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Re: Space Hunter: vintage Metroid inspired action

PostPosted: Fri Jul 28, 2017 11:42 am
by SladeEXE
Encountered a problem with the HUD.
Screenshot_Doom_20170728_143847.png


Never mind. I figured it out the problem. Running the mod vulkan.

Re: Space Hunter: vintage Metroid inspired action

PostPosted: Fri Aug 25, 2017 4:58 pm
by Voltcom9
I love this mod! Really interesting change to the gameplay mechanics. The one thing I noticed that was clearly missing was a cameo from a metroid. Aside from that this mod was absolutely fantastic and I'm interested to see future implementations. Great job.

Re: Space Hunter: vintage Metroid inspired action

PostPosted: Mon Oct 09, 2017 10:31 pm
by TheyCameFromHell
This is fuckin' awesome!

Re: Space Hunter: vintage Metroid inspired action

PostPosted: Thu Dec 21, 2017 6:16 pm
by LukasG2004
Is there deathmatch compatability?

Re: Space Hunter: vintage Metroid inspired action

PostPosted: Sat Dec 21, 2019 1:24 pm
by Meyers07
Pretty good! As usual, my feedback:
-Replace monsters to those inspired by Metroid but still act like Doom monsters, up to Kraid replace Cyberdemon and Ridley replace Spider Mastermind.
-A universal change of MAP30 to Mother Brain's lair. It will be the same as Icon of Sin but Mother Brain is more exposed, allowing it to be easier to shoot without the need to raise the platform. In exchange it will have more HP, and an escape sequence if possible.
-Replace the intermissions and endings.

Re: Space Hunter: vintage Metroid inspired action

PostPosted: Sun Dec 22, 2019 1:26 pm
by Combine_Kegan
Meyers07 wrote:Pretty good! As usual, my feedback:
-Replace monsters to those inspired by Metroid but still act like Doom monsters, up to Kraid replace Cyberdemon and Ridley replace Spider Mastermind.
-A universal change of MAP30 to Mother Brain's lair. It will be the same as Icon of Sin but Mother Brain is more exposed, allowing it to be easier to shoot without the need to raise the platform. In exchange it will have more HP, and an escape sequence if possible.
-Replace the intermissions and endings.


No metroid monster replacements, I made slight edits to the Doom monsters as I wanted this to be mainly be a Doomguy using Metroid weapons. Though I have more plans for that rifle weapon in the future. Just not here.
As for the level replacements and intermission/ending things, sorry but no, as I said in the GMOTA thread this is a wildly varying thing from .wad to .wad

I don't think I'll be doing any more major updates to Space Hunter anyways, as my current plans are to finish GMOTA and Combined_Arms and move onto making standalone games.

Re: Space Hunter: vintage Metroid inspired action

PostPosted: Sun Dec 22, 2019 2:52 pm
by theroguemonk
looks amazing i still would like the normal sway of the gun ... amazing

Re: Space Hunter: vintage Metroid action UPDATE [4/8/20]

PostPosted: Wed Apr 08, 2020 6:11 pm
by Combine_Kegan
I've done a small update for Space Hunter, including the option to manually disable the ice beam, along with CVARs to disable a certain monster spawning where chaingunners often are, along with their special weapon drops.

Re: Space Hunter: vintage Metroid action UPDATE [4/8/20]

PostPosted: Wed Apr 08, 2020 6:56 pm
by CasualScrub
Was not expecting Space Hunter to get an update. I often forget that this is one of your mods, since it's been unfortunately overshadowed by Combined Arms and GMOTA.