Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Postby wildweasel » Sun Jul 15, 2018 6:28 pm

You've updated ZDL, but is your GZDoom at its latest version?
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 16 Jul 2003

Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Postby Grey-Wolf » Mon Jul 16, 2018 1:20 pm

You sir, are a great person.
User avatar
Grey-Wolf
 
Joined: 15 Jul 2018
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Postby Legion » Tue Aug 07, 2018 6:54 pm

Oh, I'm gonna have fun with this.
User avatar
Legion
 
Joined: 10 Mar 2018
Location: Michigan, United States

Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Postby PooshhMao » Sat Oct 13, 2018 3:37 am

Since other mods (e.g. LiquidLand) can do it, maybe this (excellent) mod can lower the pitch of the sound effects when slowmo is active, like in F.E.A.R.?
PooshhMao
 
Joined: 06 Oct 2013

Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Postby goldenmob72 » Mon Oct 07, 2019 3:08 pm

It would be nice if this mod had Max Payne Sound effects, Other than that your mod/add-on is fantastic!
User avatar
goldenmob72
GOLDƎN MOBSTƎЯ72
 
Joined: 14 Sep 2017
Discord: GOLDƎN MOBSTƎЯ#2196

Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Postby Randomguy7 » Tue Nov 26, 2019 9:55 pm

Hey there! I recently joined because I had an idea. Now, I know there's no timescale command in doom. However, I do know that in speedrun cheats a few people gave been accused of playing in slow motion. If this is possible, perhaps a bullet time injector is possible? Afaik there is no demo speedrunning scene in gzdoom.
Randomguy7
 
Joined: 27 Nov 2019
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Postby Yeetee » Sun Nov 22, 2020 1:21 pm

Why can't I jump high when "stop player momentum" is active?
Yeetee
 
Joined: 31 Aug 2020

Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Postby Ferretmanjcdenton » Sun Nov 22, 2020 2:40 pm

Yeetee wrote:Why can't I jump high when "stop player momentum" is active?


You can't ..dunno why ...but you can jump and press mid air bullettime which let's you glide extremely slow back to the ground..what is imo amazing ..
User avatar
Ferretmanjcdenton
 
Joined: 09 Mar 2020
Location: Germany
Discord: https://discord.gg/hRm8w97
Operating System: Other Linux ARM/PPC/etc
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: Not Listed

Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Postby Ferretmanjcdenton » Sun Nov 22, 2020 2:41 pm

goldenmob72 wrote:It would be nice if this mod had Max Payne Sound effects, Other than that your mod/add-on is fantastic!


I wanted to say the exact same thing
User avatar
Ferretmanjcdenton
 
Joined: 09 Mar 2020
Location: Germany
Discord: https://discord.gg/hRm8w97
Operating System: Other Linux ARM/PPC/etc
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: Not Listed

Previous

Return to Gameplay Mods

Who is online

Users browsing this forum: doomduck, r&r, Ryuhi, SiFi270 and 15 guests