Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Heretical Doom v1.3 - Options Upon Options!
I demand an addon of the monsters, but without brutal gore or realistic blood.
Must have those sprites of classic deaths.
Must have those sprites of classic deaths.
Re: Heretical Doom v1.3 - Options Upon Options!
Sorry for the lack of any updates lately, I have multiple things in the works but real life has slowed my progress down quite a bit. Thank you for your patience everyone, and I hope to have some good content for you sooner than later
Also sorry I missed this post, but the gore system IS getting revamped in the next version. Apparently my settings to reduce gore were a little bugged, but they should work soon.batos2 wrote:I demand an addon of the monsters, but without brutal gore or realistic blood.
Must have those sprites of classic deaths.
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Re: Heretical Doom v1.3 - Options Upon Options!
One more thing: did you try playing Sigil with Heretical Doom?
- Darman Macray
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Re: Heretical Doom v1.3 - Options Upon Options!
Any chance of a texture/skybox mod to fully convert Doom into a Heretic experience?
Re: Heretical Doom v1.3 - Options Upon Options!
Not yet. I can imagine it will break it pretty thoroughly (even with my new difficulty adjustments) but I do plan to test it when I have the timeAvzinElkein wrote:One more thing: did you try playing Sigil with Heretical Doom?
I don't plan on doing any texture adjustments like that, just the voxel replacers. but there are a few projects out there that replace Doom/2 textures with Heretic/2/Hexen equivalents, so any of those should work with the mod easilyDarman Macray wrote:Any chance of a texture/skybox mod to fully convert Doom into a Heretic experience?
- Darman Macray
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Re: Heretical Doom v1.3 - Options Upon Options!
Neat! I'd love to check those out! Great job with mod, BTW!Ryuhi wrote:Not yet. I can imagine it will break it pretty thoroughly (even with my new difficulty adjustments) but I do plan to test it when I have the timeAvzinElkein wrote:One more thing: did you try playing Sigil with Heretical Doom?
I don't plan on doing any texture adjustments like that, just the voxel replacers. but there are a few projects out there that replace Doom/2 textures with Heretic/2/Hexen equivalents, so any of those should work with the mod easilyDarman Macray wrote:Any chance of a texture/skybox mod to fully convert Doom into a Heretic experience?
- Darman Macray
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Re: Heretical Doom v1.3 - Options Upon Options!
Are any of the Heretic Doom texture mods still alive? I've found two or three that have either been abandoned or have an expired downloadDarman Macray wrote:Neat! I'd love to check those out! Great job with mod, BTW!Ryuhi wrote:Not yet. I can imagine it will break it pretty thoroughly (even with my new difficulty adjustments) but I do plan to test it when I have the timeAvzinElkein wrote:One more thing: did you try playing Sigil with Heretical Doom?
I don't plan on doing any texture adjustments like that, just the voxel replacers. but there are a few projects out there that replace Doom/2 textures with Heretic/2/Hexen equivalents, so any of those should work with the mod easilyDarman Macray wrote:Any chance of a texture/skybox mod to fully convert Doom into a Heretic experience?
- Darman Macray
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Re: Heretical Doom v1.3 - Options Upon Options!
I don't plan on doing any texture adjustments like that, just the voxel replacers. but there are a few projects out there that replace Doom/2 textures with Heretic/2/Hexen equivalents, so any of those should work with the mod easily [/quote]Darman Macray wrote:Any chance of a texture/skybox mod to fully convert Doom into a Heretic experience?
Neat! I'd love to check those out! Great job with mod, BTW![/quote]
Are any of the Heretic Doom texture mods still alive? I've found two or three that have either been abandoned or have an expired download [/quote]
FOUND ONE!
For anyone else who was looking: viewtopic.php?t=31134
Re: Heretical Doom v1.3 - Options Upon Options!
This mod is awesome mate
- Darman Macray
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Re: Heretical Doom v1.3 - Options Upon Options!
I know this is most likely a no, but is there anyway to transfer one's experience level from one game to another (EX: Hexen to Dark Kings of the Citadel)?
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Re: Heretical Doom v1.3 - Options Upon Options!
I honestly don't think that's possible; sorry.Darman Macray wrote:I know this is most likely a no, but is there anyway to transfer one's experience level from one game to another (EX: Hexen to Dark Kings of the Citadel)?
- Darman Macray
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Re: Heretical Doom v1.3 - Options Upon Options!
I thought as muchAvzinElkein wrote:I honestly don't think that's possible; sorry.Darman Macray wrote:I know this is most likely a no, but is there anyway to transfer one's experience level from one game to another (EX: Hexen to Dark Kings of the Citadel)?
Re: Heretical Doom v1.3 - Options Upon Options!
Just played this mod it's freaking awesome btw I can't believe I overlooked this at first,
Has anyone tried this with eviternity map? it feels like a new game and the map theme fits like a glove.
Has anyone tried this with eviternity map? it feels like a new game and the map theme fits like a glove.
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Re: Heretical Doom v1.3 - Options Upon Options!
Best of luck, Ryuhi.
- Alptraum
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Re: Heretical Doom v1.3 - Options Upon Options!
Hi.
Could anyone recommend a good mappack to play with the mod? Doom maps aren't lore-friendly because of elevators, buttons or lights.
Could anyone recommend a good mappack to play with the mod? Doom maps aren't lore-friendly because of elevators, buttons or lights.