Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Post by wildweasel »

You've updated ZDL, but is your GZDoom at its latest version?
User avatar
Grey-Wolf
Posts: 179
Joined: Sun Jul 15, 2018 4:59 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Post by Grey-Wolf »

You sir, are a great person.
User avatar
Legion
Posts: 12
Joined: Sat Mar 10, 2018 1:02 pm
Location: Michigan, United States

Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Post by Legion »

Oh, I'm gonna have fun with this.
PooshhMao
Posts: 135
Joined: Sun Oct 06, 2013 2:09 am

Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Post by PooshhMao »

Since other mods (e.g. LiquidLand) can do it, maybe this (excellent) mod can lower the pitch of the sound effects when slowmo is active, like in F.E.A.R.?
User avatar
goldenmob72
Posts: 80
Joined: Thu Sep 14, 2017 6:50 am

Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Post by goldenmob72 »

It would be nice if this mod had Max Payne Sound effects, Other than that your mod/add-on is fantastic!
Randomguy7
Posts: 22
Joined: Tue Nov 26, 2019 9:51 pm
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Post by Randomguy7 »

Hey there! I recently joined because I had an idea. Now, I know there's no timescale command in doom. However, I do know that in speedrun cheats a few people gave been accused of playing in slow motion. If this is possible, perhaps a bullet time injector is possible? Afaik there is no demo speedrunning scene in gzdoom.
Yeetee
Posts: 16
Joined: Mon Aug 31, 2020 12:34 pm

Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Post by Yeetee »

Why can't I jump high when "stop player momentum" is active?
User avatar
Ferretmanjcdenton
Posts: 355
Joined: Mon Mar 09, 2020 5:38 am
Graphics Processor: Not Listed
Location: Germany

Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Post by Ferretmanjcdenton »

Yeetee wrote:Why can't I jump high when "stop player momentum" is active?
You can't ..dunno why ...but you can jump and press mid air bullettime which let's you glide extremely slow back to the ground..what is imo amazing ..
User avatar
Ferretmanjcdenton
Posts: 355
Joined: Mon Mar 09, 2020 5:38 am
Graphics Processor: Not Listed
Location: Germany

Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Post by Ferretmanjcdenton »

goldenmob72 wrote:It would be nice if this mod had Max Payne Sound effects, Other than that your mod/add-on is fantastic!
I wanted to say the exact same thing
Randomguy7
Posts: 22
Joined: Tue Nov 26, 2019 9:51 pm
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Post by Randomguy7 »

has anybody tried to use the new i_timescale command that sergeant_mk_iv posted about?

edit: I just saw nash's comment on youtube. please ignore.
User avatar
Spaceman333
Posts: 622
Joined: Thu Oct 13, 2016 8:40 pm

Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Post by Spaceman333 »

Randomguy7 wrote:has anybody tried to use the new i_timescale command that sergeant_mk_iv posted about?

edit: I just saw nash's comment on youtube. please ignore.
I should cross-promote that mod here too, I think its a cool alternative universal slomo mod - even if it comes with some limitations/drawbacks.

User avatar
m1lk
Posts: 121
Joined: Sun Apr 04, 2021 10:00 pm
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Post by m1lk »

thank you for this. now I can play brutalfeardoom!
User avatar
Ferretmanjcdenton
Posts: 355
Joined: Mon Mar 09, 2020 5:38 am
Graphics Processor: Not Listed
Location: Germany

Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Post by Ferretmanjcdenton »

Someone from my discord (ELMA-K)
created this awesome add-on ..

Max Payne slomo sound ..

(Load AFTER the main slomo mod )

https://cdn.discordapp.com/attachments/ ... FSlide.pk3
PresBarackbar
Posts: 87
Joined: Fri Oct 18, 2019 6:03 pm

Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Post by PresBarackbar »

Ferretmanjcdenton wrote:Someone from my discord (ELMA-K)
created this awesome add-on ..

Max Payne slomo sound ..

(Load AFTER the main slomo mod )

https://cdn.discordapp.com/attachments/ ... FSlide.pk3
This is terrific!
User avatar
lizardcommando
Posts: 1489
Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]

Post by lizardcommando »

Does that Max Payne slow-mo sound add on work on this mod in this thread or the one from Sgt._MK_IV?
Post Reply

Return to “Gameplay Mods”