RedoLane wrote:So after playing for a while, I noticed a few problems in hand:
- Even though I know what the Mystic Urn does, I can't use it at all. While checking it, you should add this item to the post's description, since it's missing from there.
- I get it that you're trying to use a ancient-accent text for the mod as a whole for the heretic feel, but when it comes to the level system messages and some item pickups, it only uses normal styled text. Do you plan to rewrite that?
- this is just my personal opinion, but I don't think mana should be refilled automatically. it decreases the challenge since you can use the spells with a simple-to-gain amount of mana.
- The gauntlets' altfire power has a too high level requirement(31), so when it comes to short maps, there's almost no chance to use that power. i'd suggest nerfing the level requirement to 25.
Aside all that, i'm having a lot of fun, especially with the new melee combos
The Mystic Urn is a bit different from how it was in normal heretic, same with the armor items. The Mystic Urn will save you from the brink of death, and teleport you to the entrance of the map with full health. Think of it like an "extra life" if you will. The armors work in a similar fashion, automatically using the best one on hand as soon as your current armor depletes, and allowing you to store 5 of each type (like in Strife.)
Are you refering to the whole ye-olde-english style of the text? if so, yeah, I plan to go over all of it and get some consistency, just keep forgetting
In terms of fonts, everything should be either raven font or indexfont (for tiny numbers) with the exception of things hard coded into the IWADS like intermission screens and episode selects (though I hope to have them cleaned up in the future)
Mana has a very ebb and flow approach to it, as almost all spells have an upfront cost in addition to their cost to sustain the spell. I've tinkered with the idea of non-regenerating mana that would require mana replenishment items, but that would be better suited to a mod that replaces the monsters as well. Its current system is similar to the experience system being based off of items instead of kills: its mostly to maintain compatibility with other mods as cleanly as possible.
for the leveled unlocks, check out the option for "Expedited Repitoire" in the Heretical Doom options menu, its a CVAR that lets you adjust the rate at which abilities unlock. By default, abilities unlock every odd level (3,5,7,9,etc) going up the chain of weapons and power, with the powered altfires starting after the normal altfires are finished. However that CVAR will make it so you get the melee altfire at level 1, the gold wand altfire at level 2, etc. Essentially, you should be able to get every ability by the end of a normal 9 map episode with that enabled
glad you're liking it though, the melee stuff was a lot of fun to make. To be honest, it'd got me pretty motivated to do the Baratus overhaul I was drawing up last year, so who knows :3