Kriegsland : Blutorden 2.4 (Z-Surprise page 40!)

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Gideon020
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Re: Kriegsland : Blutordnung (26/11/17) V1.7 IS OUT!

Post by Gideon020 »

Huh, I can only find Hacx 1.2, where can I find 2.0?

EDIT: Little bug report as well. The bullet impact sprites and the projectiles for the energy pistol all have black boxes around them.
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Dr_Cosmobyte
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Re: Kriegsland : Blutordnung (26/11/17) V1.7 IS OUT!

Post by Dr_Cosmobyte »

@armymen
Did you bound your keys in controls?

@gideon

Yes, the sprite has, but it uses additive rendering, so it should run fine. Are you running it in software mode?

Hacx 2.0 can be downloaded here:

https://forum.drdteam.org/viewtopic.php?t=5771
Gideon020
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Re: Kriegsland : Blutordnung (26/11/17) V1.7 IS OUT!

Post by Gideon020 »

GAA1992 wrote: @gideon

Yes, the sprite has, but it uses additive rendering, so it should run fine. Are you running it in software mode?

Hacx 2.0 can be downloaded here:

https://forum.drdteam.org/viewtopic.php?t=5771
Last I checked I was running in OpenGL mode, but I'll doublecheck.
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Dr_Cosmobyte
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Re: Kriegsland : Blutordnung (26/11/17) V1.7 IS OUT!

Post by Dr_Cosmobyte »

How to play this with HACX 2.0 properly:

1 - Select HACX 2.0 (NOT OLDER VERSIONS)
2 - Select Kriegsland together.
3 - Drag them by the first on gzdoom/zdoom/Zandronum.exe
4 - Select Doom 2/Freedoom 2 as the IWAD
5 - ???
6 - Profit!
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Captain J
 
 
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Re: Kriegsland : Blutordnung (26/11/17) V1.7 IS OUT!

Post by Captain J »

Now that's what i call... Drag 'n Hacking!

*Ba dum tsh*(Honestly that sounds absolutely fun!)
Ts879
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Re: Kriegsland : Blutordnung (26/11/17) V1.7 IS OUT!

Post by Ts879 »

Man I love what you've done with the Mod so far, especially the new rocket launcher and energy pistol. However I do have a complaint the new flare pistol is really either boost up its damage or give it a much bigger AoE at least as larger as the particle effects. Besides that everything else seems to be coming together nicely. Keep it up!
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Dr_Cosmobyte
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Re: Kriegsland : Blutordnung (26/11/17) V1.7 IS OUT!

Post by Dr_Cosmobyte »

@CapJ

Thanks man! I had lots of fun, especially on Digi-Ota. Never got so amazed on a map before.

@Ts879

Thank you! Noted it down, and when Yukes bring his awesome patches as always, this will be included.
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armymen12002003
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Re: Kriegsland : Blutordnung (26/11/17) V1.7 IS OUT!

Post by armymen12002003 »

GAA1992 wrote:@armymen
Did you bound your keys in controls?

Hacx 2.0 can be downloaded here:

https://forum.drdteam.org/viewtopic.php?t=5771
lol never mind i wasn't using hacx 2.0
sturmtruppen141
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Re: Kriegsland : Blutordnung (26/11/17) V1.7 IS OUT!

Post by sturmtruppen141 »

Dude the cross akimbo is awesome! It's my new b*tch! Can't wait to use this weapons against doom's monsters! Great job! :)
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armymen12002003
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Re: Kriegsland : Blutordnung (26/11/17) V1.7 IS OUT!

Post by armymen12002003 »

so far i loving these changes looking forward to seeing that enemies pack updated so i can cream 1.7 Nazi's with Project MSX weapons.
Deii
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Re: Kriegsland : Blutordnung (26/11/17) V1.7 IS OUT!

Post by Deii »

Everything's buttery as usual, though I think the kampfpistole's sprite is a bit on the rough side and it seems to be a tad straightforward on the usage side. Maybe make it a little like the flaregun from Blood, except it blows up into a lot of fire?

Loving the update anyway. :D
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Dr_Cosmobyte
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Re: Kriegsland : Blutordnung (26/11/17) V1.7 IS OUT!

Post by Dr_Cosmobyte »

sturmtruppen141 wrote:Dude the cross akimbo is awesome! It's my new b*tch! Can't wait to use this weapons against doom's monsters! Great job! :)
Yes, you will, very soon! Thanks! Yukes patch may bring the last cross akimbo left (DL-44 and Ekelhaftwaffe), i just didn't worked it because i wanted to see the reception around first.
armymen12002003 wrote:so far i loving these changes looking forward to seeing that enemies pack updated so i can cream 1.7 Nazi's with Project MSX weapons.
The enemies pack is soon to be done, by tomorrow at maximum i'll upload it, i just need some small time to adjustments. ;)
Deii wrote:Everything's buttery as usual, though I think the kampfpistole's sprite is a bit on the rough side and it seems to be a tad straightforward on the usage side. Maybe make it a little like the flaregun from Blood, except it blows up into a lot of fire?

Loving the update anyway. :D
Thanks bro. The Kampfpistole will recieve a generous buffing as soon as YukesVonFaust patch kicks in, so let's be patient :D

Keep your playings, don't be ashamed to tell if something is below your expectations, i want more feedback :)

EDIT: Oh yeah, forgot this.

Remember when i asked to play it excessively? This had a objective.

The question is: HOW BAD things like this can be to the game weapon balancing?

Image

I don't know how to implement, there's nothing but this sprite, and i am not working it ATM.

Suggestions welcome.
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armymen12002003
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Re: Kriegsland : Blutordnung (26/11/17) V1.7 IS OUT!

Post by armymen12002003 »

GAA1992 wrote:
armymen12002003 wrote:so far i loving these changes looking forward to seeing that enemies pack updated so i can cream 1.7 Nazi's with Project MSX weapons.
The enemies pack is soon to be done, by tomorrow at maximum i'll upload it, i just need some small time to adjustments. ;)
Thats great news lol
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YukesVonFaust
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Re: Kriegsland : Blutordnung (26/11/17) V1.7 IS OUT!

Post by YukesVonFaust »

GAA1992 wrote: EDIT: Oh yeah, forgot this.

Remember when i asked to play it excessively? This had a objective.

The question is: HOW BAD things like this can be to the game weapon balancing?

Image

I don't know how to implement, there's nothing but this sprite, and i am not working it ATM.

Suggestions welcome.
an underslung rocket launcher like in the new order? sure thing! but that'll add another bind...
... tetriary fire as akimbo?
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Dr_Cosmobyte
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Re: Kriegsland : Blutordnung (26/11/17) V1.7 IS OUT!

Post by Dr_Cosmobyte »

not only it'll require my time to re-do sprites and code...

i thought on it a exclusive thing for Heretic's tome of power.
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