Kriegsland : Blutorden 2.4 (Z-Surprise page 40!)
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Kriegsland : Blutordnung (2.1 24/12/17) (FI)X-MAS GIFT
Just dropping by (kinda late) that I deeply appreciate the effort you've put into making Kriegsland the experience it is now over the year. I still have a lot of fun with it when I'm in the mood for a more vanilla-ish playing session, given the amount of polish of the weapons, items and monsters. Here's to 2018 and more projects (along with the fabled 4th class for Arachnocide)!
- Dr_Cosmobyte
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Re: Kriegsland : Blutordnung (2.1 24/12/17) (FI)X-MAS GIFT
@Chloroxite
Thanks for reporting, I'll get into that!
@Deii
Thanks for you too man! You're the best gun nut ever
Happy new year for all players!
Thanks for reporting, I'll get into that!
@Deii
Thanks for you too man! You're the best gun nut ever
Happy new year for all players!
- Dr_Cosmobyte
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- Joined: Thu Jun 04, 2015 9:07 pm
- Location: Killing spiders.
Re: Kriegsland : Blutordnung (2.1 24/12/17) Enemies 02/01
Just would like to bump here to announce that the enemies pack was updated accordingly to the 2.1 build.
Download it and have fun guys!
Download it and have fun guys!
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Re: Kriegsland : Blutordnung (2.1 24/12/17) Enemies 02/01
I can't seem to get slide to work. Help?
- Dr_Cosmobyte
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Re: Kriegsland : Blutordnung (2.1 24/12/17) Enemies 02/01
Well, first, you'll have to go to the keys section on Options, then:
> Customize Controls
> Bind a key on "Slide"
> Crouch
> Press the slide button
If that doesn't solves it, check if there isn't another mod overloading it.
How I do: I bind my "crouch" key on ctrl, and the slide key on R. I keep my pinky finger on ctrl and whenever i am running i can press crouch and slide easily.
> Customize Controls
> Bind a key on "Slide"
> Crouch
> Press the slide button
If that doesn't solves it, check if there isn't another mod overloading it.
How I do: I bind my "crouch" key on ctrl, and the slide key on R. I keep my pinky finger on ctrl and whenever i am running i can press crouch and slide easily.
Re: Kriegsland : Blutordnung (2.1 24/12/17) Enemies 02/01
There's definitely something odd with the slide if you use toggle crouch. If you press toggle crouch on and then the slide key it works fine, but of course you remain crouched (which is fine in itself). If you then press the slide key again, though, then it does nothing except make the weapon vibrate, and then toggle crouch off makes you slide.
- Dr_Cosmobyte
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- Joined: Thu Jun 04, 2015 9:07 pm
- Location: Killing spiders.
Re: Kriegsland : Blutordnung (2.1 24/12/17) Enemies 02/01
Now that's uncalled for. There's also a few bugs regarding the slide and the quick keys. But since i can't solve them (i believe), i must just sit and watch.
Re: Kriegsland : Blutordnung (2.1 24/12/17) Enemies 02/01
Never fear, the Canadian is here!GAA1992 wrote:
Now that's uncalled for. There's also a few bugs regarding the slide and the quick keys. But since i can't solve them (i believe), i must just sit and watch.
You're missing this at the beginning of each of the IsSliding states:
Code: Select all
TNT1 A 0 A_TakeInventory("SlidePlayer", 1)
Code: Select all
TNT1 A 0 A_JumpIfInventory("CrouchPlayer",1,"Ready")
- Dr_Cosmobyte
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- Joined: Thu Jun 04, 2015 9:07 pm
- Location: Killing spiders.
Re: Kriegsland : Blutordnung (2.1 24/12/17) Enemies 02/01
Hey man, thanks! This helps a lot
It even made me see some things i left pass, such as sliding with the akimbo Ekelhaftwaffe =p
Next update will fix all those stuffs out. Thanks!
It even made me see some things i left pass, such as sliding with the akimbo Ekelhaftwaffe =p
Next update will fix all those stuffs out. Thanks!
Re: Kriegsland : Blutordnung (2.1 24/12/17) Enemies 02/01
Hey man, I really love this mod. But can I asks you for a favor? Did you still have a link to the latest version that was compatible with Zandronum 3.0? Because my PC can't handle the latest GZDoom version. Thanks for doing such a great mod btw.
- Dr_Cosmobyte
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- Joined: Thu Jun 04, 2015 9:07 pm
- Location: Killing spiders.
Re: Kriegsland : Blutordnung (2.1 24/12/17) Enemies 02/01
Unfortunately i don't have it, but I'll do my best to get round the possible errors and make it compatible with zandronum and older builds of gzdoom
Edit: thank you!
Edit: thank you!
Re: Kriegsland : Blutordnung (2.1 24/12/17) Enemies 02/01
I'm glad to hear that since a lot of mods are now bases on GZDoom 2.4 and above. Is nice to hear because you're trying to update a mod for even low specs computer like mine. Thanks again and thanks for the reply!GAA1992 wrote:Unfortunately i don't have it, but I'll do my best to get round the possible errors and make it compatible with zandronum and older builds of gzdoom
Edit: thank you!
Re: Kriegsland : Blutordnung (2.1 24/12/17) (FI)X-MAS GIFT
I'm a stickler when it comes to ammo conservation so I have a tendency to save pickups for much later. Maybe lower the ammo given by the MP, Gewehr and StG to around 10 or 5 and make mooks drop magazines much less frequently. That way I can use the big guns for the bigger guys and not have to use the machine guns all the time.GAA1992 wrote:I am going to be sincere: I prefer to low the ammo on pickups rather than doubling the maximum cap, considering i've added two new backpack items, and one of them increases maximum limits. But, obviously, that's my vision. If feedback on ammo pickups gets to be similar, i got no option other than doing it.
Also, is it okay if I make a patch for your enemies pack for Doom Incarnate? The two mods fit very well together.
- Dr_Cosmobyte
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- Joined: Thu Jun 04, 2015 9:07 pm
- Location: Killing spiders.
Re: Kriegsland : Blutordnung (2.1 24/12/17) Enemies 02/01
I done as you said it to guns some days ago, but haven't dropped the nazis drop chances, because next update will feature something that i think it'll be important for a Weapons-Only version.
About the patch? SURE THING! Please send me a PM so i can glue it on the main post
Next version is really close to be released, i am just experimenting with some code/spriting. Won't be a blast, but it'll fix some long wanted things and it'll restore Zandy compatibility (as well as older gzdoom versions)
About the patch? SURE THING! Please send me a PM so i can glue it on the main post
Next version is really close to be released, i am just experimenting with some code/spriting. Won't be a blast, but it'll fix some long wanted things and it'll restore Zandy compatibility (as well as older gzdoom versions)
Re: Kriegsland : Blutordnung (2.1 24/12/17) Enemies 02/01
Awesome man! Great to see that this project is still being updated. Keep up the great work, cheers.