Kriegsland : Blutorden 2.4 (Z-Surprise page 40!)

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Dr_Cosmobyte
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Re: Kriegsland : Blutordnung (15/10/17) Enemy pack and poll!

Post by Dr_Cosmobyte »

I might not know how to do a rolling bar for it, but making a boolean on/off is very simple. The question would be on how long would they stay. I think something around 30 seconds (1050 tics) is a good option. Brutal Doom has this, if i am not mistaken.
Jeimuzu73 wrote:DL-44
Y'know, you just remembered me Votsyok done a nice DL-44 Blaster. I am going to talk to him about it.
Chloroxite
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Re: Kriegsland : Blutordnung (15/10/17) Enemy pack and poll!

Post by Chloroxite »

GAA1992 wrote:I might not know how to do a rolling bar for it, but making a boolean on/off is very simple. The question would be on how long would they stay. I think something around 30 seconds (1050 tics) is a good option. Brutal Doom has this, if i am not mistaken.
30 seconds is how long I have it set to.

A couple of issues I have found:
-Grenades throw off to the side a bit, to the left to be exact. Wait no this happens to ALL projectile weapons. You might wanna look into that, that would be a pretty big issue.
-Aim down sights is WAY too sensitive. By the time I have lifted my finger off the button I am already out of Ironsights/scope mod again. This is really annoying. Perhaps set it so it only reads the input once per click/button pressed? That way it isn't just constantly going rapidly in and out of ads mode when you hold the key down.
-Firing a rocket through a door way caused it to randomly explode in my face. I was unable to get this to occur again, but it might be worth looking into.

Another suggestion: I know this ain't no brutal doom, but it would be cool if hitting some of the enemies in the head did more damage. Would definitely make the sniper weapons more fun to use.
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-Ghost-
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Re: Kriegsland : Blutordnung (15/10/17) Enemy pack and poll!

Post by -Ghost- »

A silenced weapon or two would be nice, especially since once the shooting starts there's a lot of bullets and projectiles flying around. A way to thin their ranks before a full fight would be good.
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Re: Kriegsland : Blutordnung (15/10/17) Enemy pack and poll!

Post by wildweasel »

A random bit of feedback: I've been playing with the enemies pack, and I feel like the flying spiked mines need to disable Floatbob on death, as the explosion also floatbobs.
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Dr_Cosmobyte
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Re: Kriegsland : Blutordnung (15/10/17) Enemy pack and poll!

Post by Dr_Cosmobyte »

Oh, thanks weasel. Gonna check it out.

BTW, since you posted, Votsyok kindly authorized his DL-44 Blaster! This will be for sure a new weapon in Kriegsland, along with two or even three more. It'll will be a weapon dropped by the Astrostein soldiers.

Now, some things i am planning to change and add:

- I am not making it into finding a Fuel partner for the Flammenfaust. So the A plan here is to create another ammo type which will be a reference to TNO, and use it as ammo source for some weapons that previously used cells. The Flammenfaust then would draw from this ammo type.

- Two weapons from the Star Wars universe Dropped by the Astrostein soldiers

- Take out the DP-65 Shotgun and add this one (on Kriegsland aesthetics) to make it closer to the TNO balance:

Image

- Some new enemy variants

- Dual wield for the Elektroshocker

some more things and most of your suggestions/feedback fixed.

What are your thoughts?
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Jeimuzu73
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Re: Kriegsland : Blutordnung (15/10/17) Enemy pack and poll!

Post by Jeimuzu73 »

GAA1992 wrote:- Take out the DP-65 Shotgun and add this one (on Kriegsland aesthetics) to make it closer to the TNO balance:
Image
How about the Schockhammer rotary shotgun from The New Colossus? You can nerf its damage to balance it with the other shotgun.
GAA1992 wrote:- Two weapons from the Star Wars universe Dropped by the Astrostein soldiers
The aforementioned DL-44 and maybe a plasma rifle based on the A280C (in turn based on the StG-44).
GAA1992 wrote:- Some new enemy variants
We definitely need bigger baddies based on Wolf3D boss sprites (e.g. Ubersoldaten based on Hans Grosse sprites?).
GAA1992 wrote:- Dual wield for the Elektroshocker
IDK, dual-wielding electric melee weapons is weird.
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Re: Kriegsland : Blutordnung (15/10/17) Evil plans ahead!

Post by Nems »

More Nazi variants are always welcomed (to blast into oblivion). <3
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insightguy
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Re: Kriegsland : Blutordnung (15/10/17) Enemy pack and poll!

Post by insightguy »

GAA1992 wrote:- Dual wield for the Elektroshocker
Considering the amount of energy going into the Nazi, either they combust or explode from the sheer amount of it, makes an inventive to go up close, charge someone, and run away as you watch the explosion.

Maybe it's better if it's for robots, overloading them to set them off.
Gideon020
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Re: Kriegsland : Blutordnung (15/10/17) Evil plans ahead!

Post by Gideon020 »

I wouldn't mind seeing a .45 pistol appear as a starting weapon.
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Re: Kriegsland : Blutordnung (15/10/17) Evil plans ahead!

Post by chronoteeth »

this is gonna be odd, but you think you could replace the knife with just
a really
really
satisfying punch?

just something that makes it feel really, really good. just to make them really deserve it and make it hurt the nazis. really bad.
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Dr_Cosmobyte
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Re: Kriegsland : Blutordnung (15/10/17) Evil plans ahead!

Post by Dr_Cosmobyte »

You mean, "punch a nazi" hahaha

Well, facínora gave the suggestion of using the knife as a quick melee (which is closer to TNO), so, why not?

But, i hate giving the bad news.

I'm gonna be away for a while because i hurt my sciatic nerve real bad in work today. Sorry for not being available for Kriegsland. Really.
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Re: Kriegsland : Blutordnung (15/10/17) Evil plans ahead!

Post by VladTopol1706 »

GAA1992 wrote:You mean, "punch a nazi" hahaha

Well, facínora gave the suggestion of using the knife as a quick melee (which is closer to TNO), so, why not?

But, i hate giving the bad news.

I'm gonna be away for a while because i hurt my sciatic nerve real bad in work today. Sorry for not being available for Kriegsland. Really.
I hope you get better GAA
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insightguy
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Re: Kriegsland : Blutordnung (15/10/17) Evil plans ahead!

Post by insightguy »

GAA1992 wrote:I'm gonna be away for a while because i hurt my sciatic nerve real bad in work today. Sorry for not being available for Kriegsland. Really.
That's harsh, which leg? and how did you get it?
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Dr_Cosmobyte
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Re: Kriegsland : Blutordnung (15/10/17) Evil plans ahead!

Post by Dr_Cosmobyte »

It was more on the root, at both sides of my back.

I was carrying over some metal boxes and wanted to make things faster by taking two at once, when i could barely take care of one. Then i hadn't felt any pain until yesterday. And today i had it again. Had to be taken in a wheelchair.
Gideon020
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Re: Kriegsland : Blutordnung (15/10/17) Evil plans ahead!

Post by Gideon020 »

GAA1992 wrote:It was more on the root, at both sides of my back.

I was carrying over some metal boxes and wanted to make things faster by taking two at once, when i could barely take care of one. Then i hadn't felt any pain until yesterday. And today i had it again. Had to be taken in a wheelchair.
Oof, hopefully you recover and remember your OH&S for next time. :(
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