on the other hand, is now the Super Chaingun - it doesn't look any different, and it doesn't do any more damage per shot than any other bullet weapon, but it is capable of blistering fire rates if you hold the trigger. Just mind your ammo usage!
No Shotguns For You 2 can be downloaded here.
Credits for that one are contained inside the PK3, but also echoed here for convenience:
[spoiler]
[/spoiler]Rifle Zombieman
Submitted: Skelegant
Decorate: Skelegant
GLDefs: Skelegant
Sounds: id Software, Skelegant, Valve Software
Sprites: id Software, David G.
Sprite Edit: Skelegant, David G.
Idea Base: Alpha rifle (plus those armour bonuses had to have come from somewhere)
Heavy Machinegun
Submitted: HellCattX
Decorate: HellCattX
Sprites: ID Software
Sounds:Firearms 3.0 PKMDoom 4 heavy assault rifle
Sprite Edit: HellCattX
Idea Base: Machineguns
Also featuring the M60 firing sound from Left 4 Dead 2.
Additional ammo sprites by Dreadopp and VICE.
UPDATE July-25-2017: Thanks to Zrrion, the mod now has some nicer sprites and some additional gameplay tweaks and sounds that are a bit more fitting (both aesthetically, and to the Doom era). Because I'm almost certain somebody's going to prefer the previous version, I've decided to post this as an entirely new version.
Get NSFY!2.5 Here!
Credits included as a text file inside the 7z, but also echoed here for convenience.
[spoiler]NO SHOTGUNS FOR YOU! 2.5
Idea and most of the code: wildweasel
Sprites: David G. (machinegunners),
zrrion the insect (new machinegun),
Per Kristian (chaingun),
mike12? (machinegun pickup),
Dreadopp (ammo box),
VICE (other ammo box)
Sounds: Doom64 and revo794 (machinegun),
Descent 2 (chaingun)
Original R667 info file is pasted below for benefit.
====================================================
Name: Rifle Zombieman
Difficulty: Easy
Connections: None
Summon: RifleGuy, deadrifleguy
Melee: No
Distance: Hitscan
Type: Human, Undead
Brightmaps: No
Added States: No
ACS: No
Submitted: Skelegant
Decorate: Skelegant
GLDefs: Skelegant
Sounds: id Software, Skelegant, Valve Software
Sprites: id Software, David G.
Sprite Edit: Skelegant, David G.
Idea Base: Alpha rifle (plus those armour bonuses had to have come from somewhere)
A heavily-armored undead trooper. He's fairly accurate and does a decent amount of damage, but his
helmet can be picked up to regain an armour point. Comes with an impaled corpse, complete with
still-beating heart.[/spoiler]
But That's Not All
Introducing Yes Shotguns For You, another small mod with the opposite goal to NoShotguns: every bullet weapon and clip is removed from the game, and replaced with an equivalent shotgun!
Get It Here, and read on for information.
You start the game with the Quick Shotgun, a fast, weak, but infinite-ammo boomstick. Enemies will drop the Pump Shotgun, a slightly more powerful variant of the traditional Doom shotgun. The Chaingun is replaced with the Double Shotgun, which is slightly stronger than the Pump Shotgun, but also a wider spread. Super Shotguns are now Auto Shotguns, which are weaker than the other two ammo-using shotguns, but the speed more than makes up for that. (The Plasma Rifle, BFG, Rocket Launcher, and Chainsaw are completely untouched.)
Credits are also below.
Spoiler: