Kriegsland : Blutorden 2.4 (Z-Surprise page 40!)

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Captain J
 
 
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Re: Kriegsland : Blutordnung (15/10/17) Bad news ahead.

Post by Captain J »

Mein gott. That's terrible to hear, and i hope you get well soon and return to the SF-Nazi Battlefield!
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Dr_Cosmobyte
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Re: Kriegsland : Blutordnung (15/10/17) Bad news ahead.

Post by Dr_Cosmobyte »

ValdTopol, Gideon and CaptainJ, thanks guys, I'll do my best and stay around the forums to answer the people's doubts.
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insightguy
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Re: Kriegsland : Blutordnung (15/10/17) Bad news ahead.

Post by insightguy »

GAA1992 wrote:ValdTopol, Gideon and CaptainJ, thanks guys, I'll do my best and stay around the forums to answer the people's doubts.
Just out of curiosity, what else did you have in mind to add? The game looks feature complete for the most part, so what else were you working on? (Also, feel free to ask other people to help in other areas, mods don't have to be just a singular effort :D )
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Re: Kriegsland : Blutordnung (15/10/17) Bad news ahead.

Post by TerminusEst13 »

Take care of yourself, dude. Your work is appreciated, but your health is a much higher priority!
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Re: Kriegsland : Blutordnung (15/10/17) Bad news ahead.

Post by Dr_Cosmobyte »

@TerminusEst13

Thanks a lot buddy! And thanks for adding Kriegsland enemies as a suggestion for HND! I'm really glad!

@insightguy

Oh, there's lots to change yet! The last thing I have done before this small accident was correcting all the shooting patterns for human soldiers (there's a particular schutzstaffel which fires two shots and only emits one sound). The other thing is that I've added the new ammo pool, which will increase balance to the game and also serve as a TNO reference, but I'll explain it once it's official :)
Deii
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Re: Kriegsland : Blutordnung (15/10/17) Bad news ahead.

Post by Deii »

Damn, sorry to hear about your accident. I'm hoping you can recover soon, I once had a mishap occur with the same nerve (or one close to it) and it was hell for a couple of weeks.
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Re: Kriegsland : Blutordnung (15/10/17) Bad news ahead.

Post by Dr_Cosmobyte »

Thanks Deii! After work i am feeling some pulling down the right leg, so, that really confirmed it's the goddamn sciatic nerve :(

Thanks for all your wishes!
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Re: Kriegsland : Blutordnung (15/10/17) Bad news ahead.

Post by armymen12002003 »

That sucks and sounds painful get well soon GAA1992 Lovin' the enemies pack currently playing it with High Noon Drifter.
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Re: Kriegsland : Blutordnung (15/10/17) Bad news ahead.

Post by YukesVonFaust »

GAA1992 wrote:After work i am feeling some pulling down the right leg, so, that really confirmed it's the goddamn sciatic nerve :(

Thanks for all your wishes!
that's sad man... but once you're fine and well, those sciatic nerves ain't gonna stop you now. get well soon, bud!
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Re: Kriegsland : Blutordnung (15/10/17) Good news again.

Post by Dr_Cosmobyte »

Thanks, partner. :)

After excatly one week, my back still hurts a bit, but i tried to keep on working the possible for Kriegsland.

There are some new features ready. I really hope you guys like them. I can't spoil the surprises yet :p

But i can say i've turned down the dual Elektroshocker and the new SSG due to game unbalancing.

More news soon :)
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Re: Kriegsland : Blutordnung (15/10/17) Good news again.

Post by armymen12002003 »

Yay a new version soon looking forward to playing it when it's released
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Re: Kriegsland : Blutordnung (15/10/17) Good news again.

Post by Deii »

Glad to hear you've recovered to some degree, man! Looking forward to the new update too!
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Re: Kriegsland : Blutordnung (15/10/17) Good news again.

Post by Gamma64 »

Good to hear you're getting better!
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Re: Kriegsland : Blutordnung (15/10/17) Good news again.

Post by Lime »

Glad to hear about the good news that you're okay!
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Re: Kriegsland : Blutordnung (15/10/17) Good news again.

Post by Nems »

Glad to hear you're feeling better, dude. c:

I know a bug report is probably the last thing you wanna deal with while you recover at the moment but I did come across an issue while playing the Kriegsland enemy pack with Ultimate Doom. The Cyberdemon and Spider Mastermind replacements don't have A_BossDeath so when you kill them they don't end the level. At least, I had these issues when playing the Lost Episodes as E2M8 and E3M8 didn't end with the death of the Cyberdemon and Spider Mastermind replacements.

EDIT: My bad, Baron replacements do have A_BossDeath. Just played through E1M8 and their deaths lowered the walls. Edited my post to reflect this. Checking the other replacements to be sure.

EDIT 2: Cyberdemon and Spider Mastermind replacements don't have A_BossDeath to properly end E2M8 and E3M8.

EDIT 3: Arachnotron and Mancubus replacements have A_BossDeath so it's just the Cyberdemon and Spider Mastermind replacements lacking A_BossDeath. Edited my post again to reflect this.
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