Kriegsland : Blutorden 2.4 (Z-Surprise page 40!)

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Dr_Cosmobyte
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Re: Kriegsland : Blutordnung (15/10/17) Good news again.

Post by Dr_Cosmobyte »

Thanks again boys.

@Nems

You are not the first one to relate this; when i checked out my coding again, just to make sure, i saw that all those robots have the +BOSS and +BOSSDEATH flags, but not the A_BossDeath command. So i just added them to both bosses, which is really strange. It works here now, but i would like to hear from you if you get to have the same issue again.

Thanks for noticing!
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Nems
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Re: Kriegsland : Blutordnung (15/10/17) Good news again.

Post by Nems »

You're welcome dude. I'll keep checking the Mediafire link for the update. In the meantime, I added the A_BossDeath commands myself via SLADE to the file I already downloaded onto my hard drive. :p
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Re: Kriegsland : Blutordnung (15/10/17) Good news again.

Post by armymen12002003 »

I keep forgetting to ask this but is it deliberate or just a overlook to give the Astrostein themed enemies and the cyber demon and spider demon replacements hitscan attacks?
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Re: Kriegsland : Blutordnung (15/10/17) Good news again.

Post by Dr_Cosmobyte »

Initially they were thought with this as a matter of difficulty. With the new update, both of them will have projectiles. You'll see why :)

Update is coming guys, there are few things left to do!
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Re: Kriegsland : Blutordnung (15/10/17) Good news again.

Post by armymen12002003 »

Oh ok looking forward to the new update also the spider demon, the cyber demon, spectre, and pinky replacements in fight.
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insightguy
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Re: Kriegsland : Blutordnung (15/10/17) Good news again.

Post by insightguy »

GAA1992 wrote:both of them will have projectiles. You'll see why :)
If I had a dollar I would bet that it would involve a nazi robot with the pilot inside doing:

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Gideon020
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Re: Kriegsland : Blutordnung (15/10/17) Good news again.

Post by Gideon020 »

Any chance of the mutants showing up in future updates?
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Re: Kriegsland : Blutordnung (15/10/17) Good news again.

Post by Dr_Cosmobyte »

Well, not mutants, but i do plan a third variant of the Ubersoldat along with some sprite changes :p

I wanted to put some more "super natural" Wolf enemies, such as the ghosts, the Harbinger from WolfRPG, or even some Triad enemies, but that may drive the possibilities too much opened, dividing players into those who want more Wolf3D craziness and those who want more TNO robots in the recipe.

As for update news: I am closer and closer to get the 1.7 up. I just need to padronize some enemies and do some more edits. I swear i would upload now if i could, but i won't be satisfied if i do.
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Re: Kriegsland : Blutordnung (15/10/17) Good news again.

Post by armymen12002003 »

The harbinger from the wolf3d rpg is just the superdemon from realm667 also will 1.7 have jetpack nazis?
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Re: Kriegsland : Blutordnung (15/10/17) Good news again.

Post by Dr_Cosmobyte »

Not yet, i need permission from Captain J for his sprites and code as a basis. :)
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Re: Kriegsland : Blutordnung (15/10/17) Good news again.

Post by armymen12002003 »

you should add a panzer tank in here too
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Re: Kriegsland : Blutordnung (15/10/17) Good news again.

Post by Captain J »

GAA1992 wrote:Not yet, i need permission from Captain J for his sprites and code as a basis. :)
And permission accepted. Have fun! I'm sure jetpack nazis' sprites are all from Diehard Wolfers TC.
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Re: Kriegsland : Blutordnung (26/11/17) IT'S ALIVE!

Post by Dr_Cosmobyte »

Well, more things to do! Good timing, Cap. J! I was working enemies now :p

So, i couldn't get a hold of myself.

Kriegsland 1.7 is HERE.

The changelog is BIG AND TEDIOUS TO READ, but i want all of you read at least the gameplay changes and to play it EXTENSIVELY! The more reports, the more features could be in a near future.

And, as always, here's the changelog:
Spoiler:
Hope you guys like it as i am enjoying it. Get psyched!
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Re: Kriegsland : Blutordnung (26/11/17) V1.7 IS OUT!

Post by Dr_Cosmobyte »

Now, to explain the Cross Akimbos:

It comes from Wolfenstein II: The New Colossus, and allows you to dual-wield two different weapons at the same time. Given my limitations, i reduced that to a "similar" pattern of ammo dual-wielding. The list follows like that (it works the other way around too):

- Luger P-58 with Mauser M972
- Luftwaffe DP-65 with Jadtfaust Wunderflinte-8
- MP-86s with STG-60
- Kampfpistole with Lawine-6

No other weapons can be cross-wielded at the moment, but i do plan to expand it to DL-44 and Ekelhaftwaffe.

Also, some things:

- The Detonic Battery may spawn in cell/cell pack spots
- Bombenschuss consumes 2 Explosive Ammo and Panzerkreus consumes 3.
- the Thule medallion from Wolf2k9 does nothing other than invulnerability.
- HACX 2.0 is FUCKING hard on 1st stage. But it gets easier afterwards.
- The enemies pack is not updated yet.
Last edited by Dr_Cosmobyte on Sun Nov 26, 2017 9:18 am, edited 1 time in total.
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Re: Kriegsland : Blutordnung (26/11/17) V1.7 IS OUT!

Post by armymen12002003 »

having a bit of a problem playing hacx with this it seems i can't kick or throw grenades.
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