GAA1992 wrote:WONDERFUL MAN! Thanks a lot! I'll be adding the video on the main page ASAP.
Kriegsland 2.3 is near its release boys. Don't give up on me just yet!
We are waiting impatiently all the time
GAA1992 wrote:WONDERFUL MAN! Thanks a lot! I'll be adding the video on the main page ASAP.
Kriegsland 2.3 is near its release boys. Don't give up on me just yet!
Spoiler:The offsets for the soldiers aren't really exact as of now, but i'll fix that as i get some more time, i need to breathe a bit too!
GAA1992 wrote:Had to double post.
Kriegsland 2.3 is finally up guys! There's lots of goodies here, among them 21 new enemy variants, new sprites for some weapons, sprite fixes for others, new gibs, ROTATIONS OF SEE AIM AND FIRE STATES FOR 87 SOLDIERS, new item sprites, and MORE!!! Please read the changelog for more details.
EDIT: Special thanks to DoomJedi, ArmanAhmadi, the BoA team and BigDaveHadSomeToo, otherwise this update wouldn't be the same.
Spoiler:The offsets for the soldiers aren't really exact as of now, but i'll fix that as i get some more time, i need to breathe a bit too!
HAVE FUN AND GET PSYCHED!
I don't like the set of weapon decals you use, so I edited them for myself. The problem is, I have to do it every time. Can you change the actors and assign each weapon a unique name for the decals? What would my changes were limited to only edit the decaldef.GAA1992 wrote:Good news for the future:
Spoiler:
Thanks for listening to my opinion and suggestion , when it comes to stg-60, I was thinking about using this sprite (the first from the left)GAA1992 wrote:@Doomenator
Those changes you've made... Have you edited the bullet puffs/projectiles or the DECALDEF as well? Could you send those docs to me? I'll see what i can do.
@erni945
>Heavy Ammo box
i fixed one and forgot the other, thanks for noticing.
>stg-60
Was it the version with the missle pod? in any way, i can't make a CVAR for alternate sprites like Smooth Doom does, but an add-on to overload it (which is easily editable once it's done) wouldn't be that hard.
>footsteps
Thought lots about it, never really gave a good attention. Guess we could give it a chance. My only "if" is when it is loaded with maps which replace deafult textures.
>missles for death knight
Captain J gave this idea long ago, gotta have a look at it, thanks for reminding
>other hands
erm... i really wouldn't like to change it... i know doom guy hands are cliché, but that, as you reckoned, is really time-consuming. If you don't mind, i would like to stay that way, at least for now. We never know what the future holds, =p