Kriegsland : Blutorden 2.4 (Z-Surprise page 40!)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Kriegsland : Blutorden (2.3 04/02/18)
I understand, in any case, I really like the kriegsland and I will always welcome any update
- Dr_Cosmobyte
- Posts: 2759
- Joined: Thu Jun 04, 2015 9:07 pm
- Location: Killing spiders.
Re: Kriegsland : Blutorden (2.3b 31/03/18)
Well, after so much time procrastinating, i've finally brought my home changes of Kriegsland, which aren't that big, but at least enjoyable.
The things you can expect from this version are the name correction , fixing of all extra offsets added lately on soldiers, the fixing of the so-sensible zoom, and smaller fixes on enemy projectiles. Here's the full changelog:
GET PSYCHED!
The things you can expect from this version are the name correction , fixing of all extra offsets added lately on soldiers, the fixing of the so-sensible zoom, and smaller fixes on enemy projectiles. Here's the full changelog:
Spoiler:With so many fixes instead of additions, i've decided this should be a 2.3b instead of a 2.4. There's also some new gameplay videos by Formidable and Lezuum for you guys to enjoy.
GET PSYCHED!
Re: Kriegsland : Blutorden (Updated 2.3b 31/03/18)
Can't launch the full mod on 3.3.0.
Code: Select all
Execution could not continue.
Could not find script lump 'Decorate/Nazies.txt'
- Dr_Cosmobyte
- Posts: 2759
- Joined: Thu Jun 04, 2015 9:07 pm
- Location: Killing spiders.
Re: Kriegsland : Blutorden (Updated 2.3b 31/03/18)
Are you sure you aren't loading anything else together?
There's no document named like this, or even a decorate definition on Kriegsland which calls this document. :s
There's no document named like this, or even a decorate definition on Kriegsland which calls this document. :s
Re: Kriegsland : Blutorden (Updated 2.3b 31/03/18)
I'm a complete idiot and forgot to remove Shades of Doom SS from my list. It replaces Nazis. Please disregard.
- Dr_Cosmobyte
- Posts: 2759
- Joined: Thu Jun 04, 2015 9:07 pm
- Location: Killing spiders.
Re: Kriegsland : Blutorden (Updated 2.3b 31/03/18)
Noooo problem! Enjoy Kriegsland
Re: Kriegsland : Blutorden (Updated 2.3b 31/03/18)
I waited a long time, but finally I waited , great update, I checked a few changes and it really is great, especially the zoom mode in the luftwaffe and thank you that you listened to some of my proposals in the changes ,but I have one question, do you plan to upload the version with only weapons because I downloaded this version and there are no changes?
- Dr_Cosmobyte
- Posts: 2759
- Joined: Thu Jun 04, 2015 9:07 pm
- Location: Killing spiders.
Re: Kriegsland : Blutorden (Updated 2.3b 31/03/18)
Yes! Sorry, i forgot to update it. Actually had other compromises IRL, but that's not relevant to the mod.
As soon as i track the main changes and implement them on my home version, i'll upload them here.
As soon as i track the main changes and implement them on my home version, i'll upload them here.
-
- Posts: 619
- Joined: Wed Nov 17, 2010 6:35 pm
Re: Kriegsland : Blutorden (Updated 2.3b 31/03/18)
I assume that the mod only works with DOOM/DOOM II.
- Dr_Cosmobyte
- Posts: 2759
- Joined: Thu Jun 04, 2015 9:07 pm
- Location: Killing spiders.
Re: Kriegsland : Blutorden (Updated 2.3b 31/03/18)
hehehe, it seems i've commited the same error from Factotum, i gotta watch those things. The mod is compatible with Heretic and Hacx 2.0 as well. (Hacx 2.0 must be selected first and dragged along with Kriegsland to the .exe; and then selecting Doom 2 as the IWAD).
Gonna update it there. Thank you!
Gonna update it there. Thank you!
-
- Posts: 619
- Joined: Wed Nov 17, 2010 6:35 pm
Re: Kriegsland : Blutorden (Updated 2.3b 31/03/18)
It won't work with Hexen, then?GAA1992 wrote:hehehe, it seems i've commited the same error from Factotum, i gotta watch those things. The mod is compatible with Heretic and Hacx 2.0 as well. (Hacx 2.0 must be selected first and dragged along with Kriegsland to the .exe; and then selecting Doom 2 as the IWAD).
Gonna update it there. Thank you!
- Dr_Cosmobyte
- Posts: 2759
- Joined: Thu Jun 04, 2015 9:07 pm
- Location: Killing spiders.
Re: Kriegsland : Blutorden (Updated 2.3b 31/03/18)
No, unfortunately. The biggest obstacle in Hexen is the weapon placement, and since Kriegsland has 20+ weapons... That would require me to cut down some content.
Re: Kriegsland : Blutorden (Updated 2.3b 31/03/18)
I would say that Blutsorden would be more correct; can't think of any German term that consists of Blut and another word that doesn't include the "s" in between. It's not that important.
Schwarzandroide should probably be "Schwarzer Androide" "Black Android?? A black knight would be a "Schwarzer Ritter" as opposed to a "Schwarzritter".
Schwarzandroide should probably be "Schwarzer Androide" "Black Android?? A black knight would be a "Schwarzer Ritter" as opposed to a "Schwarzritter".
Last edited by Cherno on Mon Apr 02, 2018 4:08 am, edited 1 time in total.
- Dr_Cosmobyte
- Posts: 2759
- Joined: Thu Jun 04, 2015 9:07 pm
- Location: Killing spiders.
Re: Kriegsland : Blutorden (Updated 2.3b 31/03/18)
Thanks for the tip; The titlescreen would be harder to correct, but the android definition is easier
Re: Kriegsland : Blutorden (Updated 2.3b 31/03/18)
from what I noticed in other modes that are compatible with hexen are a few weapons assigned to one slot so I think it could be a hint for you to solve this problemGAA1992 wrote:No, unfortunately. The biggest obstacle in Hexen is the weapon placement, and since Kriegsland has 20+ weapons... That would require me to cut down some content.