The melee staff follows the same no alert as the punch dagger when playing in strife. This is intentional and immersive as its meant to be hitting acolytes upside the head with a big stickdangopacito wrote:the kick attack alerts enemies in strife and it kinda breaks immersion
Strife in general definitely needs some more love, I'd get to it with this release but I don't want to delay it even further. One of my first priorities for next time is making things work properly with the ZSDF.