Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

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Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Postby wildweasel » Sun Jul 15, 2018 6:28 pm

You've updated ZDL, but is your GZDoom at its latest version?
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Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Postby Grey-Wolf » Mon Jul 16, 2018 1:20 pm

You sir, are a great person.
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Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Postby Legion » Tue Aug 07, 2018 6:54 pm

Oh, I'm gonna have fun with this.
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Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Postby PooshhMao » Sat Oct 13, 2018 3:37 am

Since other mods (e.g. LiquidLand) can do it, maybe this (excellent) mod can lower the pitch of the sound effects when slowmo is active, like in F.E.A.R.?
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Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Postby goldenmob72 » Mon Oct 07, 2019 3:08 pm

It would be nice if this mod had Max Payne Sound effects, Other than that your mod/add-on is fantastic!
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Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Postby Randomguy7 » Tue Nov 26, 2019 9:55 pm

Hey there! I recently joined because I had an idea. Now, I know there's no timescale command in doom. However, I do know that in speedrun cheats a few people gave been accused of playing in slow motion. If this is possible, perhaps a bullet time injector is possible? Afaik there is no demo speedrunning scene in gzdoom.
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Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Postby Yeetee » Sun Nov 22, 2020 1:21 pm

Why can't I jump high when "stop player momentum" is active?
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Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Postby Ferretmanjcdenton » Sun Nov 22, 2020 2:40 pm

Yeetee wrote:Why can't I jump high when "stop player momentum" is active?


You can't ..dunno why ...but you can jump and press mid air bullettime which let's you glide extremely slow back to the ground..what is imo amazing ..
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Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Postby Ferretmanjcdenton » Sun Nov 22, 2020 2:41 pm

goldenmob72 wrote:It would be nice if this mod had Max Payne Sound effects, Other than that your mod/add-on is fantastic!


I wanted to say the exact same thing
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Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Postby Randomguy7 » Tue Jul 20, 2021 10:11 pm

has anybody tried to use the new i_timescale command that sergeant_mk_iv posted about?

edit: I just saw nash's comment on youtube. please ignore.
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Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Postby Spaceman333 » Wed Jul 21, 2021 11:36 am

Randomguy7 wrote:has anybody tried to use the new i_timescale command that sergeant_mk_iv posted about?

edit: I just saw nash's comment on youtube. please ignore.


I should cross-promote that mod here too, I think its a cool alternative universal slomo mod - even if it comes with some limitations/drawbacks.

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Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Postby m1lk » Sat Sep 11, 2021 10:58 am

thank you for this. now I can play brutalfeardoom!
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Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Postby Ferretmanjcdenton » Sat Sep 11, 2021 11:40 am

Someone from my discord (ELMA-K)
created this awesome add-on ..

Max Payne slomo sound ..

(Load AFTER the main slomo mod )

https://cdn.discordapp.com/attachments/ ... FSlide.pk3
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Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Postby PresBarackbar » Sat Sep 11, 2021 2:20 pm

Ferretmanjcdenton wrote:Someone from my discord (ELMA-K)
created this awesome add-on ..

Max Payne slomo sound ..

(Load AFTER the main slomo mod )

https://cdn.discordapp.com/attachments/ ... FSlide.pk3


This is terrific!
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Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Postby lizardcommando » Sat Sep 11, 2021 10:43 pm

Does that Max Payne slow-mo sound add on work on this mod in this thread or the one from Sgt._MK_IV?
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