Kriegsland : Blutorden 2.4 (Z-Surprise page 40!)

Projects that alter game functions but do not include new maps belong here.
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Eagle1
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Re: Kriegsland : Blutordnung (LU 23/08/17) ZAND PATCH PG 14

Post by Eagle1 »

Well, with this mod I want play with many megawads. Great work!
P.S. Thule Medalion ! Why no one of Wolfenstein-mod maker doesn't include it? Or I missed smth.
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Dr_Cosmobyte
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Re: Kriegsland : Blutordnung (LU 23/08/17) ZAND PATCH PG 14

Post by Dr_Cosmobyte »

Wow! These are awesome! Where's the music from? Can i link it on the main page?
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Doomenator
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Re: Kriegsland : Blutordnung (LU 23/08/17) ZAND PATCH PG 14

Post by Doomenator »

GAA1992 wrote:Wow! These are awesome! Where's the music from? Can i link it on the main page?
Of course you can place it anywhere. :)
Credits are inside the archive, but here:
Spoiler: Credits.txt
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Dr_Cosmobyte
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Re: Kriegsland : Blutordnung (LU 23/08/17) ZAND PATCH PG 14

Post by Dr_Cosmobyte »

Thanks a lot for your contribution man! I've had a good time playing this with Hell Revealed.

I pasted the link on the add-ons section and took some time to clean the page a bit. Should be better to navigate on it now. :)
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Dr_Cosmobyte
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Re: Kriegsland : Blutordnung (16/09/17) HERETIC!!!

Post by Dr_Cosmobyte »

Image

Had to upload this. Unless Yukes got some new tricks upon the sleeve, Kriegsland it's going to be put down aside to give place for Aracnocide. So, since this is the hottest update, guess you must prove it out. What changed?
Spoiler:
Have fun you all! Hope you like this update.
Gideon020
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Re: Kriegsland : Blutordnung (16/09/17) HERETIC!!!

Post by Gideon020 »

Nazis in fantasy land? This will not stand!

And what's the Odin boss?
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SoundOfDarkness
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Re: Kriegsland : Blutordnung (16/09/17) HERETIC!!!

Post by SoundOfDarkness »

What Zandronum error? And I noticed one thing, not sure if it's a problem with your mod or WolfenDoom Enhanced but there are no keys anywhere to be found.
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Dr_Cosmobyte
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Re: Kriegsland : Blutordnung (16/09/17) HERETIC!!!

Post by Dr_Cosmobyte »

Odin boss is the spider mastermind replacement.

Zandronum couldn't run because of a sound attenuation.
And Kriegsland doesn't mess with keys in any way.
VladTopol1706
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Re: Kriegsland : Blutordnung (16/09/17) HERETIC!!!

Post by VladTopol1706 »

SoundOfDarkness wrote:What Zandronum error? And I noticed one thing, not sure if it's a problem with your mod or WolfenDoom Enhanced but there are no keys anywhere to be found.
The problem was that some weapons when you fire dissapear if i remember correctlu
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Dr_Cosmobyte
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Re: Kriegsland : Blutordnung (16/09/17) HERETIC!!!

Post by Dr_Cosmobyte »

This was fixed too on the build before. :)
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SoundOfDarkness
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Re: Kriegsland : Blutordnung (16/09/17) HERETIC!!!

Post by SoundOfDarkness »

GAA1992 wrote:Odin boss is the spider mastermind replacement.

Zandronum couldn't run because of a sound attenuation.
And Kriegsland doesn't mess with keys in any way.
Yup, the problem was with WolfenDoom enhanced. With the normal version the keys are where they should be, the enhanced version had guns where keys should be.
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NullWire
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Re: Kriegsland : Blutordnung (16/09/17) HERETIC!!!

Post by NullWire »

I have a few questions..

¿Will you add aiming options for the other weapons?
¿Axe?
¿Schockhammer?

And also I think the standard shotgun needs more ¨bulky¨ look or more mechanical stuff on it... idk.
Gideon020
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Re: Kriegsland : Blutordnung (16/09/17) HERETIC!!!

Post by Gideon020 »

Uh, little problem, the HUD doesn't show up when I play this in Heretic. I'm going to download the latest devbuild just in case, but yeah, just thought you might want to know.
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Dr_Cosmobyte
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Re: Kriegsland : Blutordnung (16/09/17) HERETIC!!!

Post by Dr_Cosmobyte »

@nullwire No new weapons are ready at the moment. Ads sights, on the other hand are planned but not yet done.

@gideon020

I don't recall having this issue, but I'll double check it tonight. If anybody had the same issue, please answer me.
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