Heretical Doom v1.3 - Options Upon Options!

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Re: Heretical Doom v1.3 - Options Upon Options!

Postby batos2 » Thu May 02, 2019 10:29 pm

I demand an addon of the monsters, but without brutal gore or realistic blood. :!:

Must have those sprites of classic deaths.
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Re: Heretical Doom v1.3 - Options Upon Options!

Postby Ryuhi » Wed Jun 05, 2019 6:45 pm

Sorry for the lack of any updates lately, I have multiple things in the works but real life has slowed my progress down quite a bit. Thank you for your patience everyone, and I hope to have some good content for you sooner than later :)

batos2 wrote:I demand an addon of the monsters, but without brutal gore or realistic blood. :!:

Must have those sprites of classic deaths.


Also sorry I missed this post, but the gore system IS getting revamped in the next version. Apparently my settings to reduce gore were a little bugged, but they should work soon.
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Re: Heretical Doom v1.3 - Options Upon Options!

Postby AvzinElkein » Fri Jun 07, 2019 9:03 am

One more thing: did you try playing Sigil with Heretical Doom?
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Re: Heretical Doom v1.3 - Options Upon Options!

Postby Darman Macray » Mon Jun 10, 2019 1:08 pm

Any chance of a texture/skybox mod to fully convert Doom into a Heretic experience?
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Re: Heretical Doom v1.3 - Options Upon Options!

Postby Ryuhi » Tue Jun 11, 2019 8:24 pm

AvzinElkein wrote:One more thing: did you try playing Sigil with Heretical Doom?


Not yet. I can imagine it will break it pretty thoroughly (even with my new difficulty adjustments) but I do plan to test it when I have the time

Darman Macray wrote:Any chance of a texture/skybox mod to fully convert Doom into a Heretic experience?


I don't plan on doing any texture adjustments like that, just the voxel replacers. but there are a few projects out there that replace Doom/2 textures with Heretic/2/Hexen equivalents, so any of those should work with the mod easily :D
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Re: Heretical Doom v1.3 - Options Upon Options!

Postby Darman Macray » Tue Jun 11, 2019 10:50 pm

Ryuhi wrote:
AvzinElkein wrote:One more thing: did you try playing Sigil with Heretical Doom?


Not yet. I can imagine it will break it pretty thoroughly (even with my new difficulty adjustments) but I do plan to test it when I have the time

Darman Macray wrote:Any chance of a texture/skybox mod to fully convert Doom into a Heretic experience?


I don't plan on doing any texture adjustments like that, just the voxel replacers. but there are a few projects out there that replace Doom/2 textures with Heretic/2/Hexen equivalents, so any of those should work with the mod easily :D


Neat! I'd love to check those out! Great job with mod, BTW!
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Re: Heretical Doom v1.3 - Options Upon Options!

Postby Darman Macray » Wed Jun 12, 2019 1:31 am

Darman Macray wrote:
Ryuhi wrote:
AvzinElkein wrote:One more thing: did you try playing Sigil with Heretical Doom?


Not yet. I can imagine it will break it pretty thoroughly (even with my new difficulty adjustments) but I do plan to test it when I have the time

Darman Macray wrote:Any chance of a texture/skybox mod to fully convert Doom into a Heretic experience?


I don't plan on doing any texture adjustments like that, just the voxel replacers. but there are a few projects out there that replace Doom/2 textures with Heretic/2/Hexen equivalents, so any of those should work with the mod easily :D


Neat! I'd love to check those out! Great job with mod, BTW!


Are any of the Heretic Doom texture mods still alive? I've found two or three that have either been abandoned or have an expired download :(
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Re: Heretical Doom v1.3 - Options Upon Options!

Postby Darman Macray » Wed Jun 12, 2019 4:44 pm

Darman Macray wrote:Any chance of a texture/skybox mod to fully convert Doom into a Heretic experience?


I don't plan on doing any texture adjustments like that, just the voxel replacers. but there are a few projects out there that replace Doom/2 textures with Heretic/2/Hexen equivalents, so any of those should work with the mod easily :D[/quote]

Neat! I'd love to check those out! Great job with mod, BTW![/quote]

Are any of the Heretic Doom texture mods still alive? I've found two or three that have either been abandoned or have an expired download :([/quote]

FOUND ONE!

For anyone else who was looking: viewtopic.php?t=31134
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Re: Heretical Doom v1.3 - Options Upon Options!

Postby Enarkz » Sat Jun 15, 2019 7:01 am

This mod is awesome mate
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Re: Heretical Doom v1.3 - Options Upon Options!

Postby Darman Macray » Mon Jun 17, 2019 12:00 am

I know this is most likely a no, but is there anyway to transfer one's experience level from one game to another (EX: Hexen to Dark Kings of the Citadel)?
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Re: Heretical Doom v1.3 - Options Upon Options!

Postby AvzinElkein » Fri Jun 21, 2019 10:29 pm

Darman Macray wrote:I know this is most likely a no, but is there anyway to transfer one's experience level from one game to another (EX: Hexen to Dark Kings of the Citadel)?

I honestly don't think that's possible; sorry.
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Re: Heretical Doom v1.3 - Options Upon Options!

Postby Darman Macray » Sat Jun 22, 2019 4:28 pm

AvzinElkein wrote:
Darman Macray wrote:I know this is most likely a no, but is there anyway to transfer one's experience level from one game to another (EX: Hexen to Dark Kings of the Citadel)?

I honestly don't think that's possible; sorry.


I thought as much :(
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Re: Heretical Doom v1.3 - Options Upon Options!

Postby tuintje » Wed Jul 03, 2019 7:52 am

Just played this mod it's freaking awesome btw I can't believe I overlooked this at first,

Has anyone tried this with eviternity map? it feels like a new game :) and the map theme fits like a glove.
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Re: Heretical Doom v1.3 - Options Upon Options!

Postby AvzinElkein » Sun Jul 21, 2019 1:08 am

Best of luck, Ryuhi.
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Re: Heretical Doom v1.3 - Options Upon Options!

Postby Alptraum » Tue Aug 13, 2019 10:11 am

Hi.

Could anyone recommend a good mappack to play with the mod? Doom maps aren't lore-friendly because of elevators, buttons or lights.
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