lmao, yeah I'm aware of that, I haven't found a way to really fix it unfortunately. it has to do with the thrust call specifically on liquid textures I think. I've been trying things here and there over the past few versions, but any solutions would be appreciated~Doomenator wrote:Spoiler:
Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Heretical Doom v1.0 - WE DID IT GUYS!
- Doomenator
- Posts: 165
- Joined: Tue Mar 31, 2015 10:16 pm
Re: Heretical Doom v1.0 - WE DID IT GUYS!
Just look how it is done in complex-doom.Ryuhi wrote:lmao, yeah I'm aware of that, I haven't found a way to really fix it unfortunately. it has to do with the thrust call specifically on liquid textures I think. I've been trying things here and there over the past few versions, but any solutions would be appreciated~
Spoiler:
Re: Heretical Doom v1.0 - WE DID IT GUYS!
Complex Doom does not have a gravity effect on the mines, which is what is causing the issue. Removing it removes the water splashes on the firemace mines as well.
Re: Heretical Doom v1.0 - WE DID IT GUYS!
I'm not sure if you ever intended the monsters addon to be used separately from the main mod itself, but I was using it to play a Heretic mapset with another gameplay mod. It works almost perfectly except that ghosts do nothing since the GhostAction items don't exist without the main file.
I actually went through an entire mapset thinking they were supposed to be some kind of weird wax statue kind of decoration thing.
I actually went through an entire mapset thinking they were supposed to be some kind of weird wax statue kind of decoration thing.
Re: Heretical Doom v1.0 - WE DID IT GUYS!
I will make it a standalone monster replacer in due time, but for now it's still an addon (mainly to avoid redundancy issues in the code)
I will also have a newer version ready in a week or two with some new death animations
I will also have a newer version ready in a week or two with some new death animations
Re: Heretical Doom v1.0 - WE DID IT GUYS!
New version coming out VERY soon, just putting some last minute playtesting in compatibility to Hexen and Strife (which I admit, was sorely lacking.)
Re: Heretical Doom v1.0 - WE DID IT GUYS!
It seems Mr.Icarus made a review on the mod!
Re: Heretical Doom v1.0 - WE DID IT GUYS!
I'm glad he liked it! I learned about a lot of my favorite mods through his reviews, so I'm pretty stoked.
I'll be taking a few of his suggestions into consideration with the upcoming update (I absolutely agree with him about keybinds, been trying to tame that beast for a while) which is almost done, ran into some bugs I'm trying to work out.
I'll be taking a few of his suggestions into consideration with the upcoming update (I absolutely agree with him about keybinds, been trying to tame that beast for a while) which is almost done, ran into some bugs I'm trying to work out.
- Massaraksh
- Posts: 17
- Joined: Sat Jan 20, 2018 1:09 pm
Re: Heretical Doom v1.0 - WE DID IT GUYS!
Doesn't actually work with Strife, this is what I get:
Script error, "HereticalDoom 1.0.pk3:decorate.spawners" line 101:
Parent type 'AmuletofProtection' not found in StrifeRadsuit
Script error, "HereticalDoom 1.0.pk3:decorate.spawners" line 153:
Parent type 'BrutalTomeOfPower' not found in StrifeTomeOfPower
Script warning, "HereticalDoom 1.0.pk3:decorate.hellstaff" line 119:
Unknown class name '' of type 'Actor'
Execution could not continue.
2 errors while parsing DECORATE scripts
Latest version of GZ.
Script error, "HereticalDoom 1.0.pk3:decorate.spawners" line 101:
Parent type 'AmuletofProtection' not found in StrifeRadsuit
Script error, "HereticalDoom 1.0.pk3:decorate.spawners" line 153:
Parent type 'BrutalTomeOfPower' not found in StrifeTomeOfPower
Script warning, "HereticalDoom 1.0.pk3:decorate.hellstaff" line 119:
Unknown class name '' of type 'Actor'
Execution could not continue.
2 errors while parsing DECORATE scripts
Latest version of GZ.
Re: Heretical Doom v1.0 - WE DID IT GUYS!
Sorry, that's something that started popping up in newer GZdooms. I've already fixed it for the next version, which should be out soon.
(Strife was pretty low on my priority list, but I've gone back over it quite a bit)
(Strife was pretty low on my priority list, but I've gone back over it quite a bit)
Re: Heretical Doom v1.1 - Shocking and Delicious!
Version 1.1 is all ready to go! The download link is in the first post as usual.
When doing the last playtest stream, I recorded a section explaining and demonstrating some of the new mechanics for this version. Feel free to check it out!
Changelog:
When doing the last playtest stream, I recorded a section explaining and demonstrating some of the new mechanics for this version. Feel free to check it out!
Changelog:
Spoiler:Also IT WILL CURRENTLY WORK IN STRIFE AND CHEX AGAIN ON NEWER VERSIONS OF GZDOOM! I'm also putting a lot more effort into strife and hexen than I was in the past, so they should be much more balanced now (and should continue to improve with future versions)
Re: Heretical Doom v1.1 - Shocking and Delicious!
Great wad, but some things dont work with BDMonstersOnly, like casting or changing spells, it give some "scripts" error.
- Dr_Cosmobyte
- Posts: 2755
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Re: Heretical Doom v1.1 - Shocking and Delicious!
Many things don't work with BD monsters.
- Doomenator
- Posts: 165
- Joined: Tue Mar 31, 2015 10:16 pm
Re: Heretical Doom v1.1 - Shocking and Delicious!
It's BD monsters don't work with many things.
Re: Heretical Doom v1.1 - Shocking and Delicious!
change your load order with ZDL, it always works for me if loading heretical doom AFTER bdmonsters. same with PB3 monsters as well.BcSeed7 wrote:Great wad, but some things dont work with BDMonstersOnly, like casting or changing spells, it give some "scripts" error.